← Course hubReboot AVAV Math Fundamentals — designed edition
Reboot AV

AV Math Fundamentals

Chapter 01

Introduction

Nobody goes into AV to do maths, and almost everybody in AV does maths every day. How many amps the rack will draw. How many panels make a six metre wall, and what they weigh. How far back the projector goes. How much delay the second loudspeaker tower needs. Whether a two terabyte drive will hold a three-day conference.

None of it is hard, and almost all of it is the same handful of ideas used in different places. What makes it matter is that the answers are acted on. A wrong load trips a circuit in the middle of a keynote. A wrong weight goes over somebody's head. A wrong screen size is bought and shipped. The technicians people trust with numbers are not the ones who are best at arithmetic. They are the ones who set the problem out clearly, keep the units straight, and check whether the answer could possibly be right.

What this book covers

Units, conversions, ratios, rounding and estimating; the tools — powers, roots, Pythagoras, basic trigonometry and logarithms; electrical arithmetic from Ohm's law to three-phase power, voltage drop and heat; weights, load sharing, bridles and design factors; decibels, from the formulas to loudspeaker level at the back row and safe exposure times; the speed of sound, delay and wavelength; screen sizing, projection throw and brightness, contrast and LED wall arithmetic; light levels and beam sizes; and bits, bytes, bit rates and file sizes.

Every calculation is worked. It was measured against AVIXA's AV maths training, the published standards for display image size and projected contrast, the standard texts on sound system engineering, entertainment rigging and automated lighting, so that nothing a technician is taught elsewhere about the maths of AV is missing here.

What this book does not do

It does the arithmetic. It does not authorise electrical work or rigging decisions. When a calculation in this book is about power or weight overhead, the result belongs to the qualified electrician or rigger responsible, and the point of doing it yourself is to understand their numbers and to notice when something does not add up.

Chapter 02

How to Use This Book

Each chapter follows the same shape, and the shape matters more than it might look. You read the ideas, then you see them play out in a real situation, then you get the procedure, then you are shown what goes wrong and how to recognise it early. Reading only the parts that look new is the fastest way to arrive on a job holding half of something.

  1. Read the chapter body first, with a calculator or your phone beside you. Work each example yourself as you read it.
  2. Read On the job. The same material as a real situation on a real show, which is where it stops being abstract.
  3. Work through How to do it. These are procedures you can follow on a job this week.
  4. Study What goes wrong. Most wrong answers in AV maths are the same few mistakes, and they are easy to recognise once you have seen them.
  5. Do the exercise before reading the answer key. Reading a worked answer feels like being able to do it and is not.
  6. Take the checklist with you. Photograph it on your phone. Use it until you no longer need it.

Keep a notebook

One habit is worth starting today, before the first chapter: keep a small notebook and write the formulas and the numbers in it as you meet them — amps equals watts divided by volts, 20 log for voltage, 343 metres per second, 2.9 milliseconds per metre, the width of a 16:9 screen as 0.87 of its diagonal, eight bits in a byte — and, more importantly, work at least one example of each in your own hand.

Write it by hand rather than photographing this page. Copying a formula puts it on paper; working an example yourself is what puts it in your head, and setting it out is most of the understanding.

Then use it twice. Read a few pages on the way to a job, which takes five minutes and turns formulas you half-know into ones you know. And carry it on the job, because the formula you cannot remember is always the one somebody is waiting for.

A note on the words

The same quantity is written differently in different places, and it is worth expecting that. Amps are A, amperes or current; watts are W or power. A metre is a meter in American spelling, and a foot is written ft or with a single quote mark. Decibels are written dB, but dB alone means nothing without knowing what it is relative to, which is what the letters after it are for: dBu, dBV, dBFS, dB SPL. Throw ratio is written 1.5:1 or simply 1.5. Megabits and megabytes differ only by a capital letter, Mb against MB, and by a factor of eight.

None of that is worth arguing about. What matters is that you always write the unit next to the number, because a number without its unit is the start of most mistakes in this book.

A note on safety

Some calculations in this book decide whether a circuit is overloaded, a load is too heavy, or a room is too loud to stay in. Those numbers are safety numbers. They are rounded in the safe direction, checked by a second method or a second person, and handed to the qualified person responsible, who has the final word.

Nothing in this book authorises electrical work, rigging, or the design of anything that holds weight over people. Doing the arithmetic yourself is how you understand and check those decisions, not how you make them.

The one idea underneath everything

Write every number with its unit.

Estimate the answer before you calculate it.

If the result could not possibly be right, it is not.

Where this book sits

This book assumes you have read AV Fundamentals 101, or that you already know what is in it.

Experience counts instead. If you have time on crews where you have already met watts, decibels, screen sizes and weights, and want the arithmetic underneath them, start here.

If none of that is true yet, read AV Fundamentals 101 first.

What pairs with this

  • The Physics of Sound — the why behind the decibel formulas

Where it leads

These are not steps in an order. Take whichever one fits.

  • Electrical Fundamentals for AV — the power arithmetic, put to work on a real show
  • Rigging Fundamentals — the load arithmetic, where it matters most
  • Acoustics Fundamentals — decibels and wavelengths, applied to rooms
Chapter 03

Before You Begin

What you will be able to do
  • Understand why math matters in AV and where it's used.
  • Do basic power and electrical calculations.
  • Do weight and load math for rigging/staging.
  • Understand signal-level math (and decibels) at a basic level.
  • Do practical AV geometry (distances, coverage, sizing).
  • Apply and check AV calculations correctly.
  • Understand AV math as the practical foundation of safe, correct work.
  • Convert units and prefixes, round safely, and estimate an answer before calculating it.
  • Use square roots, Pythagoras, the tangent and logarithms on AV problems.
  • Calculate loudspeaker loads, circuit capacity, three-phase power, voltage drop and heat.
  • Share loads between supports, and work bridle legs and working load limits.
  • Work decibels for power and voltage, add levels, and estimate SPL at a distance and safe exposure.
  • Calculate sound delay, wavelength and frame times.
  • Size images, throw projectors, and calculate brightness, contrast and LED wall resolution, weight and power.
  • Calculate light levels and beam and coverage widths.
  • Work out file sizes, uncompressed bit rates and bandwidth budgets.
Chapter 04

Why Math Matters in AV

The everyday calculations behind AV work.

Practical AV math

AV work involves practical math constantly — calculating power and electrical loads, weights for rigging, signal levels, distances and coverage, screen sizes, and more. This isn't abstract mathematics; it's everyday, applied calculation that AV professionals use to do the work safely and correctly. Getting the math right matters — for safety (power and rigging must be calculated correctly), quality (correct levels, coverage, and sizing), and professionalism (accurate numbers). AV math is the everyday, applied calculation behind the work.

This matters because so much of AV depends on getting numbers right — an electrical load miscalculated can trip power or be unsafe, a weight miscalculated in rigging can be dangerous, a screen sized wrong won't work for the room. Practical AV math is a real, foundational skill (and central to the CTS certification). Practical math is foundational to safe, correct AV work.

Where AV uses math

AV uses math across several areas. Power and electrical — calculating power (watts), current (amps), and electrical loads (essential and safety-critical). Weight and loads — calculating weights for rigging and staging (also safety-critical). Signal and audio — levels, gain, and decibels (how audio levels work). And geometry — distances, angles, coverage (where sound/light reaches), and sizing (screens, projection, throw). These are the main areas where AV math is used. AV math spans power, weight, signal, and geometry.

These areas (power, weight, signal, geometry) cover most everyday AV calculations, and this book introduces the practical math in each. AV math is used across power, weight, signal, and geometry — the practical calculations of the job.

Units and prefixes

Every number in AV has a unit, and most calculation errors on a show are unit errors rather than arithmetic errors: milliseconds treated as seconds, megabits treated as megabytes, millimetres treated as metres.

The metric system builds large and small units from one base unit with prefixes, each a power of ten. A kilo is a thousand: a kilowatt is 1,000 watts, a kilogram 1,000 grams. A mega is a million: a megabit is 1,000,000 bits, a megahertz a million hertz. A giga is a billion. Going smaller, a milli is a thousandth: a millisecond is 0.001 seconds, a milliamp 0.001 amps, a millimetre 0.001 metres. A micro is a millionth, written with the Greek letter µ, as in µV for microvolts.

Converting between prefixes is moving the decimal point three places for each step. 2,400 watts is 2.4 kilowatts. 0.016 seconds is 16 milliseconds. 5 milliamps is 0.005 amps.

The habit that prevents most mistakes is simple: write the unit next to every number, every time, including in the middle of a calculation. When you divide watts by volts, the answer is in amps; when you divide metres by metres per second, it is in seconds. If the units in your working do not produce the unit you wanted, the calculation is set up wrong, and you have found the error before it reached the answer.

Metric prefixes Each prefix step is a factor of a thousand: giga, mega, kilo, the base unit, milli and micro, each with an AV example. EACH STEP IS × 1,000 — MOVE THE DECIMAL POINT THREE PLACES Ggiga10⁹1 Gbps network link÷ 1,000Mmega10⁶6 Mbps stream÷ 1,000kkilo10³2.4 kW circuit÷ 1,000—base11 metre · 1 watt · 1 second÷ 1,000mmilli10⁻³17 ms delay · 5 mA GFCI÷ 1,000µmicro10⁻⁶µV of noiseWrite the unit next to every number. Most AV maths errors are a lost prefix, not a wrong sum.
FIG 4.1 Giga, mega, kilo, the base unit, milli and micro, each a factor of a thousand, with an AV example.

Metric and imperial

North American venues, riggers and many spec sheets work in feet, inches and pounds. Most manufacturers and most of the world work in metres, millimetres and kilograms. A technician converts between them several times a day.

The conversions worth knowing by heart are few. One inch is exactly 25.4 millimetres. One foot is 0.3048 metres, so one metre is about 3.28 feet. One kilogram is about 2.205 pounds, so one pound is about 0.454 kilograms. One square metre is about 10.76 square feet.

To convert, multiply by the factor that makes the unit you do not want cancel out. A 500 pound load is 500 × 0.454 = 227 kilograms. A 12 metre throw is 12 × 3.28 = 39.4 feet. A 1,200 millimetre panel is 1,200 ÷ 25.4 = 47.2 inches.

Temperatures are the odd one out, because the scales start in different places. Degrees Fahrenheit are degrees Celsius × 9 ÷ 5 + 32. A 30 °C outdoor stage is 86 °F.

Two warnings. A ton is not a tonne: a US ton is 2,000 pounds, about 907 kilograms, and a metric tonne is 1,000 kilograms, about 2,205 pounds, so a "one ton" chain hoist needs to be read carefully. And never mix units within one calculation. Convert everything to one system first, calculate, and convert the answer if you need to.

Order of operations

The same numbers give different answers if the steps are done in a different order, and calculators do not always do what you meant.

The convention is: brackets first, then powers and roots, then multiplication and division, then addition and subtraction. Within the same level, work left to right.

Here is a real example. A rack holds four processors at 150 watts and two media servers at 750 watts, on 120 volts. The total current is the total watts divided by the volts: (4 × 150 + 2 × 750) ÷ 120. Inside the brackets, multiply first: 600 + 1,500 = 2,100 watts. Then divide: 2,100 ÷ 120 = 17.5 amps.

Typed into a phone calculator without the brackets, 4 × 150 + 2 × 750 ÷ 120 gives 600 + 12.5 = 612.5, which is not a current anybody should believe. The fix is to use brackets, or to do the calculation in written steps with the result of each step and its unit written down.

Order of operations Four 150 watt processors and two 750 watt servers on 120 volts draw (4 × 150 + 2 × 750) ÷ 120 = 17.5 amps; typed without brackets the calculator divides first and gives 612.5. BRACKETS, OR A NUMBER NOBODY SHOULD BELIEVE brackets → powers and roots → × and ÷ → + and − (left to right within a level)WITH BRACKETS(4 × 150 + 2 × 750) ÷ 120= (600 + 1,500) ÷ 120= 2,100 ÷ 120= 17.5 ATYPED WITHOUT THEM4 × 150 + 2 × 750 ÷ 120= 600 + 1,500 ÷ 120= 600 + 12.5= 612.5 ?Use brackets, or write each step with its result and its unit.
FIG 4.2 With brackets the rack draws 17.5 A; typed without them a calculator gives 612.5.

Ratios, proportions and percentages

A ratio compares two quantities. An enormous amount of AV arithmetic is ratios in different clothes: a 16:9 aspect ratio, a 1.5:1 throw ratio, a 5:1 design factor, a signal-to-noise ratio, a contrast ratio of 50:1.

A ratio can be written as a fraction or a decimal. A 16:9 screen is 16 ÷ 9 = 1.78 times as wide as it is tall. A throw ratio of 1.5:1 means the throw distance is 1.5 times the image width.

A proportion says two ratios are equal, and it is how you scale. If 16:9 means 16 units wide for every 9 high, a screen 4 metres wide is 4 × 9 ÷ 16 = 2.25 metres high.

A percentage is a ratio out of a hundred. To find a percentage of a number, multiply by the percentage and divide by 100: 80 per cent of a 20 amp circuit is 20 × 80 ÷ 100 = 16 amps. To find what percentage one number is of another, divide and multiply by 100: a drop of 8.3 volts on 120 volts is 8.3 ÷ 120 × 100 = 6.9 per cent.

Percentages of a change work the same way. A wall drawing 15 amps that increases by 20 per cent draws 15 × 1.2 = 18 amps.

Ratios in different clothes A 16:9 screen 4 metres wide is 2.25 metres high; a 1.5:1 throw ratio puts the projector 1.5 times the image width away; a 5:1 design factor divides breaking strength by five; 80 percent of a 20 amp circuit is 16 amps. MOST AV ARITHMETIC IS RATIOS ASPECT RATIO 16:916 ÷ 9 = 1.78 × as wide4 m wide → 4 × 9 ÷ 16= 2.25 m high4 × 2.25 mTHROW RATIO 1.5:1throw = 1.5 × image width4 m image → 6 m throwDESIGN FACTOR 5:1breaking ÷ 5 = working limit5,000 kg → 1,000 kg WLLPERCENTAGES80 % of 20 A = 20 × 80 ÷ 100= 16 A15 A + 20 % = 15 × 1.2 = 18 AA proportion says two ratios are equal — it is how you scale one size to another.
FIG 4.3 A 16:9 screen 4 m wide is 2.25 m high; a 1.5:1 throw, a 5:1 design factor and 80 per cent of 20 A.

Rounding safely

Most answers need rounding, and on a show the right direction to round depends on what the number is for, not on whether the digit after the decimal point is above or below five.

Round in the safe direction. When the answer is how many devices fit on a circuit, round down: if 8.7 panels fit, the answer is 8, because the ninth would overload it. When the answer is how many circuits are needed, round up: if 7.9 circuits are needed, the answer is 8. When the answer is a weight or a power draw for planning, round up. When the answer is a capacity or a limit, round down.

Keep precision until the end. Rounding in the middle of a long calculation carries the rounding error into every later step, and several small errors can add up. Carry the full number through and round the final answer.

And do not report more precision than the inputs had. If a weight was estimated to the nearest ten kilograms, a total of 437.25 kilograms is not more accurate than 440; it only looks it. The number of digits you write is a claim about how well you know the answer.

Round in the safe direction Round down how many devices fit on a circuit and any capacity or limit; round up how many circuits are needed and any weight or power draw; keep precision until the final answer. ROUND FOR WHAT THE NUMBER IS FOR ROUND DOWN↓devices that fit8.7 → 8a capacityor a limitthe ninth would overload itROUND UP↑circuits needed7.9 → 8a weight or a drawfor planningthe plan must not be lighter than realityKeep full precision until the final answer.A weight estimated to 10 kg is 440 kg, not 437.25 kg — digits are a claim about what you know.The direction depends on what the number is for, not on whether the next digit is above five.
FIG 4.4 Round down what fits and any limit; round up what is needed and any weight or draw.

Estimate first, then calculate

The most useful habit in AV maths takes five seconds: before you calculate, estimate roughly what the answer should be. Then, when the calculated answer arrives, compare them.

Estimates use easy numbers. On 120 volts, amps are roughly watts divided by 100, which slightly overestimates and is safe. On 230 volts, amps are roughly watts divided by 200. Sound travels about 3 milliseconds per metre. A 16:9 screen is a little under nine tenths as wide as its diagonal. A byte is eight bits, and a megabit per second for an hour is about 450 megabytes.

Using the rack from the order of operations example, 2,100 watts at 120 volts is roughly 2,100 ÷ 100 = 21 amps. The calculated 17.5 amps is in the right range. The typed mistake, 612.5 amps, is thirty times the estimate, and the estimate catches it instantly.

A sanity check asks whether the answer makes physical sense. Could a rack on an ordinary circuit draw six hundred amps? Could a delay be two seconds for a tower fifty metres away? Could a screen be taller than it is wide at 16:9? When the answer fails the sanity check, stop and find the mistake. It is almost always a unit, a misplaced decimal point or the wrong order of operations.

Estimate first A rack of 2,100 watts at 120 volts is estimated at about 21 amps by dividing by 100; the calculated 17.5 amps agrees, and a typed mistake of 612.5 amps is thirty times the estimate. THE ESTIMATE CATCHES THE ANSWER THAT CANNOT BE RIGHT 1 A10 A100 A1000 Aestimate ≈ 21 A2,100 ÷ 100calculated 17.5 A — agrees612.5 A — impossibleno brackets(4 × 150 + 2 × 750) ÷ 120 = 17.5 AOn 120 V, watts ÷ 100 slightly overestimates amps. On 230 V, divide by 200.
FIG 4.5 An estimate of 21 A, a calculated 17.5 A that agrees, and a typed 612.5 A that cannot be right.

Metric prefixes

PrefixSymbolMultiplierExample
gigaG1,000,000,0001 Gbps network link
megaM1,000,0006 Mbps stream
kilok1,0002.4 kW circuit
(base)—11 metre, 1 watt
millim0.00117 ms delay, 5 mA
microµ1e-06µV noise

Conversions worth knowing

FromToMultiply by
inchesmillimetres25.4
feetmetres0.3048
metresfeet3.281
poundskilograms0.4536
kilogramspounds2.205
square metressquare feet10.76
US tons (2,000 lb)kilograms907.2
metric tonneskilograms1,000

Round in the safe direction

  • How many fit — round down.
  • How many are needed — round up.
  • A weight or a draw for planning — round up.
  • A capacity or a limit — round down.

On the job

A conference in Toronto. The rigging plot from the European production company lists every point load in kilograms, and the venue's house rigger wants them in pounds for the venue's own records. A production assistant has been asked to convert them and has emailed a spreadsheet.

The rigger reads the first line: a 450 kilogram LED wall point, listed as 204 pounds. She frowns, because the wall she is looking at is not a two hundred pound object.

You check it with an estimate. A kilogram is about two pounds, so 450 kilograms is about 900 pounds. The spreadsheet is less than a quarter of that. The assistant divided by 2.205 instead of multiplying, which converts pounds to kilograms, the wrong way round.

You correct the formula to multiply, and 450 kilograms becomes 992 pounds. Every other point in the spreadsheet moves by the same factor. The rigger checks three of them against her own estimate and signs the plot. The only tool that caught it was knowing roughly what the answer should be before looking at the calculated one.

How to do it

  1. Write down what you are trying to find, and its unit.
  2. Write down every number you know, each with its unit.
  3. Convert everything into one system of units.
  4. Estimate the answer with easy numbers.
  5. Calculate in written steps, with brackets where order matters, keeping units on every line.
  6. Round the final answer in the safe direction.
  7. Compare with the estimate; if they disagree, find out why before using the answer.

What goes wrong

SymptomLikely causeWhat to do
An answer is off by exactly 1,000.A prefix was lost — milliseconds as seconds, kilowatts as watts.Write the unit on every number, and convert prefixes before calculating.
A converted weight is less than half what it should be.Divided by the conversion factor instead of multiplying.Check that the unit you do not want cancels out, and estimate the answer first.
A calculator gives an impossible total.Order of operations — no brackets around the sum.Use brackets, or calculate in written steps.
A circuit is overloaded by one device after a careful plan.The number of devices per circuit was rounded to the nearest instead of down.Round capacities down and requirements up.
A hoist rated as one ton is assumed to lift 1,000 kilograms, or 2,205 pounds.Confusing a US ton with a metric tonne.Read the rating in kilograms or pounds from the hoist's own label.

Practice it

Answer before checking. Estimate each one first.

Practice it
01
Convert 2,750 watts to kilowatts, and 0.04 seconds to milliseconds.
Answer
2.75 kilowatts; 40 milliseconds.
02
A truss section is 3 metres long. How long is it in feet?
Answer
About 9.84 feet.
03
A spec sheet gives a panel's weight as 16.5 pounds. What is it in kilograms?
Answer
About 7.48 kilograms.
04
Calculate (3 × 250 + 2 × 400) ÷ 120, and say what it represents in amps if the numbers are watts.
Answer
1,550 ÷ 120 = about 12.9 amps.
05
9.4 LED panels fit on a circuit by calculation. How many do you put on it?
Answer
Nine.
06
A load of 18 amps goes up by 15 per cent. What is the new load?
Answer
18 × 1.15 = 20.7 amps.
Field checklist
  • Every number has its unit
  • All units converted into one system
  • Estimated before calculating
  • Brackets or written steps for order
  • Rounded in the safe direction
  • Answer passes the sanity check
Chapter 05

Powers, Roots, Triangles and Logarithms

Five mathematical tools do almost all the work in this book, and none of them is harder than the arithmetic most people already know. Squares and square roots. Powers of ten. Pythagoras, for the length of a diagonal. A little trigonometry, for angles. And logarithms, which sound intimidating and are simply the idea behind decibels.

This chapter introduces each with an AV example and nothing more. Every later chapter uses them, and a phone calculator does the button-pressing.

Squares, square roots and powers of ten

A number squared is the number multiplied by itself: 4 squared, written 4², is 16. The square root is the reverse: the square root of 16, written √16, is 4. Squares appear whenever something spreads over an area, which is why sound and light fall off with the square of distance, and roots appear whenever you work backwards from an area to a length.

Powers of ten are a compact way of writing very large and very small numbers. 10² is 100, 10³ is 1,000, 10⁶ is 1,000,000. Negative powers are fractions: 10⁻³ is 0.001. A 1 gigabit link is 10⁹ bits per second, and a 5 milliamp trip current is 5 × 10⁻³ amps.

Multiplying powers of ten adds the powers: 10³ × 10² = 10⁵, that is 1,000 × 100 = 100,000. That single fact is the whole secret of logarithms, later in this chapter.

On a phone calculator, turn it sideways for the scientific keys: x² for squares, √ for roots, and 10ˣ for powers of ten.

Pythagoras

Main Loudspeaker
Main Loudspeaker

In any right-angled triangle, the square of the longest side, the hypotenuse, equals the sum of the squares of the other two sides. Written out, a² + b² = c², so c = √(a² + b²).

It turns up everywhere a diagonal hides in AV.

A screen's size is sold as its diagonal. A screen 3 metres wide and 1.69 metres high has a diagonal of √(3² + 1.69²) = √(9 + 2.86) = √11.86 = 3.44 metres.

The distance from a loudspeaker to a seat is a diagonal. A loudspeaker hung 4 metres higher than a listener's ears and 12 metres in front of them is √(12² + 4²) = √(144 + 16) = √160 = 12.65 metres away.

A bridle leg is a diagonal. With beams 8 metres apart and the apex 3 metres below them, each leg spans half the gap, 4 metres across, and 3 metres down, so it is √(4² + 3²) = √25 = 5 metres long.

Working backwards is the same formula rearranged: if you know the diagonal and one side, the other side is √(c² − a²).

One triangle is worth memorising: sides of 3, 4 and 5 make a perfect right angle. Riggers and stage crews use it with a tape measure to mark a square corner on a floor: 3 metres along one line, 4 metres along the other, and when the diagonal between the two marks measures exactly 5 metres, the corner is square.

Pythagoras in AV The same formula gives a 16:9 screen's diagonal, the distance from a hung loudspeaker to a seat, and the length of a bridle leg. c = √(a² + b²) — THE DIAGONAL HIDDEN IN AV SCREEN3 m1.693.44 mLOUDSPEAKER TO SEAT4 m12 m12.65 mBRIDLE LEG435 m√(3² + 1.69²) = 3.44 √(12² + 4²) = 12.65 √(4² + 3²) = 53-4-5 is also how a crew marks a square corner on an empty floor.The diagonal is always the longest side. If yours is shorter than a side, a square is missing.
FIG 5.1 One formula for a screen diagonal of 3.44 m, a loudspeaker 12.65 m from a seat, and a 5 m bridle leg.

Angles, and the tangent

Trigonometry connects the angles of a right-angled triangle to the ratios of its sides. Of its three functions, one does most of the work in AV, and the other two appear occasionally.

Name the sides from the angle you care about: the opposite side is across from it, the adjacent side is next to it, and the hypotenuse is the longest side. Then:

The tangent of the angle is opposite ÷ adjacent, written tan.

The sine is opposite ÷ hypotenuse, written sin.

The cosine is adjacent ÷ hypotenuse, written cos.

The tangent is the useful one, because AV so often knows an angle and a distance and wants a width. A lighting fixture with a 20 degree beam, 10 metres from the stage, makes a triangle with half the beam, 10 degrees, at the fixture. The adjacent side is the 10 metres; the opposite side is half the beam's width. So half the width is 10 × tan(10°) = 10 × 0.176 = 1.76 metres, and the full beam is 3.53 metres across.

Working the other way, when you know two sides and want the angle, use the inverse function, written tan⁻¹ or atan on a calculator. A projector 1.5 metres above the centre of a screen and 8 metres back is tilted down by tan⁻¹(1.5 ÷ 8) = tan⁻¹(0.1875) = 10.6 degrees.

Make sure the calculator is set to degrees, not radians. A tangent of 10 that comes out as 0.648 instead of 0.176 is a calculator in radians.

Beam width from an angle A 20 degree beam 10 metres from the stage: half the angle, 10 degrees, and the tangent give half the width, 1.76 metres, so the full beam is 3.53 metres across. HALF THE ANGLE, TAN, TIMES DISTANCE — THEN DOUBLE IT stage10°10 m1.76 m3.53 m2 × 10 × tan(10°) = 2 × 10 × 0.176 = 3.53 mSame arithmetic for loudspeaker coverage and a lens's field of view. Calculator in degrees, not radians.
FIG 5.2 A 20° beam at 10 m: 10 × tan(10°) = 1.76 m each side, 3.53 m across.

Logarithms, as much as decibels need

A logarithm answers one question: what power of ten gives this number? The logarithm of 100 is 2, because 10² is 100. The logarithm of 1,000 is 3. The logarithm of 10 is 1, and of 1 is 0. Numbers between these have logarithms between them: the logarithm of 2 is about 0.301, and of 4 about 0.602.

Logarithms turn multiplying into adding. Because 10³ × 10² = 10⁵, log(1,000 × 100) = log(1,000) + log(100) = 3 + 2 = 5. That is the entire reason they are used for sound. Hearing responds to ratios: the difference between 1 and 2 watts sounds about the same as between 100 and 200 watts. On a logarithmic scale, equal ratios become equal steps, so a doubling is always the same number of decibels whatever the starting level.

That is what a decibel is: ten times the logarithm of a power ratio. Doubling the power is 10 × log(2) = 10 × 0.301, about 3 decibels. Ten times the power is 10 × log(10) = 10 decibels. A hundred times the power is 20 decibels.

The decibels chapter builds everything from there. For now, the idea to hold is that decibels add when the underlying quantities multiply, which is why sound engineers can add and subtract gains and losses along a chain instead of multiplying them.

Why decibels are logarithmic On a linear scale of watts, 1 to 2 watts is a tiny step and 100 to 200 watts a huge one; on a decibel scale, every doubling of power is the same 3 dB step. EVERY DOUBLING OF POWER IS THE SAME 3 dB STEP WATTS0 W100 W200 W300 W400 Wdoublings crowd together at the bottom, then leap apartdB1 W+02 W+34 W+68 W+916 W+1232 W+1564 W+18128 W+21256 W+24each step: 10 × log(2) = +3 dBLogarithms turn multiplying into adding — so gains along a chain simply add.Power ratios use 10 log. Voltage and sound pressure use 20 log, so doubling them is +6 dB.
FIG 5.3 On a linear scale doublings crowd and leap; on a decibel scale each doubling of power is +3 dB.

The tools on one page

ToolFormulaAV example
Square root√xA distance from an area
Pythagorasc = √(a² + b²)Screen diagonal, bridle leg, distance to a seat
Tangenttan = opposite ÷ adjacentBeam width from angle and distance
Inverse tangentangle = tan⁻¹(opposite ÷ adjacent)Projector tilt
Logarithmlog(x) = the power of ten that gives xDecibels

Values worth recognising

AngletanNumberlog
10°0.17620.301
15°0.26840.602
20°0.364101
30°0.5771002
45°1.0001,0003
60°1.7320.5−0.301

On the job

A lighting crew is marking out a stage floor in a warehouse venue so the set can be placed square to the audience. There is no drawing of the floor, only the centre line snapped in chalk, and the stage manager wants a line exactly at right angles to it for the downstage edge.

Nobody has a large square. You take a tape measure. From the point where the edge meets the centre line, you measure 3 metres along the centre line and make a mark. Your colleague holds the tape at the point and swings 4 metres towards where the edge should go. You hold the tape from your 3 metre mark and swing 5 metres. Where the two arcs meet is the second point of a perfect right angle.

The chalk line snapped through that point is square to the centre line. The set goes down against it, and the scenic carpenter checks the corner with his own square and nods.

Pythagoras is two thousand years old and still the fastest way to mark a square corner on an empty floor.

How to do it

  1. Mark the corner point on the line you already have.
  2. Measure 3 units along that line and mark it.
  3. From the corner, swing an arc of 4 units towards the new line.
  4. From the 3 unit mark, swing an arc of 5 units to cross it.
  5. Mark where the arcs cross; the line from the corner through it is square.
  6. For more accuracy on large floors, use multiples — 6, 8, 10 or 9, 12, 15.

What goes wrong

SymptomLikely causeWhat to do
A tangent comes out far from the expected value.The calculator is set to radians.Set it to degrees; check with tan(45°) = 1.
A beam or coverage width comes out half the real size.Used the full angle as if it were the half angle, or forgot to double the half width.Split the angle in half, calculate half the width, then double it.
A diagonal is shorter than one of its sides.Added the sides without squaring, or subtracted when it should have added.Square each side, add, then take the square root; the diagonal is always the longest side.

Practice it

Answer before checking. Use a calculator.

Practice it
01
A 16:9 screen is 4 metres wide and 2.25 metres high. What is its diagonal?
Answer
√(16 + 5.06) = √21.06 = about 4.59 metres.
02
A loudspeaker is 6 metres above ear height and 20 metres in front of a listener. How far away is it?
Answer
√(400 + 36) = √436 = about 20.9 metres.
03
A 30 degree beam lights a stage 12 metres away. How wide is the beam at the stage?
Answer
2 × 12 × tan(15°) = 24 × 0.268 = about 6.43 metres.
04
What angle does a projector tilt down if it is 2 metres above screen centre and 10 metres back?
Answer
tan⁻¹(0.2) = about 11.3 degrees.
05
Without a calculator, what is log(10,000)?
Answer
4.
06
What is 10 × log(4) in decibels, and what does it mean?
Answer
About 6 decibels; four times the power is 6 dB louder by power.
Field checklist
  • Calculator in degrees
  • Half the angle for a width, then double
  • The hypotenuse is always the longest side
  • Logarithms turn multiplying into adding
  • 3-4-5 for a square corner
Chapter 06

Power & Electrical Math

Watts, amps, and electrical loads.

Power, current, and the basics

A core area is power and electrical math — calculating electrical power and loads. The key relationship is power (watts) = voltage (volts) × current (amps) — the basic formula linking watts, volts, and amps. From it, you can calculate the current (amps) that equipment draws (amps = watts ÷ volts), which is essential for knowing electrical loads. Understanding this basic power formula and how to find power and current is foundational AV electrical math. Power (W) = volts (V) × amps (A) is the key relationship.

This lets you work out, for example, how much current a piece of gear draws (from its wattage and the voltage) — the basis for understanding electrical loads. It's simple but essential and safety-relevant math. The basic power/current relationship is foundational AV math. (Electrical work itself must follow codes and qualified guidance.)

Electrical loads and limits

The reason power math matters is electrical loads and limits — knowing how much current your equipment draws (the load) and keeping it within the safe limits of the circuits and distribution supplying it (every circuit has a current limit, e.g., a 20-amp circuit). You calculate the total load (adding up the current the gear draws) and ensure it stays within the circuit's safe capacity (not overloading it). This load calculation is essential and safety-critical — overloading circuits trips power or causes hazards. Calculate loads and keep them within safe circuit limits.

This is why AV pros calculate power: to distribute equipment across circuits safely (within limits), avoiding overloads. It's practical, safety-relevant math done on real jobs. AV power math keeps electrical loads safely within limits. (Always follow electrical codes and qualified guidance — overloading is dangerous.)

Ohm's law, worked

Power Amplifier
Power Amplifier

Ohm's law connects voltage, current and resistance: volts equal amps multiplied by ohms, V = I × R. Rearranged, I = V ÷ R and R = V ÷ I. Combined with the power formula, it gives two more useful forms: power equals current squared times resistance, P = I² × R, and power equals voltage squared divided by resistance, P = V² ÷ R.

Here is where they appear. An amplifier driving an 8 ohm loudspeaker with 40 volts has a current of 40 ÷ 8 = 5 amps, and delivers 40² ÷ 8 = 1,600 ÷ 8 = 200 watts. Into a 4 ohm load, the same 40 volts drives 10 amps and 400 watts, which is why an amplifier works much harder into a lower impedance.

A cable with a total resistance of 0.5 ohms carrying 16 amps loses 16 × 0.5 = 8 volts along its length, and turns 16² × 0.5 = 128 watts into heat in the cable.

Strictly, loudspeakers have impedance rather than simple resistance, and it varies with frequency. For the arithmetic of a patch, the nominal impedance printed on the cabinet is used as if it were a resistance.

Ohm's law, worked on a loudspeaker An amplifier putting 40 volts across an 8 ohm loudspeaker drives 5 amps and 200 watts; across 4 ohms the same 40 volts drives 10 amps and 400 watts. HALF THE OHMS, TWICE THE WORK V = I × RI = V ÷ RP = V² ÷ RP = I² × Rloudspeakers have impedance; the nominal value is used as a resistance for this arithmeticAmplifier40 V8 ΩloudspeakerI = 40 ÷ 8 = 5 AP = 40² ÷ 8 = 200 W5 A · 200 WAmplifier40 V4 ΩloudspeakerI = 40 ÷ 4 = 10 AP = 40² ÷ 4 = 400 W10 A · 400 WA 0.5 Ω cable carrying 16 A loses 8 V and turns 128 W into heat.
FIG 6.1 40 V into 8 Ω drives 5 A and 200 W; into 4 Ω, 10 A and 400 W.

Series and parallel loudspeakers

Loudspeakers can be connected to one amplifier channel in series, one after another, or in parallel, side by side. The load the amplifier sees depends entirely on which.

In series, the impedances add. Two 8 ohm cabinets in series are 16 ohms. Series connections are rare in live sound, because if one cabinet fails open, all of them go silent.

In parallel, the load falls. For identical cabinets, divide one cabinet's impedance by the number of cabinets: two 8 ohm cabinets are 4 ohms, three are 2.67 ohms, four are 2 ohms. For different impedances, use the reciprocal formula: 1 ÷ Z = 1 ÷ Z1 + 1 ÷ Z2 + … An 8 ohm and a 4 ohm cabinet in parallel are 1 ÷ (1/8 + 1/4) = 1 ÷ 0.375 = 2.67 ohms. A quick check: a parallel total is always lower than the smallest single impedance.

The result is compared with the amplifier's minimum rated load. An amplifier rated down to 4 ohms can drive two 8 ohm cabinets on one channel, but not three.

Series and parallel loudspeaker loads Two 8 ohm cabinets in series are 16 ohms, in parallel 4 ohms; four wired as two series pairs in parallel return to 8 ohms. SERIES ADDS, PARALLEL DIVIDES SERIESAMP8 Ω8 Ω16 ΩPARALLELAMP8 Ω8 Ω4 ΩSERIES PAIRS IN PARALLELAMP8 Ω8 Ω8 Ω8 Ω8 ΩA parallel total is always lower than the smallest single impedance. Compare it with the amplifier's minimum load.
FIG 6.2 Two 8 Ω cabinets are 16 Ω in series, 4 Ω in parallel, and four as series pairs in parallel are 8 Ω.

Circuits, 80 percent and three-phase power

A circuit's capacity in watts is its voltage times its breaker rating. For continuous loads, planned to 80 per cent, it is volts × amps × 0.8. A 20 amp circuit at 120 volts is 120 × 20 × 0.8 = 1,920 watts. A 16 amp circuit at 230 volts is 230 × 16 × 0.8 = 2,944 watts.

The number of identical devices that fit is the capacity divided by one device's draw, rounded down. LED panels drawing 180 watts at maximum fit on that 120 volt circuit 1,920 ÷ 180 = 10.67 times, so ten panels.

The number of circuits needed for a large quantity is the total divided by the capacity per circuit, rounded up. Eighty-four panels at ten per circuit need 84 ÷ 10 = 8.4, so nine circuits.

Three-phase supplies deliver power on three lines. For a balanced load on a wye supply, the simplest way to find the total power is to work one phase and multiply by three: a supply with 60 amps per phase at 120 volts to neutral carries 120 × 60 × 3 = 21,600 watts, 21.6 kilowatts. Electricians often write the same thing with the line-to-line voltage and the square root of three, √3 × 208 × 60, which comes to the same 21.6 kilowatts, because 208 is 120 × √3.

Working backwards, a 21.6 kilowatt balanced load on a 120/208 volt supply draws 21,600 ÷ (120 × 3) = 60 amps per phase.

How many fit, how many circuits A 20 amp, 120 volt circuit at 80 percent is 1,920 watts, so ten 180 watt LED panels fit, rounded down; 84 panels need 8.4, so nine circuits, rounded up; 60 amps per phase at 120 volts is 21.6 kilowatts. ROUND DOWN WHAT FITS, ROUND UP WHAT'S NEEDED ONE CIRCUIT120 V × 20 A × 0.8= 1,920 W continuousPANELS PER CIRCUIT1,920 ÷ 180 = 10.67→ 10 panels (round DOWN)CIRCUITS NEEDED84 ÷ 10 = 8.4→ 9 circuits (round UP)THREE-PHASE, BALANCED120 V × 60 A × 3= 21.6 kW= √3 × 208 × 60230 V × 16 A × 0.8 = 2,944 W · 21,600 W ÷ (120 × 3) = 60 A per phase208 V line to line is 120 V × √3, which is why both forms give the same answer.
FIG 6.3 1,920 W per circuit, ten 180 W panels per circuit, nine circuits for 84 panels, and 21.6 kW on three phases.

Voltage drop, calculated

Voltage drop is Ohm's law applied to the cable. The drop equals the current times the resistance of the whole circuit path, which is the conductor out and the conductor back: V drop = I × R per metre × length × 2.

Copper conductor of 12 AWG has a resistance of about 5.2 milliohms per metre, 0.0052 ohms. A 50 metre run carrying 16 amps drops 16 × 0.0052 × 50 × 2 = 8.3 volts. On 120 volts that is 8.3 ÷ 120 × 100 = 6.9 per cent, and the gear at the end receives about 112 volts.

The same run in 10 AWG, at about 3.3 milliohms per metre, drops 16 × 0.0033 × 50 × 2 = 5.3 volts, 4.4 per cent. On a 230 volt supply the same current and cable would drop the same 8.3 volts, but that is only 3.6 per cent of the supply, one reason higher voltages travel further.

Planning guidance commonly aims to keep voltage drop to a few per cent. The exact limit, and the design of any long feeder, belongs to the electrician; the calculation shows a technician why a long thin run misbehaves.

Voltage drop, calculated A 50 metre run of 12 AWG at 5.2 milliohms per metre carrying 16 amps drops 16 × 0.0052 × 50 × 2 = 8.3 volts, 6.9 percent of 120 volts; 10 AWG drops 5.3 volts, 4.4 percent. OUT AND BACK — COUNT THE LENGTH TWICE 120 Vsupply≈ 112 Vat the gearout · 50 mback · 50 mV drop = I × R per metre × length × 212 AWG · 5.2 mΩ/m16 × 0.0052 × 50 × 2= 8.3 V · 6.9 %10 AWG · 3.3 mΩ/m16 × 0.0033 × 50 × 2= 5.3 V · 4.4 %On 230 V the same 8.3 V is only 3.6 %. Long feeder design belongs to the electrician.
FIG 6.4 50 m of 12 AWG at 16 A drops 8.3 V, 6.9 percent; 10 AWG drops 5.3 V, 4.4 percent.

Heat from equipment

Equipment Rack
Equipment Rack

Almost every watt a piece of AV equipment draws ends up as heat in the room, the rack or the road case. An amplifier's output that reaches the loudspeakers is the main exception, and even most of that becomes heat eventually.

Heating and cooling are often specified in BTU per hour, British thermal units, especially in North America. One watt is about 3.412 BTU per hour. A rack drawing 2,000 watts puts about 2,000 × 3.412 = 6,824 BTU per hour of heat into its surroundings.

The number matters for control rooms, equipment closets and enclosed racks, whose cooling must remove it, and for the venue's air conditioning in a small room packed with gear and people. An equipment rack in a cupboard with no ventilation is a heater with no thermostat.

Watts in, heat out Almost every watt a rack draws becomes heat; one watt is about 3.412 BTU per hour, so a 2,000 watt rack puts about 6,824 BTU per hour into its surroundings. A RACK IS A HEATER WITH NO THERMOSTAT 2,000 Wdrawn6,824BTU per hour of heatBTU/h = watts × 3.412Control rooms, closets and enclosed racks need cooling that removes this heat.
FIG 6.5 A 2,000 W rack puts about 6,824 BTU per hour of heat into its surroundings.
FIG 6.6 A thermal image of a working amplifier rack, the heat plume rising off the top of the case.

Electrical formulas

To findFormulaExample
CurrentI = P ÷ V2,100 W ÷ 120 V = 17.5 A
VoltageV = I × R5 A × 8 Ω = 40 V
Power from voltage and loadP = V² ÷ R40² ÷ 8 = 200 W
Power from currentP = I² × R16² × 0.5 = 128 W
Series impedanceZ = Z1 + Z2 + …8 + 8 = 16 Ω
Parallel, identicalZ = Z1 ÷ n8 ÷ 2 = 4 Ω
Parallel, different1 ÷ (1/Z1 + 1/Z2)8 and 4 = 2.67 Ω
Continuous capacityV × A × 0.8120 × 20 × 0.8 = 1,920 W
Three-phase balanced power3 × V line-neutral × I3 × 120 × 60 = 21.6 kW
Voltage dropI × R per metre × length × 216 × 0.0052 × 50 × 2 = 8.3 V
HeatW × 3.4122,000 W = 6,824 BTU/h

Copper conductor resistance

Approximate values at room temperature, for voltage drop estimates.

SizeResistance per metre
14 AWG / 2.1 mm²About 8.3 mΩ
12 AWG / 3.3 mm²About 5.2 mΩ
10 AWG / 5.3 mm²About 3.3 mΩ
1.5 mm²About 12.1 mΩ
2.5 mm²About 7.4 mΩ
Where this varies
  • Real voltage drop depends on cable temperature, connectors and load type. Designs are done by the electrician.

On the job

A regional sales meeting. The audio technician is asked whether one amplifier channel rated to 4 ohms can drive the four 8 ohm ceiling loudspeakers along one side of the ballroom, because the second channel is already feeding the other side.

You work it out before anyone connects them. Four identical 8 ohm loudspeakers in parallel are 8 ÷ 4 = 2 ohms, half the amplifier's minimum. Wired that way, the amplifier would run hot and protect itself, probably in the middle of the CEO's speech.

There are two ways to make the arithmetic work. Two cabinets in series make 16 ohms, and two such pairs in parallel make 16 ÷ 2 = 8 ohms, comfortably within the rating. The installer's wall plates allow it, so you wire the four as two series pairs in parallel, and check the load on the amplifier's own display, which reads close to 8 ohms.

The ballroom's left side sounds the same as the right, and the amplifier stays cool all day.

How to do it

  1. Read the nominal impedance of each cabinet.
  2. Draw the wiring — which cabinets are in series and which in parallel.
  3. Work out series groups first by adding.
  4. Then combine parallel groups, identical ones by dividing and different ones by the reciprocal formula.
  5. Compare the total with the amplifier's minimum rated load.
  6. If it is below, rewire or add an amplifier channel; never connect it and hope.

What goes wrong

SymptomLikely causeWhat to do
An amplifier channel shuts down partway through a show.Too many cabinets in parallel, below its rated load.Calculate the load before connecting; rewire or use another channel.
A parallel total is higher than one of the cabinets.Added impedances as if they were in series.Parallel totals are always lower than the smallest impedance; use the parallel formula.
A plan fits one more panel per circuit than it should.Rounded 10.67 up to 11.Round devices per circuit down.
A small equipment closet overheats every afternoon.Heat from the rack was never calculated against the room's cooling.Convert the rack's watts to BTU per hour and ask for cooling or ventilation to match.

Practice it

Answer before checking.

Practice it
01
An amplifier puts 28 volts across an 8 ohm loudspeaker. What current flows, and what power is delivered?
Answer
3.5 amps; 28² ÷ 8 = 98 watts.
02
What is the load of a 16 ohm and an 8 ohm cabinet in parallel?
Answer
1 ÷ (1/16 + 1/8) = 1 ÷ 0.1875 = 5.33 ohms.
03
How many 220 watt moving lights fit on a 16 amp, 230 volt circuit planned to 80 per cent?
Answer
2,944 ÷ 220 = 13.4, so thirteen.
04
A balanced load draws 40 amps per phase on a 120/208 volt supply. What is the total power?
Answer
3 × 120 × 40 = 14,400 watts, 14.4 kilowatts.
05
A 30 metre run of 12 AWG carries 12 amps. What is the voltage drop, and what percentage of 120 volts is it?
Answer
12 × 0.0052 × 30 × 2 = 3.7 volts, about 3.1 per cent.
06
Convert a 3,500 watt rack's heat into BTU per hour.
Answer
About 11,942 BTU per hour.
Field checklist
  • Watts converted to amps at the real voltage
  • Loudspeaker loads calculated before connecting
  • Devices per circuit rounded down
  • Circuits needed rounded up
  • Three-phase totals worked per phase
  • Long runs checked for voltage drop
  • Rack heat known for enclosed spaces
Chapter 07

Weight, Signal & Decibels

Loads, levels, and the decibel.

Weight and load math

Weight and load math is calculating weights — for rigging and staging especially (also safety-critical). This means knowing the weights of gear, adding them up (the total load being hung or supported), and ensuring the rigging points, hardware, and structure can safely bear it (with safety factors). It connects directly to rigging (where load calculation is life-safety-critical and done by qualified riggers). Knowing and summing weights is essential for safe rigging and staging. Weight calculation is essential and safety-critical for rigging and staging.

This practical weight math (knowing and totalling weights, checking against limits) underpins safe rigging and staging. It's simple arithmetic with serious safety stakes. (Real rigging load calculations must be done by qualified riggers — Rigging Fundamentals is the next step.) Weight math underpins safe rigging — done carefully and, for rigging, by the qualified.

Signal levels and decibels

Audio (and signal) math involves levels and the decibel (dB) — the unit used for audio levels and gain. Decibels measure relative levels (how much louder/quieter, how much gain), and they work logarithmically (e.g., +6 dB is double the voltage or sound pressure and +3 dB is double the power, every doubling of distance drops sound level by about 6 dB) — which is why a basic understanding of dB helps with audio. You don't need deep math, but understanding that audio levels are in dB and roughly how dB works is useful AV math. The decibel (dB) is the key unit for audio levels and gain.

This basic dB understanding (levels are logarithmic, dB measures relative level/gain) helps make sense of audio levels, gain structure, and how sound behaves — practical knowledge for audio work. A basic grasp of decibels is useful, practical AV math.

Totalling a load, and weight per metre

Truss
Truss

A load is everything that hangs, not only the thing people think of. Totalling one is addition, done completely.

List every item and its weight, from the manufacturer's data, the label or a scale, and add them. For a lighting position: the fixtures, their clamps, their safety bonds, the truss, the cable including the length that hangs down to the floor, and the hoist and its chain if it hangs with the load.

Things with length are given as weight per metre, or per foot. The total is weight per metre × length. A truss that weighs 7 kilograms per metre and is 12 metres long weighs 7 × 12 = 84 kilograms. A multicore cable at 0.9 kilograms per metre with 25 metres hanging from the truss adds 0.9 × 25 = 22.5 kilograms. Chain hanging from a hoist adds its weight per metre times the length hanging.

Then round up, because the purpose of the number is to be sure the load is not heavier than planned.

Totalling everything that hangs A load includes fixtures, clamps, safety bonds, truss, cable hanging to the floor and the hoist chain; a 12 metre truss at 7 kilograms per metre is 84 kilograms and 25 metres of multicore at 0.9 kilograms per metre is 22.5. A LOAD IS EVERYTHING THAT HANGS hoist and chainfixtures + clamps + bondscable to the floorTruss7 kg/m × 12 m84 kgMulticore hanging0.9 kg/m × 25 m22.5 kgFixtures, clamps, bondsfrom the data+ eachHoist chain hangingkg/m × length+TOTAL — then round UPWeights come from the manufacturer's data, the label or a scale.
FIG 7.1 Truss 7 kg/m × 12 m = 84 kg, multicore 0.9 kg/m × 25 m = 22.5 kg, plus fixtures, clamps, bonds and chain.

Sharing a point load between two supports

A load on a beam or truss held at two points is shared between them, and the nearer support carries more. The arithmetic is a proportion.

Each support carries the load multiplied by the distance to the other support, divided by the span. For a load W, a span L, and the load a distance a from the left support: the left support carries W × (L − a) ÷ L, and the right carries W × a ÷ L.

A 60 kilogram fixture 2.5 metres from the left end of a 10 metre span puts 60 × 7.5 ÷ 10 = 45 kilograms on the left support and 60 × 2.5 ÷ 10 = 15 kilograms on the right. The check is that the two shares add up to the whole load: 45 + 15 = 60.

With several point loads, work each one separately and add the shares at each support.

Sharing a point load between two supports A 60 kilogram fixture 2.5 metres from the left end of a 10 metre span puts 60 × 7.5 ÷ 10 = 45 kilograms on the left support and 60 × 2.5 ÷ 10 = 15 kilograms on the right; the shares add up to 60. THE NEARER SUPPORT CARRIES MORE 45 kg15 kg60 kg2.5 m7.5 mleft = W × (L − a) ÷ Lright = W × a ÷ Lcheck: 45 + 15 = 60Several point loads: work each one separately and add the shares at each support.
FIG 7.2 60 kg at 2.5 m of a 10 m span: 45 kg on the near support, 15 kg on the far one.
FIG 7.3 A loaded truss on two hoists with load cells in each leg, the fixtures clustered nearer one end.

Uniformly distributed loads

Fixture
Fixture

A load spread evenly along a span is a uniformly distributed load, a UDL. The truss's own weight is one; so are a row of identical fixtures at equal spacing, cable run along a truss, and an LED wall hung along its length.

For a UDL centred between two supports, each support carries half the total. A 10 metre truss at 7 kilograms per metre weighs 70 kilograms, and each end carries 35 kilograms.

Real loads combine both. The same truss with the 60 kilogram fixture from the last section puts 35 + 45 = 80 kilograms on the left support and 35 + 15 = 50 kilograms on the right.

Everything here assumes a simple span on two supports. Truss with three or more points, cantilevers past a support and loads that move do not follow these simple shares, and those calculations belong to a qualified rigger.

Sharing load between two supports A 10 metre truss at 7 kilograms per metre and a 60 kilogram fixture 2.5 metres from the left end: the truss puts 35 kilograms on each support, the fixture 45 on the left and 15 on the right. THE NEARER SUPPORT CARRIES MORE LEFT35 + 45 = 80 kgRIGHT35 + 15 = 50 kg602.5 m7.5 mleft = 60 × 7.5 ÷ 10 = 45 · right = 60 × 2.5 ÷ 10 = 15each share uses the distance to the OTHER support · check: 45 + 15 = 60Simple span on two supports only. Three or more points, cantilevers and moving loads are the rigger's calculation.
FIG 7.4 A 70 kg truss shares 35 kg each; a 60 kg fixture 2.5 m from the left adds 45 kg left and 15 kg right.

Bridle legs — length and tension

A bridle hangs a load from two points using two legs that meet at an apex. Two pieces of arithmetic describe it, and both use the same right-angled triangle.

The leg length is Pythagoras. The horizontal side is the distance from the beam to the point directly above the apex, and the vertical side is the drop from the beams to the apex. For beams 8 metres apart with the apex midway and 3 metres below, each leg is √(4² + 3²) = 5 metres.

The tension in each leg is the share of the load that leg carries, multiplied by the leg length and divided by the vertical height. For a symmetrical bridle each leg carries half the load vertically, so with a 500 kilogram load, each leg's tension is 250 × 5 ÷ 3 = 417 kilograms.

The legs also pull sideways on each beam: the share × horizontal ÷ vertical, 250 × 4 ÷ 3 = 333 kilograms.

The surprising result is that each leg carries more than half the load, and the flatter the legs, the more it carries. Legs at 45 degrees carry about 71 per cent of the whole load each; at 60 degrees from vertical, 120 degrees between them, each leg carries the entire load. This is why bridle angles are never changed on site by anyone except the rigger who calculated them.

Bridle leg tension against angle As the angle between two bridle legs opens from 0 to 150 degrees, the tension in each leg rises from half the load to the whole load at 120 degrees and nearly double at 150. FLATTER LEGS PULL HARDER — THE WHOLE LOAD EACH AT 120° 0°30°60°90°120°150°50%100%150%200%the whole load71%100%193%angle between the legsThe shape of the relationship, not a rigging tool. Every real bridle is calculated by a qualified rigger.
FIG 7.5 Each leg's share of the load rises from 50% to 71% at 90°, 100% at 120° and 193% at 150°.

Design factor and working load limit

Sling
Sling

Every piece of rigging hardware has a working load limit, WLL, the most it is rated to carry in normal use, and a minimum breaking strength, the load at which it is expected to fail. The ratio between them is the design factor, sometimes called the safety factor.

Design factor = breaking strength ÷ working load limit. A wire rope sling with a minimum breaking strength of 5,000 kilograms and a design factor of 5:1 has a working load limit of 5,000 ÷ 5 = 1,000 kilograms.

The design factor exists to cover everything the arithmetic cannot see: wear, small shocks, manufacturing variation and slight errors in estimated weights. It is not spare capacity to be used. A load is compared with the working load limit, never with the breaking strength, and a sling rated at 1,000 kilograms is not used for 1,200 because it breaks at 5,000.

Design factor and working load limit A sling with a minimum breaking strength of 5,000 kilograms and a 5:1 design factor has a working load limit of 1,000 kilograms; the load is compared with the working load limit, never the breaking strength. COMPARE THE LOAD WITH THE WLL — NEVER THE BREAK WLL 1,000 kgbreaks ≈ 5,000 kgthe design factor covers wear, small shocks, variation and weight errorsWLL = breaking strength ÷ design factor = 5,000 ÷ 5900 kg loadunder the 1,000 kg WLL✓ OK1,200 kg load“it breaks at 5,000”✗ NEVER — over the WLLThe design factor is not spare capacity to be used.
FIG 7.6 Breaking strength 5,000 kg ÷ design factor 5 = WLL 1,000 kg; a load is compared with the WLL only.

Where the decibel comes in

This chapter has introduced the decibel as the unit of audio level, and noted that it works logarithmically. The next chapter works it through properly, from its two formulas to loudspeaker level at the back row, because it is used in almost every audio calculation a technician makes.

Load arithmetic

To findFormulaExample
Weight of a lengthkg per metre × metres7 kg/m × 12 m = 84 kg
Left support, point loadW × (L − a) ÷ L60 × 7.5 ÷ 10 = 45 kg
Right support, point loadW × a ÷ L60 × 2.5 ÷ 10 = 15 kg
Each support, centred UDLTotal ÷ 270 ÷ 2 = 35 kg
Bridle leg length√(horizontal² + vertical²)√(4² + 3²) = 5 m
Bridle leg tensionShare × leg ÷ vertical250 × 5 ÷ 3 = 417 kg
Working load limitBreaking strength ÷ design factor5,000 ÷ 5 = 1,000 kg

Bridle leg tension by angle

Tension in each leg of a symmetrical two-leg bridle, as a share of the whole load. This shows the shape of the relationship; real bridles are calculated by the rigger.

Angle between legsEach leg carries
0°50%
60°58%
90°71%
120°100%
150°193%
Where this varies
  • The arithmetic shows why angles matter. It does not qualify anyone to rig; every real calculation belongs to a qualified rigger.

On the job

A conference general session. The rigging plot shows a 12 metre truss hung from two hoists at its ends, carrying six moving lights evenly spaced, plus a projection screen frame of 90 kilograms hung 3 metres from the left end. The lighting programmer has asked to add two more fixtures near the left end, and the production manager wants to know, roughly, what that does before asking the head rigger.

You work it the way the plot does. The truss at 7 kilograms per metre is 84 kilograms, 42 on each hoist. The six lights at 35 kilograms each, with their clamps, spread evenly, are a 210 kilogram UDL, 105 on each hoist. The screen frame puts 90 × 9 ÷ 12 = 67.5 kilograms on the left hoist and 22.5 on the right. The left hoist carries 42 + 105 + 67.5 = 214.5 kilograms; the right carries 42 + 105 + 22.5 = 169.5. Together, 384 kilograms: the truss, the lights and the frame add up.

Two more 35 kilogram lights, 1.5 metres from the left end, add 70 × 10.5 ÷ 12 = 61.3 kilograms on the left hoist and 8.8 on the right, taking the left to about 276 kilograms.

You take the numbers to the head rigger rather than to the programmer, because it is the head rigger's plot. He checks them against the hoists, the points and the truss's load table, agrees the addition, and updates the plot.

How to do it

  1. List every load, and whether it is a point load or spread along the span.
  2. Convert all weights to one unit and round up.
  3. For each spread load, give each support half, if it is centred.
  4. For each point load, give each support its share by the distance to the other support.
  5. Add the shares at each support.
  6. Check that the support totals add up to the total load.
  7. Give the numbers to the qualified rigger, who compares them with the plot and the ratings.

What goes wrong

SymptomLikely causeWhat to do
A support total and the load total do not agree.A load was missed, or a share was calculated with the wrong distance.Re-list every load and check that each point load's two shares add to its weight.
A support is found to carry more than expected once hung.The share used the distance to the near support instead of the far one.Each support's share uses the distance to the OTHER support.
A sling is used above its working load limit because it breaks at five times that.The design factor treated as spare capacity.Compare loads only with the working load limit.
Moving a bridle's apex slightly makes a leg's tension far higher than expected.Flatter legs multiply tension.Never alter a bridle; the rigger recalculates any change.

Practice it

Answer before checking.

Practice it
01
A cable weighs 1.2 kilograms per metre and 18 metres of it hangs from a truss. What does it add?
Answer
21.6 kilograms.
02
A 40 kilogram load hangs 2 metres from the left end of an 8 metre span. What does each support carry?
Answer
30 kilograms left, 10 kilograms right.
03
What does each end of a 9 metre truss at 6.5 kilograms per metre carry from its own weight?
Answer
58.5 kilograms total, 29.25 kilograms each.
04
A bridle's apex is 2 metres below the beams, and each leg spans 1.5 metres horizontally. How long is each leg, and what is each leg's tension for a 300 kilogram load?
Answer
√(1.5² + 2²) = 2.5 metres; 150 × 2.5 ÷ 2 = 187.5 kilograms each.
05
A shackle's breaking strength is 12,000 kilograms and its design factor is 6:1. What is its working load limit?
Answer
2,000 kilograms.
Field checklist
  • Every item on the list, including cable and chain
  • Weights rounded up
  • Point load shares use the distance to the other support
  • Support totals add up to the whole
  • Compared with working load limits only
  • Numbers checked by the qualified rigger
Chapter 08

Decibels, Worked

The decibel is the most useful and most misunderstood unit in AV. It is not a quantity like a volt or a metre. It is a way of describing a ratio between two quantities on a logarithmic scale, which is why a decibel on its own means nothing until you know what it is compared to, and why decibels are added where ordinary quantities would be multiplied.

This chapter takes the idea from the logarithms chapter and works it through: the two formulas and why there are two, the reference levels, adding levels together, the inverse square law, how loud a loudspeaker will be at a distance, and how long a person can safely stay in a loud room.

Two formulas — 10 log for power, 20 log for voltage

The decibel was defined for power. The difference in decibels between two powers is 10 log of their ratio: dB = 10 × log(P2 ÷ P1).

Doubling the power is 10 × log(2) = 3 dB. Ten times the power is 10 dB. Half the power is −3 dB. An amplifier turned up from 100 watts to 400 watts is 10 × log(4) = 6 dB louder.

Voltages, currents and sound pressures are not powers. Power is proportional to the square of voltage, and squaring inside a logarithm doubles it, so for voltage the formula becomes 20 log: dB = 20 × log(V2 ÷ V1).

Doubling the voltage is 20 × log(2) = 6 dB, which is four times the power. Ten times the voltage is 20 dB, a hundred times the power.

So both +3 dB and +6 dB can be called "double", and they are doubles of different things: +3 dB doubles the power, +6 dB doubles the voltage or sound pressure. Using the wrong formula is the most common decibel mistake. The rule is to use 10 log for anything measured in watts, and 20 log for volts and pascals.

How much louder something sounds is a third question. As a rough guide, around 10 dB more is heard as about twice as loud. A 3 dB change is clearly noticeable, and a 1 dB change is hard to hear in normal listening.

10 log for power, 20 log for voltage Doubling power is +3 dB and ten times power +10 dB; doubling voltage or sound pressure is +6 dB and ten times voltage +20 dB, because power goes with the square of voltage. +3 dB AND +6 dB ARE BOTH “DOUBLE” POWER · wattsdB = 10 × log(P2 ÷ P1)× 2+3 dB× 4+6 dB× 10+10 dB× ½−3 dB100 W → 400 W is 6 dB louderVOLTAGE · pressuredB = 20 × log(V2 ÷ V1)× 2+6 dB= 4 × power× 10+20 dB= 100 × powerwatts → 10 logvolts and pascals → 20 logHow loud it SOUNDS is a third question:about +10 dB is heard as twice as loud · 3 dB clearly noticeable · 1 dB hard to hearUsing the wrong formula is the most common decibel mistake.
FIG 8.1 Double the power is +3 dB; double the voltage or pressure is +6 dB.

Reference levels — dBu, dBV, dBFS and dB SPL

A decibel figure with a reference attached becomes an actual level, because the reference says what 0 dB is.

dBu is voltage relative to 0.775 volts. Volts = 0.775 × 10^(dBu ÷ 20). Professional line level, +4 dBu, is 0.775 × 10^(0.2) = 1.23 volts. A microphone signal at −50 dBu is 0.775 × 10^(−2.5) = 0.00245 volts, 2.45 millivolts. Going the other way, dBu = 20 × log(volts ÷ 0.775).

dBV is voltage relative to 1 volt. Consumer line level, −10 dBV, is 10^(−0.5) = 0.316 volts. In dBu that is 20 × log(0.316 ÷ 0.775) = −7.8 dBu. So professional line level is about 12 dB hotter than consumer line level, which is exactly why a consumer device into a professional input sounds quiet.

dBFS is relative to the full scale of a digital system; 0 dBFS is the maximum, and every real level is negative.

dB SPL is sound pressure relative to 20 micropascals, roughly the quietest sound a young ear can detect. A quiet room might be 30 dB SPL, conversation about 60, a loud concert 100 to 110. Sound level meters often apply a weighting that follows the ear's sensitivity, shown as dBA or dBC.

A gain is simply a difference in decibels. An amplifier with an input of 1.23 volts and an output of 40 volts has a voltage gain of 20 × log(40 ÷ 1.23) = 30.2 dB.

What 0 dB means on each scale dBu is relative to 0.775 volts, so +4 dBu is 1.23 volts and −50 dBu 2.45 millivolts; dBV is relative to 1 volt, so −10 dBV is 0.316 volts or −7.8 dBu; 0 dBFS is digital full scale; dB SPL is relative to 20 micropascals. THE REFERENCE SAYS WHAT 0 dB IS dBu0 = 0.775 V+41.23 V · pro line−7.8= −10 dBV−502.45 mV · micdBV0 = 1 V01 V−100.316 V · consumerdBFS0 = digital full scale0maximum — clip−18a typical working leveldB SPL0 = 20 µPa110loud concert60conversation30quiet roomProfessional line is about 12 dB hotter than consumer line — why a consumer device sounds quiet into a pro input.dBFS levels are always negative. dB SPL meters often apply A or C weighting.
FIG 8.2 dBu, dBV, dBFS and dB SPL side by side, with +4 dBu, −10 dBV, 0 dBFS and common sound levels.

Adding decibel levels

Two loudspeakers each producing 90 dB at a seat do not produce 180 dB. Levels in decibels cannot be added directly, because they are logarithms.

For two unrelated sources — two different instruments, two crowd noises, a generator and an air handler — the powers add. Two equal levels give double the power, which is +3 dB: 90 dB and 90 dB make 93 dB. Ten equal sources make 10 dB more.

When the two levels differ, the louder one dominates, and the addition to it shrinks quickly. The general formula is total = 10 × log(10^(L1 ÷ 10) + 10^(L2 ÷ 10)), and a small table covers most situations: a difference of 0 dB adds 3 dB to the louder, 3 dB adds about 1.8, 6 dB adds about 1, and 10 dB adds only about 0.4. A noise 10 dB below a sound barely changes the total.

Two copies of the same signal are different. Two identical loudspeakers playing the same audio, arriving at exactly the same time and in phase, add their pressures, which is up to +6 dB. Arriving at different times, they partly cancel at some frequencies and add at others, which is why two loudspeakers side by side can sound worse than one.

Adding two decibel levels Two unrelated sources add as powers: equal levels add 3 dB, a 6 dB difference adds about 1 dB, and a 10 dB difference adds only 0.4 dB to the louder. 90 dB + 90 dB = 93 dB — NOT 180 024681012+0+1+2+3+3.0+1.8+1.0+0.4difference between the two levels, dBadd tolouderFor unrelated sources. Two identical, time-aligned copies of one signal can add up to 6 dB.
FIG 8.3 Add 3 dB for equal unrelated levels, about 1.8 for a 3 dB difference, 1 for 6 dB and 0.4 for 10 dB.

The inverse square law

Sound from a small source spreads out in all directions, and the same energy covers a larger and larger area as it travels. The area grows with the square of the distance, so the intensity falls with the square of the distance. That is the inverse square law.

In decibels it is simple: the level falls by 20 × log(d2 ÷ d1). Every time the distance doubles, the level drops by 20 × log(2) = 6 dB. A source measuring 110 dB SPL at 4 metres is 104 dB at 8 metres, 98 dB at 16 metres and 92 dB at 32 metres.

For distances that are not doublings, use the formula. From 4 metres to 30 metres, the drop is 20 × log(30 ÷ 4) = 20 × log(7.5) = 17.5 dB, so the level at 30 metres is 92.5 dB.

Real loudspeakers follow the law closely only far enough away and in the open air. Close to a large cabinet, or with line arrays, which lose less per doubling over part of their range, and in rooms, where reflections add level, the numbers differ. The law is still the right first estimate, and it explains why the front row is so much louder than the back.

The inverse square law for sound From a small source the level falls 6 dB each time the distance doubles: 110 dB at 4 metres, 104 at 8, 98 at 16 and 92 at 32. EVERY DOUBLING OF DISTANCE: −6 dB 4 m110 dB8 m104 dB16 m98 dB32 m92 dBchange = 20 × log(d2 ÷ d1)4 m to 30 m: 20 × log(7.5) = 17.5 dB quieterA first estimate. Close to large cabinets, with line arrays, and in reflective rooms the real figures differ.
FIG 8.4 110 dB at 4 m, 104 at 8 m, 98 at 16 m and 92 at 32 m.

How loud at the back row — sensitivity, power and distance

A loudspeaker's sensitivity is the sound level it produces with 1 watt of input, measured at 1 metre, written as dB SPL at 1 W / 1 m. Combine it with the amplifier power and the distance, and you have a first estimate of how loud the system can be at any seat.

SPL at the listener = sensitivity + 10 × log(power in watts) − 20 × log(distance in metres).

A loudspeaker with a sensitivity of 97 dB, driven with 400 watts, reaches 97 + 10 × log(400) = 97 + 26 = 123 dB at 1 metre. At a listener 30 metres away, it has dropped by 20 × log(30) = 29.5 dB, to 93.5 dB SPL.

That is the maximum, on paper, before the headroom a show needs. If the programme needs 95 dB at the back row with 10 dB of headroom for peaks, the system needs 105 dB of capability there, and this loudspeaker is about 11.5 dB short. Doubling the amplifier power adds only 3 dB. The remedy is more loudspeakers, more sensitive ones, or putting a delay loudspeaker closer to the back.

Real results are lower than the formula, because loudspeakers lose some output when driven hard, called power compression, and higher in rooms with reflections. The estimate is where planning starts, not where it ends.

How loud at the back row A 97 dB sensitivity loudspeaker driven with 400 watts adds 26 dB, reaching 123 dB at 1 metre; 30 metres away it has lost 29.5 dB, leaving 93.5 dB before any headroom. SENSITIVITY + 10 log(W) − 20 log(m) 8090100110120130sensitivity97 dB+ 400 W+26 → 123− 30 m−29.5 → 93.5needed + headroom105 dB11.5 dBshortDoubling the amplifier adds only 3 dB. More, more sensitive, or closer loudspeakers are the real fixes.
FIG 8.5 97 dB sensitivity + 26 dB for 400 W − 29.5 dB for 30 m = 93.5 dB, 11.5 dB short of 105.

Noise exposure — level and time

Hearing damage depends on both how loud and for how long. Occupational noise limits express this as a level that is acceptable for a working day and an exchange rate that says how much less time is allowed for each step louder.

The widely used recommendation from NIOSH in the United States is 85 dBA for 8 hours with a 3 dB exchange rate: every 3 dB louder halves the safe time. So 88 dBA is 4 hours, 91 is 2 hours, 94 is 1 hour, 97 is 30 minutes, 100 is 15 minutes, and 103 is under 8 minutes. That follows directly from the decibel: +3 dB is double the sound energy, so the same dose arrives in half the time.

The US OSHA regulation uses 90 dBA for 8 hours with a 5 dB exchange rate, which allows considerably more exposure; many other countries use 85 dBA and 3 dB, as NIOSH recommends. A technician at front of house for a long day at 100 dBA reaches a full recommended daily dose in about a quarter of an hour on the stricter rule, which is why crews wear hearing protection and why many venues and festivals monitor audience levels.

Noise exposure: level against time At 85 dBA with a 3 dB exchange rate, safe daily time halves for every 3 dB: 8 hours at 85, 4 at 88, 2 at 91, 1 at 94, 30 minutes at 97, 15 at 100. EVERY 3 dB LOUDER HALVES THE SAFE TIME 85 dBA8 h88 dBA4 h91 dBA2 h94 dBA1 h97 dBA30 min100 dBA15 min103 dBA7.5 minNIOSH recommendation. Some regulations use 90 dBA and 5 dB. Hearing protection comes long before the limit.
FIG 8.6 8 hours at 85 dBA, halving every 3 dB to 15 minutes at 100 dBA.
FIG 8.7 A sound level meter on a stand at the mix position during a show, reading the level the room is actually getting.

Decibel formulas

To findFormulaExample
dB from a power ratio10 × log(P2 ÷ P1)400 W vs 100 W = 6 dB
dB from a voltage or pressure ratio20 × log(V2 ÷ V1)40 V vs 1.23 V = 30.2 dB
Volts from dBu0.775 × 10^(dBu ÷ 20)+4 dBu = 1.23 V
Volts from dBV10^(dBV ÷ 20)−10 dBV = 0.316 V
Level change with distance20 × log(d2 ÷ d1)4 m to 30 m = −17.5 dB
SPL at distanceSensitivity + 10 log(W) − 20 log(m)97 + 26 − 29.5 = 93.5 dB

Adding unrelated levels

Difference between themAdd to the louder
0 dB+3.0 dB
1 dB+2.5 dB
2 dB+2.1 dB
3 dB+1.8 dB
4 dB+1.5 dB
6 dB+1.0 dB
10 dB+0.4 dB

Noise exposure, 85 dBA and a 3 dB exchange rate

LevelRecommended maximum time per day
85 dBA8 hours
88 dBA4 hours
91 dBA2 hours
94 dBA1 hour
97 dBA30 minutes
100 dBA15 minutes
103 dBAAbout 7.5 minutes
Where this varies
  • Regulations differ by country; some use 90 dBA and a 5 dB exchange rate. The local rule applies, and hearing protection is worn well before the limit.

On the job

A corporate client is holding their annual party in a long hall, with the band at one end. The production manager asks whether the band's two main loudspeakers can deliver 100 dB at the back wall, 40 metres away, because the client wants the back of the room dancing too.

The loudspeakers have a sensitivity of 99 dB at 1 W / 1 m and each is driven by a 1,000 watt amplifier channel. One cabinet reaches 99 + 10 × log(1,000) = 99 + 30 = 129 dB at 1 metre. At 40 metres it has fallen by 20 × log(40) = 32 dB, to 97 dB. Two cabinets playing the same programme add a little more, at best 3 to 6 dB depending on how their sound combines at that seat, so somewhere around 100 to 103 dB on paper.

On paper, just. But that is flat out, with no headroom for a snare hit, and in practice loudspeakers compress before they reach their paper maximum. It would sound strained at the front long before it was loud enough at the back, and the front rows would be at well over 110 dB.

You suggest a pair of delay loudspeakers halfway down the hall, 20 metres from the back wall. They need far less level to reach the back, the main system can run with headroom, and the front of the room is no longer the loudest place in the building. The production manager takes the numbers to the client, who agrees.

How to do it

  1. Find the loudspeaker's sensitivity at 1 W / 1 m.
  2. Find the amplifier power it will be driven with.
  3. Measure the distance to the listener in metres.
  4. Calculate sensitivity + 10 log(watts) − 20 log(metres).
  5. Subtract the headroom the programme needs for peaks.
  6. Compare with the level wanted; if short, consider more or closer loudspeakers, not just more power.
  7. Treat the result as a first estimate, and measure in the room.

What goes wrong

SymptomLikely causeWhat to do
A calculated gain or loss is twice or half what the meters show.10 log used for a voltage ratio, or 20 log for a power ratio.10 log for watts; 20 log for volts and sound pressure.
Two sources are said to total an impossible level.Decibel levels added directly.Add equal unrelated sources as +3 dB, and use the table for unequal ones.
A system planned to be loud enough is weak at the back row.The inverse square law or headroom was ignored in the estimate.Estimate at the farthest listener, include headroom, and add delay loudspeakers where needed.
A crew works a full day at 100 dBA without protection.Exposure time not understood.At 100 dBA the recommended daily dose is reached in about 15 minutes; wear protection.

Practice it

Answer before checking.

Practice it
01
How many decibels is going from 250 watts to 1,000 watts?
Answer
10 × log(4) = 6 dB.
02
An output of 2 volts becomes 20 volts. How many decibels of gain is that?
Answer
20 × log(10) = 20 dB.
03
What voltage is 0 dBu? And +10 dBu?
Answer
0.775 volts; 0.775 × 10^0.5 = about 2.45 volts.
04
Two generators each measure 70 dBA at a stage. What do they measure together?
Answer
73 dBA.
05
A loudspeaker measures 106 dB at 5 metres. What does it measure at 20 metres?
Answer
20 × log(4) = 12 dB less, so 94 dB.
06
A loudspeaker with 95 dB sensitivity is driven with 200 watts. What SPL does it reach at 25 metres?
Answer
95 + 23 − 28 = 90 dB SPL.
07
At 94 dBA, what is the recommended maximum daily exposure on an 85 dBA, 3 dB rule?
Answer
1 hour.
Field checklist
  • 10 log for power, 20 log for voltage and pressure
  • The reference known for every level
  • Levels added as power, not directly
  • 6 dB per doubling of distance
  • Headroom included in any level estimate
  • Exposure time known for loud rooms
Chapter 09

Sound, Time and Distance

Sound is slow. In the time light crosses a stadium, sound has barely left the stage. That slowness is behind delay loudspeakers, lip sync, microphones that sound hollow when two of them pick up one voice, and the way low frequencies seem to ignore walls while high frequencies are blocked by a person's head.

This chapter is the arithmetic of sound in time and space: the speed of sound and how temperature changes it, delay in milliseconds per metre, aligning a delay loudspeaker, wavelength and what it explains, and converting between video frames and milliseconds.

The speed of sound, and delay per metre

Sound travels through air at about 343 metres per second at 20 °C, or about 1,125 feet per second. Turned round, that is about 2.9 milliseconds for every metre, or about 0.89 milliseconds for every foot. The easy estimate is 3 milliseconds per metre.

The time for sound to travel a distance is the distance divided by the speed. A loudspeaker 20 metres away is heard 20 ÷ 343 = 0.058 seconds, 58 milliseconds, after it plays. A microphone 3 metres from a source picks it up about 9 milliseconds late.

The speed changes with temperature: roughly 331.3 + 0.606 × the temperature in °C metres per second. At 30 °C on a summer stage it is about 349.5 metres per second; at 5 °C in a cold tent, about 334. Over short distances the difference is negligible. Over the length of a large field, it is a few milliseconds, enough to matter to a carefully aligned delay system as the evening cools.

About 3 milliseconds per metre Sound travels about 343 metres per second at 20 degrees Celsius, about 2.9 milliseconds per metre: a loudspeaker 20 metres away is heard 58 milliseconds later, a microphone 3 metres away 9 milliseconds later. ABOUT 3 ms FOR EVERY METRE 0 m05 m15 ms10 m29 ms15 m44 ms20 m58 mslistener58 msTHE ARITHMETIC1 ÷ 343 = 2.9 ms per metre20 ÷ 343 = 0.058 s = 58 msmic 3 m away ≈ 9 ms lateTEMPERATURE CHANGES IT≈ 331.3 + 0.606 × °C m/s5 °C cold tent ≈ 334 m/s30 °C summer stage ≈ 349.5 m/sIn feet: about 1,125 ft/s, 0.89 ms per foot. Over a large field the evening cooling shifts delays by a few ms.Over short distances temperature is negligible; over a long delay line it matters.
FIG 9.1 343 m/s is about 2.9 ms per metre: 58 ms at 20 m, and temperature shifts it.

Aligning a delay loudspeaker

A delay loudspeaker, placed partway back in a long room or field, reinforces the sound for the listeners behind it. Its signal arrives from the console electrically, in a fraction of a millisecond, while the sound from the main loudspeakers takes time to travel through the air. Without delay, listeners behind the delay loudspeaker hear its sound first and the main system's sound as a late echo.

So its signal is delayed by the time the main system's sound takes to reach it. The distance is measured from the main loudspeakers to the delay loudspeakers, and the delay time is that distance divided by the speed of sound. Delay loudspeakers 45 metres from the main system need 45 ÷ 343 = 131 milliseconds.

Many engineers then add a small extra delay, often around 10 milliseconds, so the main system's sound arrives at the listener very slightly first. Because hearing locates a sound by what arrives first, the audience then hears the sound as coming from the stage, with the delay loudspeaker adding level without drawing attention to itself.

The measured delay is confirmed by listening or with a measurement system at a seat behind the delay loudspeaker, and it is adjusted if temperature changes the speed of sound noticeably through a long outdoor event.

Timing a delay tower Delay loudspeakers 60 metres from the main system need 171 milliseconds at 32 degrees Celsius and 176 milliseconds at 16 degrees, because sound slows as the air cools. DISTANCE ÷ SPEED OF SOUND — AND THE AIR'S TEMPERATURE MAINDELAY60 m5 pm, 32 °C350.7 m/s60 ÷ 350.7 = 171 ms10 pm, 16 °C341.0 m/s60 ÷ 341.0 = 176 ms+ ≈10 msso the stageleadsSpeed ≈ 331.3 + 0.606 × °C. Measure from the main loudspeakers, not the console.
FIG 9.2 A delay 60 m away needs 171 ms at 32 °C and 176 ms at 16 °C.

Wavelength

The wavelength of a sound is the distance from one peak of the wave to the next. It is the speed of sound divided by the frequency: wavelength = 343 ÷ frequency.

At 50 hertz, a deep bass note, the wavelength is 343 ÷ 50 = 6.9 metres. At 100 hertz, 3.4 metres. At 1,000 hertz, 34 centimetres. At 10,000 hertz, 3.4 centimetres.

That range, from the length of a truck to the width of a thumb, explains much of how sound behaves in a room. Objects much smaller than a wavelength barely affect it: a 7 metre bass wave flows round a person, a column or a loudspeaker cabinet as if they were not there, which is why bass is heard behind loudspeakers and through walls. Objects larger than a wavelength block and reflect it: a 3 centimetre treble wave is stopped by a head, a lectern or a banner, which is why a loudspeaker hidden behind scenery sounds dull.

It also explains why two identical sounds arriving at slightly different times cancel at some frequencies. When one copy is delayed by half a wavelength, its peaks line up with the other's troughs. A delay of 1 millisecond is half the period of a 500 hertz wave, so the two cancel there, and the pattern repeats up the spectrum — the hollow, phasey sound of two microphones on one voice at different distances.

Wavelengths from the length of a truck to a thumb Wavelength is 343 divided by frequency: 6.9 metres at 50 hertz, 3.4 at 100, 34 centimetres at 1 kilohertz, 3.4 centimetres at 10 kilohertz. LOW FREQUENCIES FLOW ROUND THINGS — HIGH ONES ARE BLOCKED 50 Hz6.86 m100 Hz3.43 m1 kHz34 cm10 kHz3.4 cma person≈ 0.5 m wide: invisible to bass, a wall to trebleAt 20 °C. Two copies of one sound offset by half a wavelength cancel at that frequency.
FIG 9.3 6.86 m at 50 Hz, 3.43 m at 100 Hz, 34 cm at 1 kHz, 3.4 cm at 10 kHz.

Frames and milliseconds

Video delay is measured in frames, and audio delay in milliseconds. Matching one to the other means converting.

The duration of one frame is 1,000 milliseconds divided by the frame rate. At 25 frames per second one frame is 40 milliseconds; at 30, 33.3 milliseconds; at 50, 20 milliseconds; at 60, 16.7 milliseconds; at 24, 41.7 milliseconds. The fractional rates used in North America, 29.97 and 59.94, give 33.4 and 16.7 milliseconds.

A video chain that adds three frames at 50 frames per second delays the picture by 3 × 20 = 60 milliseconds. If the audio chain adds 5 milliseconds, the audio needs 55 more to line up.

Timecode counts frames too. A timecode of 00:01:30:12 at 25 frames per second is 1 minute, 30 seconds and 12 frames: 90 seconds plus 12 × 40 milliseconds, 90.48 seconds.

Frames and milliseconds One frame lasts 1,000 divided by the frame rate milliseconds: 41.7 at 24, 40 at 25, 33.3 at 30, 20 at 50 and 16.7 at 60; three frames of video delay at 50 frames per second is 60 milliseconds. ONE FRAME = 1,000 ÷ FRAME RATE ms 24 fps41.7 ms25 fps40 ms30 fps33.3 ms50 fps20 ms60 fps16.7 ms29.97 fps → 33.4 ms59.94 fps → 16.7 msLINING UP SOUND WITH PICTUREvideo: 3 frames × 20 ms = 60 msaudio chain already: 5 msadd 55 ms of audio delayTIMECODE COUNTS FRAMES00:01:30:12 at 25 fps= 90 s + 12 × 40 ms= 90.48 sVideo delay is counted in frames, audio delay in milliseconds — convert before matching them.
FIG 9.4 One frame is 41.7 ms at 24 fps, 40 at 25, 33.3 at 30, 20 at 50 and 16.7 at 60.

Sound in time and space

To findFormulaExample
Time for sound to travelmetres ÷ 34345 m = 131 ms
Speed at a temperature331.3 + 0.606 × °C30 °C = 349.5 m/s
Wavelength343 ÷ Hz100 Hz = 3.43 m
One frame1,000 ÷ fps ms50 fps = 20 ms

Wavelengths across the audio range

FrequencyWavelength
20 Hz17.2 m
50 Hz6.9 m
100 Hz3.4 m
500 Hz69 cm
1 kHz34 cm
5 kHz6.9 cm
10 kHz3.4 cm
20 kHz1.7 cm

Frame durations

Frame rateOne frame
24 fps41.7 ms
25 fps40 ms
29.97 / 30 fps33.4 / 33.3 ms
50 fps20 ms
59.94 / 60 fps16.7 ms

On the job

An outdoor festival with a delay tower 60 metres from the main stage. The system engineer set the delay at 5 pm, in the heat of the afternoon, when the air was 32 °C, and set it to the bare travel time, without the usual extra margin. By the headline set at 10 pm the air has dropped to 16 °C, and the audience near the delay tower says the sound has become smeared, with the kick drum doubled.

At 32 °C sound travels at about 331.3 + 0.606 × 32 = 350.7 metres per second, so 60 metres took 171.1 milliseconds, and that is what went into the processor. At 16 °C it travels at about 341.0 metres per second, so the same 60 metres takes 176.0 milliseconds. The main system's sound now arrives about 5 milliseconds later than it did when the delay was set. The delay tower is now firing before the stage sound arrives, instead of just after.

The engineer resets the delay to 176 milliseconds plus the usual 10 milliseconds so the stage sound leads, 186 milliseconds in all, checks with the measurement microphone behind the tower, and the kick drum pulls back into one hit. The next night, the delay is checked again after dark as a matter of routine.

How to do it

  1. Measure the distance from the main loudspeakers to the delay loudspeakers.
  2. Note the air temperature and calculate the speed of sound.
  3. Divide the distance by the speed to get the delay in seconds, and convert to milliseconds.
  4. Set the delay on the delay loudspeakers' processor.
  5. Add a small extra delay, often around 10 ms, so the stage sound leads.
  6. Check at a listening position behind the delay loudspeakers, by ear or measurement.
  7. Recheck when the temperature changes significantly.

What goes wrong

SymptomLikely causeWhat to do
Listeners near a delay tower hear a doubled, smeared sound.Delay set wrong, or the temperature has changed since it was set.Recalculate from distance and current temperature, and check by measurement.
The sound seems to come from the delay loudspeaker, not the stage.Delay loudspeaker firing at or before the main system's arrival.Add a few milliseconds so the stage sound arrives first.
Two microphones on one presenter sound hollow and thin.The same voice arriving at different times, cancelling at frequencies set by the delay.Use one microphone, or keep one much further away and lower in level.
Lip sync is off by a fixed amount after a processor is added.The processor's frame delay not converted to milliseconds and matched.Convert frames to milliseconds at the show's frame rate and add that to the audio delay.

Practice it

Answer before checking.

Practice it
01
How long does sound take to travel 70 metres at 20 °C?
Answer
About 204 milliseconds.
02
What is the speed of sound at 0 °C?
Answer
About 331 metres per second.
03
What is the wavelength of 200 hertz?
Answer
About 1.7 metres.
04
A video processor adds two frames at 59.94 frames per second. How many milliseconds is that?
Answer
About 33.4 milliseconds.
05
A delay tower is 36 metres from the main system. What delay does it need at 20 °C, before any extra?
Answer
About 105 milliseconds.
Field checklist
  • 2.9 ms per metre as the working figure
  • Temperature considered outdoors
  • Delay measured from the main system, not the console
  • A little extra delay so the stage leads
  • Frames converted at the show's rate
Chapter 10

Screens, Projection and LED Walls

Video in a room is geometry and light. How big an image must be for the farthest person to read it. How wide a screen of a given diagonal is. How far back a projector goes for that width. Whether it is bright enough against the room's light, and whether the contrast survives. How many LED panels make the wall, what its resolution is, what it weighs and what it draws.

Each of those is a short calculation, and each is done before anything is ordered, because the answer decides what arrives on the truck.

Aspect ratio, and width and height from a diagonal

Aspect ratio is width to height. 16:9 is the standard for video and most modern displays; 16:10 is common on laptops and some projectors; 4:3 appears on older displays; and ultra-wide formats such as 21:9 and custom LED walls can be anything.

Displays are sold by their diagonal, and rooms need their width and height. Pythagoras connects them. For an aspect ratio of A:B, the diagonal of a screen A units wide and B high is √(A² + B²). For 16:9 that is √(256 + 81) = √337 = 18.36. So width = diagonal × 16 ÷ 18.36 = diagonal × 0.872, and height = diagonal × 9 ÷ 18.36 = diagonal × 0.490.

A 100 inch 16:9 display is 87.2 inches wide and 49.0 inches high. A 65 inch display is 56.7 by 31.9 inches, which is about 1.44 by 0.81 metres.

For 4:3 the factors are exactly 0.8 and 0.6, from the 3-4-5 triangle. For 16:10 they are 0.848 and 0.530.

When content and screen do not share an aspect ratio, something gives: 4:3 content on a 16:9 screen has bars at the sides, or is stretched, or is cropped. The arithmetic of a mismatch is the ratio of the two ratios.

Width and height from a diagonal A 16:9 screen's diagonal is 18.36 units for 16 wide and 9 high, so width is 0.872 of the diagonal and height 0.490: a 100 inch display is 87.2 by 49.0 inches. 16:9 — WIDTH = DIAGONAL × 0.872, HEIGHT × 0.490 100 in87.2 in (16)49.0(9)FACTORS16:9.872.49016:10.848.5304:3.800.60021:9.919.394√(16² + 9²) = 18.36. 4:3 is the 3-4-5 triangle, so its factors are exactly 0.8 and 0.6.
FIG 10.1 A 100 inch 16:9 screen is 87.2 by 49.0 inches, with factors for 16:10, 4:3 and 21:9.

Sizing an image for the farthest viewer

The size of an image is not set by the size of the wall. It is set by the person at the back, and by the smallest thing on the screen they need to read.

The published standard for this is ANSI/AVIXA V202.01, Display Image Size for 2D Content in Audiovisual Systems, known as DISCAS. It works from two measurements. The farthest viewer distance is how far the most distant viewer who needs to see the content sits from the screen. The element height is the height of the smallest element the viewer must be able to read — typically a lowercase letter in the smallest text on a slide — as a percentage of the whole image height.

It then distinguishes the viewer's task. Basic decision making is when the viewer needs to understand the content, for instance reading a presentation, but not scrutinise every detail. Analytical decision making is when they must examine fine detail, such as a spreadsheet, an engineering drawing or a medical image, and it requires a considerably larger image for the same distance. From the farthest viewer distance, the element height and the task, the standard gives the minimum image height. It also addresses the closest viewer, who should not be so close that their eyes cannot take in the image comfortably.

AVIXA publishes calculators for the standard, and the calculation should be done with it. The practical results are always the same shape: the farther the viewer or the smaller the text, the bigger the image; and detailed work needs much more image than a keynote.

Older rules of thumb, still quoted, set the farthest viewer at a multiple of the image height — around six times for reading typical content, closer for detailed work, and further for simple video. They are a quick check, not a design method.

Size the image for the farthest viewer Image height is set by the farthest viewer's distance, the height of the smallest element they must read, and their task; analytical work such as spreadsheets needs a much larger image than basic viewing. THE PERSON AT THE BACK SETS THE SIZE image heightsmallest element to readfarthest viewerfarthest viewer distancebasica presentationanalyticalspreadsheet · drawingmuch bigger imageANSI/AVIXA V202.01 (DISCAS) gives the minimum; use its calculator. “6 × image height” is only a quick check.
FIG 10.2 Image height from the farthest viewer's distance, the smallest element to read and the viewing task.
FIG 10.3 A laser distance meter measuring from the back row of a ballroom to the screen.

Throw ratio and throw distance

Lens
Lens

A projector's throw ratio says how far back it must be for a given image width: throw ratio = throw distance ÷ image width. It is a property of the lens, and a zoom lens has a range.

So throw distance = throw ratio × image width. A lens with a throw ratio of 1.5:1 filling a 4 metre wide image needs to be 1.5 × 4 = 6 metres from the screen. The same image with a 0.8:1 short-throw lens needs 3.2 metres; with a 2.5:1 long lens, 10 metres.

Working the other way, a projector that must sit 12 metres back to clear the audience, filling a 5 metre wide screen, needs a throw ratio of 12 ÷ 5 = 2.4:1, and the lens chosen must include 2.4 in its range.

Throw distance is measured from the lens, not the back of the projector, and manufacturers' calculators include lens offset — how far above or below the lens centre the image sits. Lens shift moves the image without moving the projector, within limits; keystone correction distorts the image digitally to fix a tilted projector and loses resolution, so it is a last resort.

Throw ratio Throw distance equals throw ratio times image width: a 1.5 to 1 lens filling a 4 metre wide image sits 6 metres back, a 0.8 short-throw lens 3.2 metres, and a 2.5 lens 10 metres. THROW DISTANCE = THROW RATIO × IMAGE WIDTH 4 m wide3.2 m0.8:1 lens → 3.2 m back6 m1.5:1 lens → 6 m back10 m2.5:1 lens → 10 m backratio needed = distance ÷ width · 12 m ÷ 5 m = 2.4:1Measure from the lens. Lens shift moves the image without loss; keystone correction costs resolution.
FIG 10.4 A 4 m wide image from 3.2 m with a 0.8:1 lens, 6 m with 1.5:1, and 10 m with 2.5:1.
FIG 10.5 A projector on a stand at the back of a ballroom, its beam visible across the room to the screen.

Screen brightness from lumens

A projector's light output is rated in lumens. What the audience sees is the screen's luminance: how much light comes off each area of it towards them, measured in nits (candela per square metre) or foot-lamberts.

On a screen with a gain of 1, a projector's lumens spread over the screen's area give: nits = lumens × gain ÷ (π × area in square metres). In imperial units, foot-lamberts = lumens × gain ÷ area in square feet. One foot-lambert is about 3.43 nits.

A 10,000 lumen projector filling a 4 by 2.25 metre screen, 9 square metres at a gain of 1, gives 10,000 ÷ (3.14 × 9) = 354 nits, or about 103 foot-lamberts.

Gain is how much the screen concentrates light towards the audience compared with a perfect matte white surface. A gain of 1.3 gives 30 per cent more luminance straight on and less at wide angles.

Real results are lower: lumens decline as a lamp or laser ages, and zoom lenses and settings reduce output. And whether 354 nits is enough depends on the room. A dark cinema is designed around roughly 48 nits. A conference room with lights on, windows or a lit stage needs far more, because the room's light washes into the image — which is the subject of contrast.

From lumens to screen brightness A 10,000 lumen projector on a 4 by 2.25 metre screen of 9 square metres at gain 1 gives 10,000 ÷ (3.14 × 9) = 354 nits, about 103 foot-lamberts; a dark cinema is designed around 48 nits. LUMENS SPREAD OVER AREA = NITS Projector10,000 lumens4 m2.25 m9 m²gain 1nits = lumens × gain ÷ (π × m²)354 nits≈ 103 foot-lambertsdark cinema≈ 48 nitslit conference roomneeds far moreReal output is lower: lumens fall as the source ages and with zoom. 1 fL ≈ 3.43 nits.
FIG 10.6 10,000 lumens on a 9 m² gain 1 screen gives about 354 nits, 103 foot-lamberts.

Contrast ratio in the room

Projector
Projector

A bright image in a bright room can still be unreadable, because what matters to the eye is the difference between the image's whites and blacks, and the room's light lands on both.

Contrast ratio is the luminance of white divided by the luminance of black, with the room's light included. A projector might be rated at thousands to one in a black test room. In a real room, the ambient light reflected off the screen adds to black and white alike.

Take the 354 nit screen from the last section, with a projector black level of 5 nits, in a room where ambient light reflects 20 nits off the screen. White is 354 + 20 = 374 nits. Black is 5 + 20 = 25 nits. The contrast ratio in the room is 374 ÷ 25 = 15:1, however good the projector's rated contrast.

ANSI/INFOCOMM 3M, Projected Image System Contrast Ratio, sets out how to measure contrast in the actual room and minimum ratios by viewing requirement: at least 15:1 for passive viewing, 50:1 for basic decision making, 80:1 for analytical decision making, and 240:1 for full-motion video. On those figures, the example room is only good enough for passive viewing. The fixes follow directly from the arithmetic: more light on the screen, less room light reaching it, or a screen material that rejects ambient light.

Contrast ratio in the room Screen white of 354 nits and projector black of 5 nits, with 20 nits of room light added to both, give 374 to 25, a contrast ratio of 15 to 1 — only enough for passive viewing. ROOM LIGHT LANDS ON BLACK TOO — AND CONTRAST COLLAPSES WHITE354 + 20 = 374BLACK5 + 20 = 25amber = room lighton the screen374 ÷ 25 = 15:1MINIMUM (ANSI/INFOCOMM 3M)Passive viewing15:1✓Basic decisions50:1✗Analytical80:1✗Full-motion video240:1✗Measured in the real room. Fixes: more light on the screen, less room light on it, or an ambient-rejecting screen.
FIG 10.7 354 + 20 nits white against 5 + 20 nits black is 15:1, enough only for passive viewing.
FIG 10.8 A projection screen beside an LED display in a windowed meeting room in daylight.
FIG 10.9 A projection screen beside an LED wall at an outdoor event in daylight.

LED wall arithmetic

LED Wall Panel
LED Wall Panel

An LED wall is built from panels, and nearly every number about it follows from the panel's size, its pixel pitch and how many there are.

Pixel pitch is the distance between the centres of neighbouring pixels, in millimetres. The pixels across one panel are the panel width divided by the pitch. A 500 millimetre panel at 2.6 millimetre pitch has 500 ÷ 2.6 = 192 pixels across, rounded to the manufacturer's actual figure.

The panel count is the wall size divided by the panel size, in each direction. A wall 6 metres wide and 3.5 metres high, in 500 millimetre panels, is 12 panels by 7, which is 84 panels.

The wall's resolution is panels × pixels per panel: 12 × 192 = 2,304 pixels wide and 7 × 192 = 1,344 high. That is not a standard video format. Its aspect ratio is 2,304 ÷ 1,344 = 1.71, a little narrower than 16:9 at 1.78, so a 16:9 source either leaves small bars, is cropped slightly or is scaled to fit, and the content team needs the exact pixel size.

Weight and power are panels × per-panel figures. At 7.5 kilograms each, 84 panels weigh 630 kilograms before frames, hardware and cable. At a maximum of 180 watts each they draw 15,120 watts at full white — 126 amps at 120 volts — and at a typical 60 watts, 5,040 watts.

Viewing distance is the last number. A common rule of thumb puts the minimum comfortable viewing distance in metres at about the pixel pitch in millimetres, so about 2.6 metres for this wall, with further back looking smoother; closer, and the individual pixels are visible. Some manufacturers suggest two to three times that figure for the best image.

An LED wall, by the numbers A 6 by 3.5 metre wall of 500 millimetre panels at 2.6 millimetre pitch is 12 panels by 7, 84 panels, 2,304 by 1,344 pixels, about 630 kilograms and 15.1 kilowatts at full white. PANELS × PER-PANEL FIGURES = THE WHOLE WALL 12 panels · 6 m · 2,304 px7 · 3.5 m1,344 pxpanel500 mm, 2.6 mm pitchpixels per panel500 ÷ 2.6 ≈ 192panels12 × 7 = 84resolution2,304 × 1,344aspect1.71 (16:9 is 1.78)weight84 × 7.5 = 630 kgpower, max84 × 180 W = 15.1 kWat 120 V126 Amin. viewing≈ 2.6 mIllustrative panel figures; take them from the manufacturer. Weight excludes frames, hardware and cable.
FIG 10.10 84 panels, 2,304 × 1,344 pixels, about 630 kg and 15.1 kW at full white.
FIG 10.11 A three by three LED wall of nine cabinets on its road case.
FIG 10.12 LED panels seen at a raking angle, the pixel pitch and the seam between two cabinets both visible.

Display and projection formulas

To findFormulaExample
16:9 width from diagonalDiagonal × 0.872100 in = 87.2 in
16:9 height from diagonalDiagonal × 0.490100 in = 49.0 in
Throw distanceThrow ratio × image width1.5 × 4 m = 6 m
Throw ratio neededThrow distance ÷ image width12 m ÷ 5 m = 2.4:1
Screen luminance (metric)Lumens × gain ÷ (π × m²)10,000 ÷ (π × 9) = 354 nits
Screen luminance (imperial)Lumens × gain ÷ ft²10,000 ÷ 96.9 = 103 fL
Contrast ratio in the room(white + ambient) ÷ (black + ambient)374 ÷ 25 = 15:1
LED pixels acrossWidth in mm ÷ pitch in mm6,000 ÷ 2.6 = 2,308 (2,304 from panels)

Aspect ratio factors

Aspect ratioWidth = diagonal ×Height = diagonal ×
16:90.8720.490
16:100.8480.530
4:30.8000.600
21:90.9190.394

Minimum contrast ratio by viewing requirement

From ANSI/INFOCOMM 3M, measured in the room with its real lighting.

Viewing requirementMinimum contrast
Passive viewing15:1
Basic decision making50:1
Analytical decision making80:1
Full-motion video240:1
Where this varies
  • Standards are revised. Use the current edition and AVIXA's calculators for design work.

On the job

A hotel asks for a projector and screen for a board meeting in its ballroom. The farthest board member will sit 14 metres from the screen, and the content is financial spreadsheets. The hotel's in-house screen is 3 metres wide.

You check the screen before anything else. A 3 metre wide 16:9 screen is 1.69 metres high. For spreadsheets — analytical decision making, with small figures — at 14 metres, the image-size calculator returns a minimum image height considerably larger than that. The farthest viewers would be squinting at numbers they cannot read.

Then brightness and contrast. The ballroom has chandeliers the client wants on. You measure the ambient light on the screen with the chandeliers on at their meeting level. With the hotel's 6,000 lumen projector, the arithmetic gives a contrast ratio in the room below 50:1, never mind the 80:1 analytical content needs.

You take the numbers to the client with two options: a larger screen and a much brighter projector with the chandeliers dimmed over the screen end, or a larger screen and pairs of large displays along the table for the spreadsheets, with the projection used for headlines. They choose the displays. Nobody spends the meeting leaning forward and reading numbers aloud to each other.

How to do it

  1. Measure the farthest viewer distance.
  2. Identify the smallest element the viewers must read, and whether their task is basic or analytical.
  3. Use the image size standard's calculator to find the minimum image height.
  4. Convert the proposed screen's size into image height and compare.
  5. Choose the lens by throw ratio from where the projector can go.
  6. Calculate screen luminance from lumens, gain and area.
  7. Measure ambient light on the screen and calculate the contrast ratio in the room.
  8. Compare with the minimum contrast for the viewing requirement.

What goes wrong

SymptomLikely causeWhat to do
The back rows cannot read slides on a screen that looks big.The screen was sized to the wall, not to the farthest viewer and the smallest text.Size the image from the farthest viewer distance and element height.
A projector arrives and cannot fill the screen from where it must sit.The throw ratio was not checked against the throw distance.Calculate the throw ratio needed and choose a lens whose range includes it.
A bright projector looks washed out in the room.Ambient light reduces contrast in the room far below the rated contrast.Control light on the screen, increase luminance, or use an ambient-light-rejecting screen.
A 1920 × 1080 graphic has bars or is cropped on an LED wall.The wall's pixel dimensions and aspect ratio differ from the content's.Give the content team the wall's exact pixel resolution before content is made.
The LED wall trips its circuits on bright content.Power planned on typical rather than maximum draw per panel.Multiply panel count by maximum draw for the power plan.

Practice it

Answer before checking.

Practice it
01
What are the width and height of an 85 inch 16:9 display?
Answer
About 74.1 by 41.7 inches.
02
A lens has a throw ratio range of 1.7 to 2.2:1. Can it fill a 4.5 metre wide screen from 9 metres?
Answer
Yes. The throw ratio needed is 9 ÷ 4.5 = 2.0, inside the range.
03
A 7,500 lumen projector fills a screen 3.2 by 1.8 metres at gain 1. What is the luminance in nits?
Answer
7,500 ÷ (3.14 × 5.76) = about 414 nits.
04
Screen white is 300 nits, projector black 3 nits, and ambient adds 7 nits to both. What is the contrast ratio, and is it enough for basic decision making?
Answer
307 ÷ 10 = 30.7:1, which is below the 50:1 minimum for basic decision making.
05
An LED wall of 500 mm panels at 3.9 mm pitch is 16 panels by 9. What is its resolution, and how many panels are there?
Answer
500 ÷ 3.9 = 128 pixels per panel, so 2,048 × 1,152; 144 panels.
06
The same wall's panels draw 150 watts at maximum. What is the total at 230 volts, in amps?
Answer
144 × 150 = 21,600 watts, 21,600 ÷ 230 = about 94 amps.
Field checklist
  • Farthest viewer distance measured
  • Image height from the image size standard
  • Throw ratio and lens checked
  • Screen luminance calculated
  • Contrast ratio calculated with room light
  • LED resolution given to the content team
  • LED weight and maximum power calculated
Chapter 11

Geometry & Applying Math

Distances, coverage, sizing — and using math well.

AV geometry

AV uses practical geometry — distances, angles, coverage, and sizing. Examples: throw distance and image size for projection (how far the projector is and how big the image), screen sizing for a room (how big a display needs to be for the viewing distance), coverage (where speakers' sound or lights' beams reach), and angles and positions. This practical geometry helps you place and size AV correctly for the space. You don't need advanced math, but practical geometry (distances, sizes, coverage) is everyday AV math. Practical geometry sizes and places AV correctly in a space.

This geometry (sizing screens, calculating throw, planning coverage) is everyday practical math for getting AV right in a room — the display big enough, the projector positioned right, the coverage adequate. Practical geometry is everyday AV math for sizing and placement.

Applying and checking calculations

Beyond the formulas, using AV math well means applying it correctly and checking it — knowing what to calculate, getting the right numbers, applying the right formula correctly, and checking the result (does it make sense? is it safe? did I make an error?), especially for safety-critical calculations (power, weight). Good practice is to calculate carefully and double-check, because errors can be costly or dangerous. Applying and checking calculations correctly is essential to using AV math. Calculate carefully and always check — especially for safety-critical math.

This careful, checked approach (right calculation, sensible result, double-checked) is what makes AV math reliable and safe in practice — the math is only useful if done correctly. Combining why math matters, power, weight, signal, geometry, and applying it carefully is AV math. AV professionals calculate correctly and check their work. This is AV math in action. Careful, checked calculation is how AV math is used well. (For safety-critical calculations, follow qualified guidance and codes.)

Light levels — candela, lux and foot-candles

Three units describe light, and the arithmetic between them is the same inverse square law that describes sound.

Luminous intensity, in candela, is how bright a source is in a particular direction. A lighting fixture's photometric data gives its intensity at the centre of its beam, often tens of thousands of candela.

Illuminance is how much light arrives on a surface, measured in lux in metric units, which is lumens per square metre, or foot-candles in imperial units, which is lumens per square foot. It is what a light meter reads at a presenter's face, and what a camera operator cares about. One foot-candle is about 10.76 lux.

For a source aimed straight at a surface: illuminance in lux = candela ÷ distance in metres squared. In foot-candles, divide by the distance in feet squared instead.

A fixture with a centre intensity of 20,000 candela, 10 metres from a presenter, gives 20,000 ÷ 10² = 200 lux, about 18.6 foot-candles. Moved to 20 metres, it gives 20,000 ÷ 400 = 50 lux: double the distance, a quarter of the light. That is the inverse square law for light, and it is why a follow spot at the back of an arena needs to be vastly more powerful than a fixture on a truss above the stage.

Light arriving at an angle spreads across more surface and lights it less, by the cosine of the angle from straight on. Photometric tools and lighting designers account for it; for a quick estimate, the straight-on figure is an upper limit.

Light falls with the square of distance A 20,000 candela fixture gives 200 lux at 10 metres and 50 lux at 20 metres: twice as far, a quarter of the light. TWICE AS FAR — A QUARTER OF THE LIGHT 200 lux10 m50 lux20 mlux = candela ÷ metres² · 20,000 ÷ 10² = 200 · 20,000 ÷ 20² = 50Straight on. Light arriving at an angle spreads further and lights less. One foot-candle is about 10.76 lux.
FIG 11.1 20,000 candela gives 200 lux at 10 m and 50 lux at 20 m.
FIG 11.2 A light meter held at head height on a lit stage, reading the illuminance the performer is standing in.

Beam angle, field angle and beam diameter

A fixture's beam angle is the cone within which its intensity is at least half of the centre value. Its field angle is the wider cone within which it is at least a tenth. Inside the beam angle the light is reasonably even; between the beam and field angles it falls away to the soft edge.

The diameter of the beam at a distance comes from the tangent: diameter = 2 × distance × tan(angle ÷ 2).

A fixture with a 20 degree beam angle and a 30 degree field angle, 10 metres from the stage, makes a beam 2 × 10 × tan(10°) = 3.53 metres across, and a field 2 × 10 × tan(15°) = 5.36 metres across. Two such fixtures need to be placed close enough that their beams overlap if the stage is to be evenly lit, rather than showing dark gaps between pools of light.

A zoom fixture has a range of angles, and the same arithmetic tells a lighting technician which zoom setting covers a given area from a given hanging position.

Beam angle and field angle A fixture's beam angle is where intensity is at least half the centre value and its field angle where it is at least a tenth; at 10 metres a 20 degree beam is 3.53 metres across and a 30 degree field 5.36 metres. BEAM AT HALF, FIELD AT A TENTH fixture10 mbeam 3.53 mfield 5.36 m20° beam30° fielddiameter = 2 × distance × tan(angle ÷ 2)Between the beam and field angles the light falls away to the soft edge. Overlap beams to avoid dark gaps.
FIG 11.3 At 10 m a 20° beam is 3.53 m across and a 30° field 5.36 m.

Coverage width and projector tilt

The same tangent calculation works for anything with a coverage angle.

A loudspeaker's horizontal coverage angle, commonly the angle within which its level is no more than 6 dB below the on-axis level, covers a width of 2 × distance × tan(angle ÷ 2). A 90 degree loudspeaker covers 2 × 20 × tan(45°) = 40 metres of width at 20 metres. A 60 degree loudspeaker covers 2 × 20 × tan(30°) = 23.1 metres. Rows wider than that at that distance are outside the loudspeaker's coverage and hear a duller, quieter sound.

A camera lens's horizontal field of view does the same: a 40 degree field of view shows 2 × 10 × tan(20°) = 7.3 metres of stage width at 10 metres.

Angles also come back out of distances. A projector 1.5 metres above the centre of a screen and 8 metres back must tilt down by tan⁻¹(1.5 ÷ 8) = 10.6 degrees. A loudspeaker hung 5 metres above ear height, aimed at a listener 25 metres away, tilts down by tan⁻¹(5 ÷ 25) = 11.3 degrees.

Angles back out of distances A projector 1.5 metres above the screen centre and 8 metres back tilts down tan⁻¹(1.5 ÷ 8) = 10.6 degrees; a loudspeaker 5 metres above ear height aimed 25 metres away tilts 11.3 degrees; a 90 degree loudspeaker covers 40 metres of width at 20 metres, a 60 degree one 23.1. TILT = tan⁻¹(HEIGHT ÷ DISTANCE) projector1.5 m8 m10.6°loudspeaker5 m25 m11.3°to screen centreto listener's ears90°60°at 20 m90° → 40 m wide60° → 23.1 m wideCoverage width = 2 × distance × tan(angle ÷ 2), for loudspeakers, lenses and fixtures alike.
FIG 11.4 Projector tilt 10.6°, loudspeaker tilt 11.3°, and 90° and 60° coverage widths at 20 m.

Light and angle formulas

To findFormulaExample
Illuminance in luxcandela ÷ metres²20,000 ÷ 10² = 200 lux
Illuminance in foot-candlescandela ÷ feet²20,000 ÷ 32.8² = 18.6 fc
Lux to foot-candleslux ÷ 10.76200 lux = 18.6 fc
Beam or coverage width2 × distance × tan(angle ÷ 2)2 × 10 × tan 10° = 3.53 m
Tilt angletan⁻¹(height ÷ distance)tan⁻¹(1.5 ÷ 8) = 10.6°

Beam and field

  • Beam angle — where intensity falls to half the centre value.
  • Field angle — where it falls to a tenth.
  • Double the distance, a quarter of the light.

On the job

A corporate video shoot in a hotel conference room. The camera operator says the presenter needs at least 500 lux on her face for the look they want, and the only fixtures are two LED profile spots on a truss 8 metres away, each with a centre intensity of 15,000 candela and a 19 degree beam angle.

One fixture at 8 metres gives 15,000 ÷ 64 = 234 lux. Two, both aimed at her face from similar angles, give about 469 lux — just under, before allowing for any angle.

And the beam at 8 metres is 2 × 8 × tan(9.5°) = 2.68 metres across, so if she walks more than about 1.3 metres either side of her mark she leaves the brightest part of the light.

You propose two changes: lower the truss to bring the fixtures to 6 metres, which gives each 15,000 ÷ 36 = 417 lux and the pair comfortably over 500, and add a third fixture from the other side for coverage when she moves. The gaffer agrees, and the camera operator's meter confirms it at the rehearsal.

How to do it

  1. Find the fixture's centre intensity in candela and its beam and field angles.
  2. Measure the distance from the fixture to the subject.
  3. Calculate illuminance as candela divided by distance squared.
  4. Add the contributions of each fixture on the subject.
  5. Calculate the beam diameter at the subject's distance.
  6. Compare level and coverage with what is needed, and adjust distance or add fixtures.
  7. Confirm with a light meter at the subject's position.

What goes wrong

SymptomLikely causeWhat to do
A presenter is well lit on the mark and dark when they move.The beam diameter at that distance is narrower than the area they use.Calculate beam width at the subject's distance and add or reposition fixtures.
A fixture moved twice as far away gives half the expected light instead of a quarter.Distance scaled linearly instead of squared.Light falls with the square of distance.
The outer seats of a wide room hear dull, quiet sound.The loudspeaker's coverage width at that distance is narrower than the seating.Calculate coverage width and choose wider coverage or add loudspeakers.

Practice it

Answer before checking.

Practice it
01
A 40,000 candela fixture is 12 metres from the stage. What is the illuminance in lux, and in foot-candles?
Answer
40,000 ÷ 144 = about 278 lux, about 25.8 foot-candles.
02
What is the beam diameter of a 25 degree beam at 15 metres?
Answer
2 × 15 × tan(12.5°) = about 6.65 metres.
03
A loudspeaker with 80 degree horizontal coverage is 18 metres from the audience. How wide is its coverage there?
Answer
2 × 18 × tan(40°) = about 30.2 metres.
04
A projector is 2.2 metres above screen centre and 11 metres back. What is its tilt?
Answer
tan⁻¹(0.2) = about 11.3 degrees.
Field checklist
  • Candela, distance squared, lux
  • Beam width at the subject's distance
  • Half the angle for the tangent
  • Coverage width checked against the seating
  • Tilt from height and distance
  • Meter reading to confirm
Chapter 12

Data, Bit Rates and File Sizes

Recording, streaming and networked AV all run on data, and the arithmetic of data is where a single capital letter can mean a factor of eight. A drive fills up on the second day of a three-day conference. A stream stutters because the venue's upload was exactly the stream's bit rate. Twelve video feeds are sent down a network link that can carry nine.

This chapter is bits and bytes, bit rates, file sizes from bit rate and time, why uncompressed video needs the connections it does, and how to budget bandwidth for a stream or a network.

Bits, bytes and bit rates

A bit is a single binary digit, a 0 or a 1. A byte is eight bits. Data rates, how fast data moves, are nearly always given in bits per second: megabits per second, Mbps, and gigabits per second, Gbps. Storage, how much data is kept, is nearly always given in bytes: megabytes, MB, gigabytes, GB, and terabytes, TB.

The abbreviations differ by case: a lower-case b is bits and an upper-case B is bytes. So 100 Mbps is 100 megabits per second, which is 12.5 megabytes per second.

Two more wrinkles are worth knowing. In data, kilo, mega and giga usually mean powers of a thousand, but some operating systems count storage in powers of 1,024, which is why a drive sold as 1 terabyte shows as about 931 gigabytes on a computer. Nothing is missing; the units differ. And a network link's rated speed is the maximum under ideal conditions; real throughput is lower, and a link shared with other traffic has less still.

File size from bit rate and time

Camera
Camera

A recording's size is its bit rate multiplied by its duration, divided by eight to turn bits into bytes.

File size in megabytes = bit rate in megabits per second × seconds ÷ 8.

A stream recorded at 6 megabits per second for one hour is 6 × 3,600 ÷ 8 = 2,700 megabytes, about 2.7 gigabytes. A camera recording at 220 megabits per second — a common bit rate for a high-quality HD editing codec at 30 frames per second — for three hours is 220 × 10,800 ÷ 8 = 297,000 megabytes, 297 gigabytes.

For a whole event, multiply by every device recording. Four cameras recording 297 gigabytes each for each day of a three-day conference need about 3.6 terabytes, before the program recording, the backups and a margin for sessions that run long. That is why media is planned from the bit rate, not bought by guessing.

The useful rule of thumb from this: one megabit per second for an hour is 450 megabytes. Any bit rate multiplied by 450 gives megabytes per hour.

File size from bit rate and time Megabytes equal megabits per second times seconds divided by eight; one megabit per second for an hour is 450 megabytes, so a 220 megabit recording fills 99 gigabytes an hour. Mbps × SECONDS ÷ 8 = MB — OR Mbps × 450 PER HOUR 220 Mbpsbit rate×10,800 s3 hours÷ 8297,000 MB≈ 297 GBb is bits, B is bytes: 100 Mbps = 12.5 MB/s4 cameras × 297 GB × 3 days ≈ 3.6 TB — before backups and overrunsA drive sold as 1 TB shows about 931 GB: the computer counts in 1,024sTake codec bit rates from the device's own specificationPlan media from bit rate × time × every device, with at least 20 percent margin.
FIG 12.1 220 Mbps × 10,800 s ÷ 8 = 297,000 MB for three hours.

Uncompressed video, and why SDI speeds are what they are

Uncompressed video carries every pixel of every frame, and its bit rate can be worked out from the picture: pixels per frame × bits per pixel × frames per second.

A 1920 by 1080 frame has 2,073,600 pixels. Professional video usually stores colour as 4:2:2 at 10 bits, which averages 20 bits per pixel. At 60 frames per second that is 2,073,600 × 20 × 60 = 2,488,320,000 bits per second, about 2.5 gigabits per second, for the picture alone.

That is why 1080p60 needs 3G-SDI, a link of about 2.97 gigabits per second: the rest carries the blanking between lines and frames, audio and data. At 30 or 25 frames per second, or interlaced, the picture needs about half, which fits the older HD-SDI rate of 1.485 gigabits per second. A UHD frame has four times the pixels, so 2160p60 needs about 10 gigabits per second for the picture, which is why 12G-SDI exists.

The same arithmetic explains compression. A 6 megabit per second stream of 1080p60 is about 400 times smaller than the uncompressed picture. The encoder throws away information viewers are unlikely to notice, and the more aggressively it compresses, the more it can go wrong on fast motion, fine detail or confetti.

Why 1080p60 needs 3G-SDI 1920 by 1080 pixels, 20 bits per pixel for 10-bit 4:2:2, at 60 frames per second is about 2.49 gigabits per second of picture, which fits 3G-SDI at 2.97; UHD at 60 needs about 10 gigabits and 12G-SDI. PIXELS × BITS × FRAMES = THE LINK YOU NEED 2,073,600pixels per frame× 20bits per pixel× 60frames per second≈ 2.49 Gbpspicture onlyHD-SDI1.485 Gbps link1080i · 1080p30 ≈ 1.24 Gbps3G-SDI2.97 Gbps link1080p60 ≈ 2.49 Gbps12G-SDI11.88 Gbps link2160p60 ≈ 9.95 GbpsA 6 Mbps stream of the same picture is about 400 times smaller: that is what compression throws away.
FIG 12.2 1080p60 at 10-bit 4:2:2 is about 2.49 Gbps of picture, inside 3G-SDI; 2160p60 needs 12G-SDI.

Budgeting bandwidth

Bandwidth is capacity, and a network or an internet connection used at its full capacity performs badly. Every budget includes headroom.

For a live stream, the upload capacity of the connection should be comfortably more than the stream's bit rate. A common working rule is at least double: a 6 megabit per second stream wants 12 megabits per second of dedicated, reliable upload, more if a backup stream runs at the same time. The upload is tested at the venue, on the actual connection, at the time of day of the event, because a hotel's connection at 9 am with five hundred guests online is not the connection a salesperson tested on a quiet Sunday.

On a production network, add up the streams. Full-bandwidth NDI at 1080p60 uses around 125 megabits per second per stream, so eight camera feeds are around 1 gigabit per second — the whole capacity of a 1 gigabit link, which is therefore too small. Networked audio uses far less: dozens of channels fit in a few tens of megabits. Video over IP at higher quality uses much more. The network design matches the switches and links to the total, with room to spare.

Budget bandwidth with headroom Eight full-bandwidth NDI 1080p60 streams at around 125 megabits per second each total about 1 gigabit per second, the whole of a 1 gigabit link, which is therefore too small; a 6 megabit stream wants at least 12 megabits of upload. A FULL LINK IS A LINK THAT IS TOO SMALL 1251251251251251251251251 Gb/s link8 cameras × ≈125 Mb/s NDI = ≈1 Gb/sno room left for control, audio, or a busy momentLIVE STREAM UPLOAD6 Mb/s stream≥ 12 Mb/s uploadtested at the venue, at event timeBY COMPARISONnetworked audio:dozens of channels in a few tens of Mb/shigher-quality video over IP:much more than NDIMatch switches and links to the total, with room to spare. Add a backup stream to the upload budget.
FIG 12.3 Eight 125 Mb/s NDI streams fill a 1 Gb/s link; a 6 Mb/s stream wants 12 Mb/s of upload.

Data formulas

To findFormulaExample
Bytes from bitsbits ÷ 8100 Mbps = 12.5 MB/s
File size, MBMbps × seconds ÷ 86 × 3,600 ÷ 8 = 2,700 MB
MB per hourMbps × 450220 Mbps = 99,000 MB/h
Uncompressed picture ratepixels × bits per pixel × fps1080p60 10-bit 4:2:2 ≈ 2.49 Gbps
Upload needed for a streamStream bit rate × 2 or more6 Mbps stream = 12 Mbps upload

Links and what they carry

LinkRateTypical use
HD-SDI1.485 Gbps1080i, 1080p30
3G-SDI2.97 Gbps1080p60
12G-SDI11.88 Gbps2160p60
1 Gb Ethernet1 GbpsNetworked audio, control, a few compressed video streams
10 Gb Ethernet10 GbpsMany compressed video streams, some video over IP
Where this varies
  • Codec bit rates vary by manufacturer and setting; take the figure from the device's own specification.

On the job

A three-day medical conference is recording every session in four breakout rooms plus the main hall, one program recording per room, at 50 megabits per second. Each room runs 9 hours a day. The client has sent five 2 terabyte drives, one per room, and wants to know whether they are enough.

Each room records 50 × 450 = 22,500 megabytes per hour. Over 9 hours that is 202,500 megabytes a day, about 202.5 gigabytes, and over three days about 608 gigabytes per room. A 2 terabyte drive, about 1.8 terabytes as the computer counts it, holds that three times over.

The main hall is different: the client also wants every camera isolated, four cameras at 50 megabits per second plus the program. Five recordings at 608 gigabytes each over three days is 3 terabytes, which does not fit on one 2 terabyte drive.

You tell the client on the first morning rather than the third afternoon, and ask for two more drives for the main hall. They arrive at lunch. The backup copies, which nobody had budgeted, go on a further drive the production company supplies.

How to do it

  1. List every recording device and its bit rate in megabits per second.
  2. Multiply each bit rate by 450 to get megabytes per hour.
  3. Multiply by the hours recorded per day and by the number of days.
  4. Add up all devices recording to the same media.
  5. Add backups and a margin of at least 20 per cent for overruns.
  6. Convert to the drive's size as the computer reports it, allowing for the 1,000 against 1,024 difference.
  7. Compare with the media available, and ask for more before the event, not during it.

What goes wrong

SymptomLikely causeWhat to do
A drive fills up partway through the event.Media bought without calculating bit rate × time × devices.Calculate total storage from bit rates before the event, with margin.
A 100 megabit connection is expected to copy 100 megabytes a second.Bits confused with bytes.Divide bits by eight; 100 Mbps is 12.5 MB/s.
A stream buffers although the venue's upload matches the stream's bit rate.No headroom on the connection.Provide at least double the stream bit rate in dedicated upload, tested at event time.
Camera feeds on a network drop frames when the eighth is added.The total bit rate of all streams exceeds the link.Add up stream bit rates and use links with headroom.

Practice it

Answer before checking.

Practice it
01
How many megabytes per second is 400 megabits per second?
Answer
50 megabytes per second.
02
How big is a 90 minute recording at 12 megabits per second?
Answer
12 × 5,400 ÷ 8 = 8,100 megabytes, about 8.1 gigabytes.
03
A recorder at 145 megabits per second runs 6 hours a day for 2 days. How much storage does it need, before margin?
Answer
145 × 450 × 12 = 783,000 megabytes, about 783 gigabytes.
04
What is the uncompressed picture bit rate of 1080p30 at 10-bit 4:2:2?
Answer
About 1.24 gigabits per second.
05
A client wants to stream at 8 megabits per second with a backup stream at the same rate. What upload should the venue provide?
Answer
At least 32 megabits per second of dedicated upload — double the 16 megabits the two streams use.
Field checklist
  • Bits and bytes kept apart
  • Storage calculated from bit rate × time × devices
  • Backups and overrun margin included
  • Upload at least double the stream rate, tested at event time
  • Network links sized to the total of every stream
Chapter 13

AV Math as a Foundation

The practical math behind professional AV.

AV math mastered

Pulling it together, AV math is the practical, everyday calculation behind AV work — power and electrical, weight and loads, signal levels and decibels, and geometry — applied carefully and checked, underpinning safe, correct, professional work. Understanding and using AV math is a foundational skill that supports many AV competencies (and the CTS certification, which includes this math). It's not about being a mathematician — it's about confidently doing the practical calculations the job requires. AV math mastered is confidently doing the everyday calculations behind safe, correct AV work. AV math is the practical numeric foundation of the work.

This foundational math underpins much of AV (rigging, power, audio, video, design) and is part of being a competent, professional AV practitioner. Understanding AV math — power, weight, signal, geometry, applied carefully — is a valuable, foundational capability. AV math is a practical foundation that supports safe, correct, professional AV work and certification.

Building your AV math

Developing your AV math means practising the practical calculations (power/loads, weights, levels, geometry) until they're comfortable, applying them on real jobs (where the math becomes second nature), and deepening it as needed for your role and for certification (the CTS exam includes AV math). It connects to rigging, power, audio, video, and design. The more you use AV math, the more confident and capable you become — and the safer and more professional your work. Deliberately practising AV math is the path. Practise the practical calculations until they're second nature.

From here, growing means using AV math confidently across your work, deepening it for your specialty and for certification, and always calculating carefully (especially for safety). It's a foundational skill that makes you more capable and professional. The practical math this book covers — power, weight, signal, geometry, applied carefully — is the foundation; mastery comes from using it regularly. Keep practising and applying AV math, and you build a confident, professional numeric foundation for your AV work. (For safety-critical calculations, always follow codes and qualified guidance.)

Practical sign-off

AV math is learned by doing calculations. The learner does practical power, weight, signal, and geometry calculations correctly and checks them. A mentor signs off when the learner can do everyday AV math confidently and safely.

  • Did basic power and electrical (load) calculations
  • Did weight and load math for rigging/staging
  • Understood signal levels/decibels and did AV geometry
  • Applied and checked AV calculations correctly and safely

A method for any calculation

Every calculation in this book, from a load to a delay to a drive size, can be done with the same five steps, and the steps matter more than any formula.

First, say what you are finding, in words and with its unit: "the current on circuit 3, in amps". Second, write what you know, each number with its unit, converted into one system. Third, estimate the answer with easy numbers. Fourth, calculate in written steps, choosing the formula from the units — if you have watts and volts and want amps, the only arrangement that produces amps is watts divided by volts. Fifth, check the result against the estimate and against common sense, and round it in the safe direction.

Written down, the working is also a record. When somebody questions a number, or when the gear changes and it must be recalculated, the working shows exactly what was assumed. A number without its working can only be trusted or distrusted; a number with its working can be checked.

Five steps for any calculation Say what you are finding with its unit, write what you know in one system of units, estimate, calculate in written steps letting the units choose the formula, then check and round safely. THE METHOD MATTERS MORE THAN ANY FORMULA 1FINDINGamps on circuit 32KNOWN2,100 W · 120 V3ESTIMATE≈ 21 A4CALCULATE2,100 ÷ 120 = 17.5 A5CHECK17.5 × 120 = 2,100 ✓Safety numbers: check by a second route and by a second person.Written working is a record: anyone can see what was assumed when the gear changes.
FIG 13.1 Finding, known, estimate, calculate, check — worked for the amps on one circuit.

Checking by a second route

The strongest check on an important number is to reach it a second way.

Work it backwards. If 2,100 watts at 120 volts is 17.5 amps, then 17.5 × 120 should be 2,100. If a delay of 131 milliseconds covers 45 metres, then 0.131 × 343 should be about 45.

Work it in different units. A load calculated in kilograms, converted to pounds, should match the same load calculated in pounds from the start.

Check a part against the whole. Support shares must add to the total load. Phase currents must add to the total draw. The pixels across an LED wall must equal the panels times the pixels per panel.

And for safety numbers, have a second person do the calculation independently, from the same information, without seeing your answer. Two people making the same mistake independently is far less likely than one person making it once.

Show maths on one page

The formulas a technician reaches for most often fit on one page, and it is worth copying them into the notebook in your own hand.

Power: amps = watts ÷ volts. Continuous circuit capacity: volts × amps × 0.8. Parallel identical loudspeakers: impedance ÷ number. Heat: watts × 3.412 = BTU per hour.

Weight: supports share a point load by the distance to the other support. Bridle leg tension: share × leg length ÷ vertical drop. Working load limit: breaking strength ÷ design factor.

Decibels: 10 log for power, 20 log for voltage and pressure. −6 dB per doubling of distance. Two equal unrelated sources: +3 dB.

Time: 2.9 milliseconds per metre of sound. Wavelength: 343 ÷ frequency. One frame: 1,000 ÷ frame rate milliseconds.

Screens: 16:9 width = diagonal × 0.872. Throw distance = throw ratio × width. Nits = lumens × gain ÷ (π × square metres). LED pixels = panel width ÷ pitch.

Light: lux = candela ÷ distance². Beam width = 2 × distance × tan(half the angle).

Data: megabytes = megabits per second × seconds ÷ 8, or megabits per second × 450 per hour.

The method, and second-route checks

The method for any calculation, and the checks that catch a wrong answer.

Every calculation

  • Say what you are finding, with its unit.
  • Write what you know, with units, in one system.
  • Estimate with easy numbers.
  • Calculate in written steps, letting the units choose the formula.
  • Check against the estimate and common sense, and round safely.

Second-route checks

  • Work it backwards.
  • Work it in different units.
  • Check that the parts add to the whole.
  • Have a second person calculate safety numbers independently.

On the job

A production manager is writing the technical rider response for a touring show that has never played this venue. The venue's rigging data says each point is rated to 1,000 pounds. The show's rigging plot, from a European production company, lists its heaviest point at 420 kilograms, and the lighting designer has already written "fits" in the margin.

You set it out. Finding: the heaviest point load, in pounds, against a 1,000 pound rating. Known: 420 kilograms. Estimate: a kilogram is about two pounds, so about 840 pounds, which fits. Calculate: 420 × 2.205 = 926 pounds. Check backwards: 926 × 0.4536 = 420. It fits — with a margin of only 74 pounds.

Then the part that is not arithmetic. The plot's 420 kilograms is the load on the hoist hook. The venue's 1,000 pound rating is for the point, and the hoist itself, its chain and the rigging hardware hang from that point too. You ask the production's rigger for the hoist and hardware weights. They add another 65 kilograms, 143 pounds, taking the point to 1,069 pounds, over the rating.

The "fits" comes out of the margin. The production's head rigger and the venue's rigger agree a bridle to share that load across two points, and the numbers go into the advance with the working shown.

How to do it

  1. Confirm exactly what the number describes and what is included in it.
  2. Set out the calculation with the five steps.
  3. Check it by a second route.
  4. Have a second person calculate it independently.
  5. Round in the safe direction.
  6. Give it, with the working, to the qualified person responsible.

What goes wrong

SymptomLikely causeWhat to do
A calculation is correct and the conclusion is still wrong.The number described something different from the limit it was compared with — a hook load against a point rating.Confirm what every number includes before comparing it.
A number is questioned and nobody can say how it was reached.No working was written down.Write the working with every safety number.
The same error appears in a calculation checked twice.The checker followed the original working instead of calculating independently.Check by a second route, or have the second person start from the information, not the answer.

Practice it

Answer before checking. Set each one out with the five steps.

Practice it
01
Check 3,840 watts at 230 volts = 16.7 amps by working it backwards.
Answer
16.7 × 230 = 3,841 watts, which agrees.
02
A plot gives a point load of 300 kilograms on the hook. What else might hang from the point?
Answer
The hoist, its chain, shackles, slings, and anything else between the hook and the point.
03
A support share calculation gives 62 kilograms and 41 kilograms for a 110 kilogram load. What does the part-to-whole check tell you?
Answer
The shares add to 103, not 110, so a load or a share has been missed or miscalculated.
04
Why does a second person check a safety calculation without seeing the first answer?
Answer
So that they cannot follow the same mistake; independent errors are unlikely to match.
Field checklist
  • Finding stated, with its unit
  • Knowns listed, with units, in one system
  • Estimate made
  • Written working kept
  • Checked by a second route
  • Safety numbers checked by a second person
  • What the number includes confirmed
Chapter 14

Glossary

Amp (A)Unit of electrical current
Aspect ratioWidth to height of an image, such as 16:9
Beam angleThe angle within which a fixture's intensity is at least half its centre value
Bit / byteA single binary digit; a byte is eight bits
Bit rateData per second, usually in megabits per second
BTU per hourA unit of heat flow; one watt is about 3.412 BTU per hour
CandelaUnit of luminous intensity in a direction
Contrast ratioWhite luminance divided by black luminance, including room light
CoverageWhere sound/light reaches
dBu / dBVVoltage levels relative to 0.775 volts and to 1 volt
Decibel (dB)The unit for audio levels and gain (logarithmic)
Design factorBreaking strength divided by working load limit
Element heightThe height of the smallest element viewers must read, as a share of image height
Exchange rateHow many decibels louder halves the safe exposure time
Field angleThe angle within which a fixture's intensity is at least a tenth of its centre value
Foot-candleLumens per square foot; about 10.76 lux
Foot-lambertA unit of screen luminance; about 3.43 nits
IlluminanceLight arriving on a surface, in lux or foot-candles
Inverse square lawIntensity falls with the square of distance from a point source
Load (electrical)The current/power drawn by equipment
Load (weight)The weight being supported/hung
LogarithmThe power of ten that gives a number
LuxLumens per square metre
NitCandela per square metre; a unit of luminance
Pixel pitchThe distance between the centres of neighbouring LED pixels, in millimetres
Power (W)Watts; power = volts × amps
PythagorasIn a right-angled triangle, the longest side squared equals the sum of the other two squared
SensitivityA loudspeaker's SPL with 1 watt at 1 metre
TangentIn a right-angled triangle, the opposite side divided by the adjacent side
ThrowProjector-to-screen distance (sets image size)
Throw ratioThrow distance divided by image width
Uniformly distributed loadA load spread evenly along a span
Volt (V)Unit of electrical voltage
WavelengthThe distance from one peak of a wave to the next
Working load limitThe most a piece of hardware is rated to carry in normal use
Visual glossary

What the gear actually looks like

Every device named in this book, in one place. Recognition is the whole point of Chapter 4 — use this page to attach a picture to each name before you meet it on a dock at six in the morning.

Audio
Dynamic microphone
Dynamic microphone
Condenser microphone
Condenser microphone
Wireless handheld
Wireless handheld
Radio rack
Radio rack
Mixing console
Mixing console
Stage box / snake
Stage box / snake
Power amplifier
Power amplifier
Main loudspeaker
Main loudspeaker
Subwoofer
Subwoofer
Stage monitor wedge
Stage monitor wedge
In-ear monitors
In-ear monitors
DI box
DI box
Video
Camera
Camera
Video switcher
Video switcher
Scaler / processor
Scaler / processor
Projector
Projector
LED wall panel
LED wall panel
Confidence monitor
Confidence monitor
Lighting & control
Conventional fixture
Conventional fixture
Moving-head fixture
Moving-head fixture
Lighting console
Lighting console
Dimmer
Dimmer
Show controller
Show controller
Media server
Media server
Networking & infrastructure
Network switch
Network switch
Patch bay
Patch bay
Equipment rack
Equipment rack
Power distribution
Power distribution
Cable tester
Cable tester
A properly coiled cable
A properly coiled cable
Connectors, close up
XLR
XLR
TRS / TS ¼-inch
TRS / TS ¼-inch
SDI on BNC
SDI on BNC
HDMI
HDMI
Cat5e / Cat6 (RJ45)
Cat5e / Cat6 (RJ45)
Fiber optic
Fiber optic
DMX (5-pin XLR)
DMX (5-pin XLR)
AC power — not signal
AC power — not signal
Reboot AV
Find the source.
Find the destination.
Work along the path between them.
Every device on every show exists to serve that movement. Everything after AV Math Fundamentals goes deeper in one direction.
rebootav.tech