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Reboot AV

Broadcast Production 101

Chapter 01

Introduction

A broadcast is a room full of people making one picture. Eight or ten specialists, each holding one job, sitting close enough to hear each other, turning twenty live sources into a single feed that somebody watches on a sofa four hundred miles away. Nobody in that room can do the job alone and nobody in it is watching the whole show except one person.

This book is about the room. Not the camera, not the desk, not the microphone -- those have their own books. This is about the chain those things sit on, the seats around you, the running order everybody works from, and the stream of calls that binds it together while it is happening and cannot be stopped.

What this book covers

What broadcast is, and the ways it is not a live event. The signal path from camera to transmission, and where master control sits on it. The control room, and why the whole team is put in one room. Every seat -- director, technical director, audio, graphics, replay, producer, engineering -- and what each one needs from you. Comms, partylines and IFB, and the accident you can cause by talking on the wrong one. The rundown. Calling the show, and the ready-then-take rhythm that keeps a fast show out of chaos. Counting, back-timing and a hard out. Graphics and replay. Broadcast audio, mix-minus and loudness. Studio against outside broadcast against REMI. Reference, genlock and the clock in an IP plant. Redundancy, the clean feed, and what happens when something fails while the audience is watching.

Who it is for

Somebody who can already do one AV job -- camera, audio, a switcher, cabling -- and is about to work in broadcast for the first time. You do not need to have been in a gallery. You do need to be willing to sit still, listen to a headset and do exactly one thing well while several other people do theirs.

Where this book sits

Video Switching Fundamentals teaches the desk the technical director drives. Camera Basics teaches the lens. Audio Basics teaches the mix. This book teaches the room those all meet in: what the chain is, who sits where, and how a live show is actually run. It is a map. It is meant to make every one of those specialisms legible, and then hand you to them.

Chapter 02

How to Use This Book

This book is a map of a room. It is worth knowing how it is laid out before you walk into one, because the chapters are ordered the way a show is: what the thing is, what the chain is, who sits where, how they talk, what they work from, and what happens when it breaks.

The shape of every chapter

Each chapter opens with what it is for, then works through the thing itself, then turns to what goes wrong and how to find it. The what-goes-wrong sections are not filler. Broadcast is a trade where the faults are a short, well-known list, and knowing the list is most of what separates somebody useful from somebody standing still.

Every chapter ends with something to do and something to check. Do them. A broadcast control room is one of the few places in AV where you cannot learn by watching, because the whole point is that everyone is busy at once.

Keep a notebook

Start one today. Broadcast runs on details that nobody will repeat for you -- which partyline the replay operator is on at this facility, what the house calls the clean feed, which camera is the safety shot on this show, the number the producer counts down from. Write them by hand as you meet them.

Two pages earn permanent space. One is a list of the facilities and trucks you have worked in and what is odd about each, because you will go back. The other is the running list of things that went wrong and what fixed them, which is how a fault you have seen once stops costing you an hour the second time.

A note on the words

Broadcast vocabulary is regional and inconsistent. A control room is a gallery in Britain. A rundown is a running order. A vision mixer is both a person and a machine depending on which side of the Atlantic you are standing on, and in America the machine is a switcher and the person is a technical director. IFB, talkback and interruptible foldback are the same idea. This book uses the words most widely understood and names the alternatives where they matter, because the first day is hard enough without a vocabulary problem.

A note on safety

The hazard in this discipline is not weight or electricity, though both exist around a truck. It is that the show is live and being watched, and the pressure of that makes people move fast near things they should not move fast near -- cable runs at a stadium, a truck ramp in the rain, a studio floor with a camera on a pedestal coming the other way. The rule that keeps you safe is the same one that makes you good in the room: know where you are supposed to be, and be there.

The other hazard is your voice. A live microphone and an open partyline have ended careers. Assume both are open.

Chapter 03

What Broadcast Production Is

Broadcast is the live production you already know, with the audience moved out of the room and the margin for error removed with them.

Broadcast turns many live sources into one polished feed for an audience that is not in the room.

Broadcast vs live events

Broadcast production creates a single finished video-and-audio feed for an audience watching remotely -- on television, online, or on a stream -- rather than (or as well as) a crowd in the room. Where a live event serves people present, broadcast serves the viewer at home, which changes everything: the show is built for the camera, every shot and graphic matters, and the output must be continuous, clean, and reliable because millions may be watching with no second chance.

Almost everything in broadcast is the live production skills you have learned, raised to a higher standard and tightly coordinated. Cameras, switching, audio, graphics, and coordination all feed one polished result. What makes broadcast distinct is the discipline: a defined chain, defined roles, and a director orchestrating it all in real time.

The broadcast signal path

Camera
Camera

A broadcast is a signal chain like any other, scaled up. Cameras and other sources feed a switcher (the vision mixer), where the director's chosen shots are cut together. Graphics and replay are layered in. The combined programme goes through master control and processing -- where it is finished, levelled, and checked -- and then to transmission or streaming, the path that carries it to the audience. Audio runs in parallel, mixed and embedded with the video.

Understanding this path tells you where every role and piece of gear fits. The camera operator feeds the switcher; the graphics operator feeds the switcher; the switcher's output becomes the programme that goes to air. As always, problems are traced along this chain -- and in broadcast, with an audience watching live, calm tracing under pressure is essential.

The audience is not in the room

A live event serves people who are present. They can look around. If a camera misses a moment, the crowd still saw it, and the show carries on. Broadcast serves somebody who is not there and can only see what you send them. If the shot is wrong, that is the event, as far as they are concerned. There is no looking around.

That single fact drives everything else in this book. The show is built for the camera rather than the room. Every shot matters because it is the only one. The output has to be continuous, because a gap is not a pause -- it is a fault, and it looks like a fault to everybody watching. And the whole thing has to be clean, because polish is the baseline expectation of the medium rather than a bonus.

Raised standard, tighter coordination

Almost nothing in broadcast is a new skill. Cameras, switching, audio, graphics, communication -- you have met all of it. What changes is the standard each is held to and how tightly they are coordinated.

A corporate event will survive a soft shot, a late graphic and an audio level that drifts. A broadcast will not, because there is nothing else for the viewer to look at and nothing else for them to listen to. The same crew doing the same jobs to a higher standard, all driven from one seat, is what broadcast actually is.

What makes it distinct

Three things, and they recur throughout this book. A defined chain, so that every source and every fault has a known place on it. Defined roles, so that when something is called, exactly one person answers. And a director orchestrating both in real time, continuously, for the length of the show.

Live events have all three loosely. Broadcast has them tightly, and the tightness is not bureaucracy. It is the only way a dozen people make one picture without talking over each other.

What this costs, and what it gives back

It costs flexibility. A broadcast is planned, timed and rehearsed in a way most live events are not, and the plan is a document everybody works from rather than a conversation. It costs tolerance for improvisation: the moment to invent something is not while the programme is on air.

What it gives back is that a well-run broadcast is a whole crew performing together in real time, and there are not many jobs like that. Being a dependable member of that crew, in any seat, is a capability that travels -- to sport, to news, to corporate streaming, to anything with a camera and a deadline.

Live event against broadcast

Live eventBroadcast
The audienceIn the room, can look aroundNot there, sees only what you send
A missed momentThe crowd still saw itIt did not happen
A gap in outputA pauseA fault, and it reads as one
The standardGood enough to carry the roomPolished, because there is nothing else
CoordinationLoose, conversationalTight, defined roles, one caller
The planA conversationA rundown everybody works from

What goes wrong

SymptomLikely causeWhat to do
A shot is held too long because nobody called the next oneTreating broadcast like a live event, where the room covers the gapSomebody is always a step ahead of the rundown. Usually the director; on a small show it might be you
The stream stops and nobody notices for two minutesNobody is watching the output as outputOne person, one screen, watching what the audience sees, all the time
The show looks fine in the room and wrong on airBuilt for the people present rather than for the cameraJudge every decision on the programme monitor, not on the stage

Practice it

You do not need a control room for this one. You need a broadcast and an hour.

Practice it
01
Watch twenty minutes of any live broadcast -- sport, news, a streamed conference -- and write down every time the picture changes.
Answer
Twenty minutes of most broadcasts contains somewhere between fifty and several hundred cuts. The number itself is the lesson: somebody made every one of them, in advance of it happening.
02
Mark which changes were planned and which were reactions to something that happened.
Answer
Planned changes follow the rundown -- into a segment, out to a break, to a graphic. Reactions follow the event -- a goal, a reaction shot, a speaker going off script. Most shows are mostly planned, which is why the rundown matters.
03
Count how long the longest single shot lasted, and the shortest.
Answer
Long shots tend to be wide and safe; short ones tend to be reactions. If you never see a shot under two seconds, you are probably watching a well-run show rather than a nervous one.
04
Write down one moment where you could tell somebody in a room made a decision.
Answer
Usually a cut to a reaction, a graphic that appears exactly when a name is said, or a replay that arrives seconds after the moment. Each of those is a person answering a call.
Field checklist
  • I can say in one sentence why broadcast cannot have a gap.
  • I know the show is built for the camera, not for the room.
  • I expect a defined chain, defined roles and one person calling.
  • I know which seat I am sitting in and what it is responsible for.
  • I have a notebook.
Chapter 04

The Signal Path

Every role in this book and every fault you will ever chase sits somewhere on one line that runs from a lens to a viewer. Learn the line and the rest of the room becomes readable.

The line, end to end

Cameras and other sources feed a switcher. The director's chosen shots are cut together there. Graphics and replay are layered on through the switcher's keyers. The combined programme leaves the switcher and goes to master control, where it is finished, levelled and checked, and from there to transmission or to a stream. Audio runs alongside the whole way, mixed separately and embedded with the picture.

That is the entire chain, and it is worth being able to draw it from memory. Every piece of equipment in a broadcast facility is on it somewhere, and so is every person.

Sources are more than cameras

A source is anything the switcher can select. Cameras, certainly, but also the graphics machine, the replay server, a laptop with a presentation on it, a remote contributor arriving over the internet, a recorded package, a clean feed coming back from another facility, and colour bars.

Counting the sources is the fastest way to understand the size of a show. A four-camera corporate stream and a twenty-camera sports coverage are the same shape; there are just more things plugged into the left-hand side.

What master control is for

Most people new to broadcast have never heard of it, and it is the part that makes the output a broadcast rather than a feed. Master control is where the programme is checked and made continuous: levels confirmed, the picture legalised, the audio held inside the permitted range, breaks and station material inserted, and the output monitored against what is supposed to be going out.

On a small stream it might be one person with a meter and a confidence monitor. In a broadcaster it is a room with its own staff. The function is the same either way, and if nobody is doing it, nobody is watching the thing the audience actually receives.

A master control position: confidence monitors showing the programme, loudness meters beside them, and somebody watching the output rather than touching anything.

Tracing, and why it is calmer here

A fault is somewhere on the chain, and the chain is short. Work along it in one direction and you will find the break: does the source exist at the camera, does it reach the switcher input, does it appear on the multiviewer, does it cut to programme, does programme reach master control, does master control reach transmission.

Broadcast does this under pressure, with an audience watching, which is exactly why the method has to be mechanical rather than inspired. Working the chain in order is slower than a good guess on the first attempt and very much faster on the third.

The chain, and who lives on each part

StageWhat happensWho owns it
SourcesCameras, graphics, replay, remotes, playbackCamera ops, graphics, replay, engineering
SwitcherThe chosen shot becomes programmeTechnical director, on the director's call
KeyingGraphics and lower thirds layered onGraphics operator, through the switcher
AudioSources mixed and embedded, in parallelA1 in the room, A2 at the event
Master controlFinished, levelled, legalised, made continuousMaster control, or whoever is watching output
TransmissionTo air, to the platform, to the streamEngineering and the distribution chain
The broadcast chain, cameras to viewer The path from sources through the switcher, keying, master control and transmission, with audio running in parallel the whole way and the seat that owns each stage named beneath it. Every role and every fault sits somewhere on this one line. SOURCEScameras, graphics,replay, remotescamera ops, graphics,replay, engineeringSWITCHERthe chosen shotbecomes programmetechnical directorKEYINGgraphics layeredover the topgraphics operatorMASTERCONTROLfinished, levelled,made continuousmaster controlTRANSMISSIONto air, to theplatform, to a streamengineeringthe picturewho owns itAUDIOmixed and embedded in parallel, from the same sources to the same destinationit fails separately, and is traced separatelyWork the line in one direction and the fault is on it somewhere.Does it exist at the source, reach the input, appear on the multiviewer,cut to programme, reach master control, leave the building.Master control is the stage most people have never heard of, and it is what makes the output a broadcast rather than afeed.
The broadcast chain from sources through the switcher, keying and master control to transmission, with audio running in parallel and the seat that owns each stage.

How to do it

  1. Look at the multiviewer first. If the source is black there, the fault is upstream of the switcher.
  2. Ask the camera operator, or whoever owns that source, what they see at their end.
  3. Check the switcher input rather than the output -- an input that is dark and an output that is dark are different faults.
  4. If the source is good at the switcher and wrong on air, the fault is in what is selected, not in the signal.
  5. Tell the director what you have ruled out, in one sentence, and keep tracing.
  6. Say when you are going to touch something before you touch it.

What goes wrong

SymptomLikely causeWhat to do
A source is fine on the multiviewer and black on airIt is not selected, or a key is covering it, or the wrong bus is on programmeThis is a switcher fault, not a signal fault. Look at what is selected
Everything is fine in the room and the stream is deadThe break is downstream of the switcher -- master control, the encoder, the platformSomebody has to be watching the actual output, continuously
One camera is a different colour from the restShading, not the chainEngineering, at the camera control unit, not anything on the switcher
The picture is right and the audio is not thereAudio runs in parallel and fails in parallelTrace the audio chain separately; the two share almost nothing but a destination

Practice it

A pen, a sheet of paper, and any broadcast you can get near -- including a streamed meeting.

Practice it
01
Draw the chain from source to viewer without looking at this chapter.
Answer
Sources, switcher, keying, master control, transmission, with audio running alongside from the sources to the output. If you drew audio as a branch off the end, redraw it -- it runs the whole way in parallel.
02
List every source that show has, including the ones that are not cameras.
Answer
Most people undercount. Graphics, replay, remote contributors, playback and bars are all sources and all can fail.
03
Mark on your drawing where you would look first if the stream went black.
Answer
Downstream of the switcher, because everything going black at once is almost never twenty sources failing simultaneously.
04
Mark where you would look if one camera went black.
Answer
At that source and its input, because one thing failing is one thing.
Field checklist
  • I looked at the multiviewer before I looked at anything else.
  • I know whether the fault is upstream or downstream of the switcher.
  • I checked the audio chain separately from the picture.
  • I said out loud what I had ruled out.
  • I warned the room before touching anything.
Chapter 05

The Control Room & Its Roles

Capture happens out there. Assembly happens in here. That separation is the basic shape of broadcast, and the reason the room is built the way it is.

A broadcast is made by a team in a control room, each owning one job, all led by the director.

The control room

The control room (or gallery) is where a broadcast is assembled in real time. It is a room of screens -- every camera, the programme, graphics, replay -- and the specialists who operate them, sitting together so they can coordinate instantly. Out at the event are the cameras and audio sources; in the control room the feeds are turned into the finished show. This separation -- capture out there, assembly in here -- is the basic shape of broadcast.

Everyone in the control room can see the same sources and hear the same comms, which is what lets a complex live show stay coordinated. The room is built so the director can call shots and the whole team can execute them together, second by second.

The roles

Broadcast runs on defined roles working as a team. The director makes the creative calls -- which shot, when, what comes next -- and is the leader of the show. The technical director (TD) operates the switcher, executing the director's calls. Camera operators provide the shots. The audio engineer (A1) mixes the sound. The graphics operator builds and triggers on-screen graphics. The replay operator captures and plays back key moments. On bigger shows there are more specialists; the principle is that each owns a clear job and responds to the director.

This is teamwork at high speed. The director calls, the relevant person responds and executes, all over comms, all live. It works because everyone knows their role, listens, and trusts the others to do theirs. A broadcast control room running well is one of the clearest examples of a coordinated crew, which is why the leadership and communication skills from the other books in this series matter here.

A room of screens and specialists

The control room -- the gallery, in Britain -- is where the show is assembled while it happens. It is a wall of pictures showing every camera, the programme, the preview, the graphics and the replay, and a row of people who each operate one of those things, sitting close enough to hear one another speak.

It looks chaotic on a first visit and it is the opposite. Everybody can see the same sources and hear the same comms, which is the only reason a dozen people can act together second by second.

A gallery during a live show, from behind the desk: the switcher panel, the monitor wall, and four crew in headsets close enough to hear each other.

Why they sit together

They sit together so that coordination costs nothing. A director who has to phone the graphics operator cannot run a show. A director who can say four words into a headset and be answered by the right person in half a second can.

This is also why the room is quiet in a specific way. The only voices are the ones doing work. Conversation that is not a call is noise on a channel somebody needs, and a gallery that is chatty during a show is a gallery that is about to miss something.

Reading the room on your first day

Find four things before the show starts and you will not be lost. Where the programme monitor is, because that is the only picture that matters. Where the preview is, because that is what is coming. Who the director is, because every call originates there. And which seat is yours and what it is responsible for.

Everything else can be learned during the show. Those four cannot.

The room is the same size everywhere

A studio gallery, an outside broadcast truck and a REMI control room look wildly different and are the same room. The same screens, the same seats, the same calls. A truck is the gallery packed into a vehicle; a REMI room is the gallery moved a long way from the event.

That is genuinely useful the first time you walk into an unfamiliar one, because the unfamiliar part is the furniture rather than the job.

What is on the wall, and what it is for

ScreenShowsWhy you look at it
ProgrammeWhat the audience is receiving nowThe only picture that is actually the show
PreviewWhat is set up to go nextSo the next cut is not a surprise
MultiviewerEvery source, small, with labelsTo see what is available and what is broken
Graphics previewThe next graphic, before it is keyedTo catch a wrong name before a viewer does
ReplayWhat the replay operator has cuedSo the director knows what they are cutting to
Confidence / off-airWhat is actually leaving the buildingBecause the room can be perfect and the output dead
What is on the control room wall The screens a gallery is built around, what each one shows, and the reason an operator looks at it. Only one of these is the show. The rest exist so that the next thingis not a surprise. PROGRAMMEwhat the audience has nowPREVIEWwhat is coming nextMULTIVIEWERevery source, small, labelledGraphics previewthe next graphic, before it is keyedso a wrong name is caught in here, not out thereReplaywhat replay has cuedso the director knows what they are cutting toConfidence / off-airwhat is actually leaving the buildingthe room can be perfect and the output deadFind the programme monitor first. It is the only picture that is actually the show.Find the off-air monitor second, because nothing else tells you the audience still has it.A gallery you have never seen before is legible in about a minute if you look for these in this order.
The screens a gallery is built around: programme, preview, multiviewer, and the confidence monitor that shows what is actually leaving the building.

What goes wrong

SymptomLikely causeWhat to do
Two people answer the same callOverlapping responsibility, or an unclear seatOne job, one seat, settled before the show rather than during it
The director is repeating themselvesSomebody is not listening on the right channel, or not acknowledgingAcknowledge every call aimed at you, briefly, every time
Nobody notices the stream has stoppedEveryone is watching their own source and nobody is watching outputA confidence monitor, and one person whose job includes looking at it
The room is loud and calls are being missedConversation on working channelsIf it is not a call, it waits until the break

Practice it

Best done in a real gallery, and worth doing on a streamed show if that is what you can reach.

Practice it
01
Identify the programme monitor, the preview and the multiviewer without asking.
Answer
Programme is usually the largest and most central. Preview sits beside it. The multiviewer is the grid of small pictures, usually above.
02
Name every seat in the room and one thing each is responsible for.
Answer
If you cannot name a seat, ask before the show. Nobody minds the question before; everybody minds it during.
03
Find the confidence or off-air monitor and say what it is showing.
Answer
It should show what is leaving the building, which is not always the same as what leaves the switcher. If the room has no such monitor, that is worth noticing.
04
Sit through ten minutes and write down every call you hear, and who answered.
Answer
You will find most calls follow the same shape and go to the same four or five people. That shape is the next two chapters.
Field checklist
  • I found the programme monitor.
  • I found the preview.
  • I know who the director is and where they sit.
  • I know which seat is mine and what it owns.
  • I know which comms channel I am on, and which one the director is on.
  • I know where the off-air or confidence monitor is.
Chapter 06

The Seats Around You

Broadcast runs on defined roles. The value of a defined role is not tidiness -- it is that when something is called, exactly one person answers, and everybody knows who.

The director

The director decides what the audience sees and when. Which camera tells this moment, when to cut, when a graphic appears, when to go to replay, when to come out of a segment. They are the creative lead and the organisational one at the same time, which is unusual and is why the job is hard.

A good director stays a step ahead of the rundown rather than level with it, and keeps the room calm through hours of live output. The calm is not temperament. It is a working method: anticipate, warn, then command.

The technical director

Switcher
Switcher

The TD drives the switcher and executes what the director calls. Deciding and executing are deliberately split, and the split is what lets a show run fast -- the director can think about the next thirty seconds because somebody else's hands are on the panel.

In Britain this person is the vision mixer, and so is the machine. In America the machine is the switcher and the person is the technical director. On small shows the director does both, and the show runs slower for it.

Audio -- the A1 and the A2

The A1 sits in the room and mixes the programme. The A2 is out where the event is, putting microphones on people, fixing the one that failed, and managing what the A1 cannot reach. Two jobs, two places, one result.

Audio faults are as fatal as video faults and more noticeable, because a viewer will tolerate a soft picture and will not tolerate not hearing the speaker. Broadcast Audio later in this book is about the mix itself; here it is enough to know there are two people and where each of them is.

The graphics and replay seats

The graphics operator builds the on-screen elements in advance and fires them on a call. Almost nothing about graphics is improvised: the names are spelled before the show, the scores are wired to a data feed, the full-screens are built and checked.

The replay operator records the live feeds continuously and, on a call, plays back a chosen moment, often slowed. The hard part of replay is not playback. It is marking the moment while it is still happening, so that it can be found ten seconds later under pressure.

The people counting time, and the people keeping it alive

A producer owns the show -- the content, the running order, and whether it is working. An assistant director or production assistant frequently owns the clock, counting the room into and out of segments and keeping the rundown honest against real time.

Engineering owns the plant. The engineer in charge, the video operators shading the cameras, the people who built the chain and will rebuild it if it breaks. You will notice them most on the day something goes wrong, which is a compliment to them.

The seats, and what each needs from you

SeatOwnsWhat it needs from everyone else
DirectorWhat the audience sees, and whenAcknowledge the call, then do it
Technical directorThe switcherClean calls, one at a time
Camera operatorThe shotNotice and hold when you are on a tally
A1The programme mixTell them before a source makes noise
A2Microphones at the eventTell them the moment something sounds wrong
GraphicsBuilding and firing graphicsNames and spellings, early, in writing
ReplayMarking and playing backA call that says which moment, not just 'replay'
Producer / ADContent and the clockHonest timings, not optimistic ones
EngineeringThe plantSay what you observed, not what you concluded
The seats, and where the calls go The director at the centre of a live show, the seats that answer, and the one thing each of them owns. When something is called, exactly one person answers, and everybodyknows who. DIRECTORdecides and callsTECHNICAL DIRECTORthe switcherCAMERA OPERATORSthe shotsA1 / A2the mix, and the mics on siteGRAPHICSbuilt early, fired on a callREPLAYmarking, then playbackPRODUCER / ADthe content and the clockENGINEERINGthe plant, and rebuilding itA call names a seat. "Somebody" is not a seat, and gets no answer.Acknowledge every call aimed at you. One word is enough.On a small show one person holds several of these. The seats do not disappear; they stack.
The director at the centre of a live show with the seats that answer arranged around them, each labelled with the one thing it owns.

What goes wrong

SymptomLikely causeWhat to do
A call gets no answerIt named a job nobody in this room holds, or named nobody at allCalls name a seat. 'Somebody' is not a seat
A graphic goes on air with a misspelled nameIt arrived verbally, late, during the showNames and titles in writing, before the show, checked by somebody who cares
Replay misses the momentThe operator was not marking while it happenedMarking is continuous. Playback is the easy half
Two people adjust the same thingUndefined ownership between seatsSettle it in the pre-show, not on air

Practice it

A show you can watch, and the seat list above.

Practice it
01
Watch a broadcast and, for each change you see, write down which seat must have done it.
Answer
Most changes trace to the TD executing a director's call. Graphics and replay are the two that visibly belong to somebody else.
02
Find one change that needed two seats to cooperate.
Answer
A replay with a graphic over it, or a cut to a camera at the same moment a score updates. Anything that lands together was two people answering one call.
03
Write down what you would need to be told, in advance, to do the graphics seat on that show.
Answer
Every name and title, spelled, in order; the score source; which full-screens exist and what triggers them.
04
Write down what you would need to be told to do the replay seat.
Answer
What counts as a moment on this show, how far back to go, and whether you are expected to slow it.
Field checklist
  • I know which seat I hold and what it owns.
  • I know who calls me and on which channel.
  • I know who I have to tell when something changes.
  • I have everything I need in writing, not in memory.
  • I know who to tell if I cannot do what was just called.
Chapter 07

Comms

The room runs on who can hear whom. Get that wrong and you will either miss every call aimed at you or say something into a presenter's ear while they are live.

The partyline

A partyline -- a PL, an intercom channel -- is a shared conversation. Everybody assigned to it hears everybody else on it. The director is on one, and the seats that need to hear the director are on the same one.

Big shows use several. Production on one, engineering on another, cameras on a third, so that a cable discussion does not sit on top of the shot calls. Knowing which channels exist and which you are on is a thing to establish before the show, not during.

An intercom panel on a gallery desk with two talk keys lit and the rest dark, a gooseneck microphone, and a headset beside it.

IFB, and the thing you can break

IFB is interruptible foldback: a feed sent to somebody on camera, usually programme audio, which the producer or director can interrupt to talk directly into their ear. It is how a presenter is told to wrap, or that the next guest is not ready.

It is also the single easiest way to embarrass a production. A presenter hears whatever goes down that channel, including things not meant for them, while they are on air and cannot react. Before you speak, know which channel you are on. Assume it is open.

Talking on comms

Short, named, and once. Name the seat, say the thing, stop. 'Camera two, tighter on the guest' is a call. 'Could we maybe get a bit tighter on the, on the guest there, camera two, if that's alright' is four seconds of a channel somebody else needed.

Acknowledge what is aimed at you. A one-word answer costs nothing and tells the director that the call landed, which is the difference between them moving on and them repeating themselves at a worse moment.

When you have bad news

Say it immediately, say what you observed rather than what you concluded, and say what you are doing about it. 'Camera three has lost its picture, I am checking the cable' is useful. 'Something is wrong with three' makes the director do your job.

Never go quiet. A seat that stops responding is, from the director's side, indistinguishable from a seat that has failed, and they will start working around you while you are still there.

Channels, and who is on them

ChannelCarriesWho hears itThe mistake
Production PLShot calls, segment callsDirector, TD, graphics, replay, producerHolding a conversation on it
Camera PLFraming, moves, tally queriesDirector, camera operatorsCalling a camera on the wrong channel
Engineering PLFaults, shading, plantEngineering, TDReporting a fault where the director cannot hear it
IFBProgramme audio, interrupted by productionThe people on cameraForgetting it reaches somebody who is live
Talkback to siteProduction to the A2, stage manager, floorCrew at the eventAssuming the site hears the production channel
Comms channels, and who hears what The separate conversations a gallery runs on, who is on each, and the one that reaches somebody who is live on camera. Know which channel you are on before you speak. Assume it is open. channelcarrieswho hears itthe mistakePRODUCTION PLshot calls, segment callsdirector, TD, graphics,replay, producerholding a conversation on itCAMERA PLframing, moves, tally queriesdirector, camera operatorscalling a camera on the wrong channelENGINEERING PLfaults, shading, the plantengineering, TDreporting a fault the director neverhearsTALKBACK TO SITEproduction to the floorthe A2, stage manager, crew atthe eventassuming site hears the productionchannelIFBprogramme audio, interrupted byproductionTHE PEOPLE ON CAMERAforgetting it reaches somebody who isliveIFB reaches somebody who is on air and cannot react. That is the whole warning.Big shows run four or more channels so a cable discussion does not sit on top of the shot calls.
The separate conversations a gallery runs on, who is on each, and the one that reaches somebody who is live on camera.

What goes wrong

SymptomLikely causeWhat to do
The director keeps repeating a call to youYou are not acknowledging, or you are on the wrong channelAcknowledge every call, briefly. Confirm your channel before the show
A presenter reacts to something nobody said to themIt went down IFBKnow which channel you are on before you speak, every time
A fault is fixed and the director never knew there was oneIt was reported on the engineering channel onlyAnything that changes what the audience sees goes to the director too
Nobody can get a word inOne channel doing the work of threeSplit the channels, and put conversation somewhere that is not a working one

Practice it

A headset, or failing that, a rehearsal in your own head with a stopwatch.

Practice it
01
Write five real calls you might need to make in your seat, each under three seconds.
Answer
If any of your five takes longer than three seconds to say, cut it. Calls are short because the channel is shared.
02
Write the acknowledgement you would give to each of the five calls most likely to come to you.
Answer
One word is usually enough. 'Yes', 'standing by', 'got it'. The point is that the director hears something.
03
Write the sentence you would say if your source failed on air.
Answer
Observation, then action. 'Camera three has no picture, I am checking the cable.' Never a diagnosis you have not confirmed.
04
Find out, for a facility you can reach, how many partylines it has and which one you would be on.
Answer
Small facilities often have one. Trucks routinely have four or more, and knowing yours is a pre-show question.
Field checklist
  • I know which channel I am on and which the director is on.
  • I know which channel reaches the people on camera, so I do not speak on it by accident.
  • I know how to talk to the crew at the event.
  • I know to acknowledge every call aimed at me.
  • I know to report what I saw, not what I assume.
Chapter 08

Directing & Calling the Show

A rundown is the map everybody works from. Calling is how the director turns that map, plus whatever is actually happening, into one stream of instructions a room can act on.

The director turns a plan and many feeds into a coherent live show, one call at a time.

The rundown and the director

A broadcast follows a rundown (or running order) -- the planned sequence of segments, items, and timings for the show. It is the broadcast equivalent of the run of show: the map everyone works from, so the team knows what is coming. The director works from the rundown, anticipating each segment and preparing the shots, graphics, and replays it needs before it arrives.

The director is the creative and organisational leader of the live show. They decide the visual story -- which camera tells the moment best, when to cut, when to show a graphic or replay -- and they communicate it as a stream of calls. A good director sees the whole show, stays a step ahead of the rundown, and keeps the team calm and coordinated through hours of live production.

Calling the show

Calling is the director's real-time instruction to the crew, in a recognisable rhythm: a warning (ready camera two, stand by graphics), then the execution (take two, graphics go). The warning lets the responsible person prepare; the command triggers the action. This ready-then-take pattern, over comms, is how a director coordinates a fast live show without chaos, and learning to hear and respond to it is essential for everyone in the control room.

Live broadcast also means reacting to what actually happens -- a goal is scored, a speaker goes off-script, a guest arrives late. The director adapts the plan in real time while keeping the show flowing, deciding instantly what to show and calling it cleanly. This blend of following the rundown and reacting to live events, all communicated as clear calls, is the core craft of directing a broadcast.

What a rundown is

The planned sequence of the show: every segment and item, in order, with a duration against each and a note of what it needs -- which camera, which graphic, which replay, which remote. It is the broadcast equivalent of a run of show, and it is the document that lets ten people be ready for the same thing at the same time.

It is also a live document. Items move, get cut, run long. A rundown that has not changed by the end of a show is unusual, and the changes are announced rather than discovered.

Reading one, and reading ahead

Read your own column first: what does this show need from your seat, and when. Then read the item after the one you are in, because the whole discipline of broadcast is being ready for the thing that has not happened yet.

The director works two or three items ahead. If you are working level with the rundown, you are already late -- not because you are slow, but because a call arrives just before the thing it is for, and you need to have prepared before the call comes.

The ready-then-take rhythm

Every call has two halves and they are separated in time. The warning: 'ready two', 'stand by graphics'. Then the command: 'take two', 'graphics go'. The warning tells the responsible person to prepare; the command triggers the action.

This is the single most important pattern in the room, and it is why a fast show is not chaotic. Nobody is ever asked to do something instantly from cold. They are asked to be ready, and then told to go. Hearing your seat named in a warning means get your hand on it now.

Reacting when the show stops following the plan

A goal is scored. A guest arrives late. A speaker goes twenty minutes long. The director's job stops being execution and becomes decision: what do we show, right now, and how do we get back to the plan.

What they need from every other seat at that moment is the truth, fast, and no initiative. Tell them what you have. Do not start solving it in a way nobody knows about, because the one thing worse than a gap is two people fixing the same gap in different directions.

What a rundown carries

ColumnHoldsWho lives in it
ItemThe segment, in orderEverybody
DurationHow long it is meant to runProducer, AD, director
SourceWhere the picture comes fromDirector, TD, camera
GraphicsWhat has to be built and firedGraphics operator
AudioWho is speaking, what is played inA1 and A2
NotesAnything that will surprise somebodyThe seat it surprises
What a rundown carries A running order drawn as the document it is, with the column each seat lives in and the item everybody should already be reading. The map everybody works from, so ten people are ready for the samething at the same time. ITEMDURSOURCEGRAPHICSAUDIONOTES1 Open1:30CAM 1TitlesMusic bedCold open2 Welcome2:00CAM 2Lower thirdPresenter mic3 Interview6:00CAM 2/3Two lower thirdsGuest micGuest may run long4 Remote4:00REMOTELocation strapMIX-MINUSCheck before item 35 Package3:00PLAYBACK-Check levelLevelled elsewhere6 Close1:30CAM 1End titlesMusic bedHARD OUT at the houryou are hereread this tooRead your own column, then read the item AFTER the one you are in.Working level with the rundown is already late, because the call arrives just before the thing it is for.It is a live document. Items move, get cut and run long, and the changes are announced rather than discovered.
A running order drawn as the document it is, with the column each seat lives in and the item everybody should already be reading.

The shape of a call

HalfExampleWhat it means to you
WarningReady two / stand by graphicsGet your hand on it now
CommandTake two / graphics goDo it, this instant
AcknowledgementStanding by / yesThe director knows you heard
Bad newsTwo has lost picture, checking cableSaid immediately, observation first
Ready, then take One call in two halves separated in time, with the preparation window between them, and what each seat is doing in it. Nobody is ever asked to do something instantly from cold. time"READY TWO"the warning"TAKE TWO"the commandthe preparation windowThe camera operatorframes it, and holds stillThe graphics operatorgets a hand on the triggerThe replay operatorcues the moment they markedYouacknowledge, in one wordHearing your seat named in a warning means get your hand on it now. The command is not the moment to start.
One call in two halves separated in time -- the warning, the preparation window, then the command -- with what each seat does in between.

How to do it

  1. Find the item in the rundown and read the note against your seat.
  2. Read the item after it, so the end of this one is not a surprise.
  3. Ask your question before the show, not during the item.
  4. When your seat is named in a warning, get ready and acknowledge.
  5. On the command, do exactly what was called -- not what you think would be better.
  6. If you cannot do it, say so immediately and say why in one sentence.

What goes wrong

SymptomLikely causeWhat to do
Somebody is always half a beat lateWorking level with the rundown instead of ahead of itRead one item ahead, always. The warning is not the moment to start
A call is executed differently from how it was madeSomebody improved itExecute the call. Suggest the improvement in the break
The show overruns and nobody saw it comingDurations were optimistic and nobody was counting against real timeSomebody owns the clock and says the numbers out loud
Two people fix the same problem in different waysInitiative instead of reportingReport it, then do what you are told about it

Practice it

A rundown, real or invented, and a show you can watch.

Practice it
01
Write a rundown for a twenty-minute show with six items, with a duration against each.
Answer
Six items in twenty minutes means an average of a little over three minutes each. If your durations add to more than twenty, that is the normal condition of a rundown and the reason somebody counts.
02
Add a column for your own seat and fill it in for every item.
Answer
If any item leaves your column empty, check it really is empty. An item that needs nothing from your seat is worth knowing about too.
03
Watch any live broadcast and write down five calls you would have made, in ready-then-take form.
Answer
The warning has to land far enough ahead to be useful and close enough to still be relevant. A few seconds is usual.
04
Now write what you would have called when something unplanned happened.
Answer
Most unplanned calls are a cut to a wide shot or a reaction while the director decides. Buying two seconds is a legitimate and common move.
Field checklist
  • I have read my column for this item and the next one.
  • I have everything the item needs, in front of me, now.
  • I know what my warning will sound like.
  • I have acknowledged that I am standing by.
  • I know who to tell, and how fast, if I cannot deliver it.
Chapter 09

Time

A live broadcast is measured in seconds against a clock somebody else set, and the clock does not care what the room would prefer.

Duration, and why it is always wrong

Every item in a rundown has a planned duration, and the sum of them is the show. In practice items run long, guests talk, and something gets cut. The rundown is a plan against which reality is continuously measured, not a prediction.

This is why somebody -- an assistant director, a production assistant, a producer -- owns the clock, and why their numbers are said out loud. A room that does not know it is four minutes heavy cannot do anything about it.

Counting the room in and out

Counts are said aloud so that everybody arrives together: 'thirty seconds to end of item', 'ten, nine...', 'coming to you in five'. The count is not decoration. A camera operator, a graphics operator and a presenter all need to arrive at the same instant, and the count is what synchronises them.

Learn to hear counts without stopping what you are doing. They are frequent, and they are the metronome the show runs on.

Back-timing, and a hard out

A hard out is a moment the show must end, set by something outside the room -- a network junction, a satellite window, a venue curfew, the start of something else. It is not negotiable and it is not approximate.

Back-timing is working backwards from it: if we must be off at the hour, and the closing sequence is ninety seconds, then we must start the close at fifty-eight thirty, and so the item before it must end by then. The room then knows what it can afford.

Back-timing from a hard out A show worked backwards from the moment it must end, showing the latest possible start for each item and where the time has to come from when something runs long. The hard out is set by somebody outside the room and is notapproximate. HARD OUT17:00:00Item 1Item 2Item 3Closethe show, forwardsthe close is 90 secondsso it must start at 16:58:30Work backwards from the end, not forwards from the start.The close is subtracted first, then everything before it moves to fit.HEAVY: time comes out of an item, as late as possible, never the reason people are watching.LIGHT: time goes into something held in reserve -- a longer look, an extra replay, a question kept back.Both are the producer's call. Every seat owes them an honest number, not an optimistic one.A room that does not know it is four minutes heavy cannot do anything about being four minutes heavy.
A show worked backwards from the moment it must end, showing the latest possible start for each item and where time comes from when something runs long.

Making time and losing it

When a show is heavy, time is found by cutting an item, shortening one, or dropping something planned. When it is light, time is filled -- a longer look, an extra replay, a wider shot held, a question the presenter has in reserve.

Both are decisions that belong to the producer and the director. What every other seat owes them is honest numbers: how long your thing actually takes, not how long you hope it might.

The words, and what each one is asking of you

What you hearIt meansYou do
Thirty to end of itemThe item finishes in thirty secondsBe ready for the next one
Coming to you in fiveYour seat is about to be live or neededBe there at zero, not after
We are heavyThe show is running longExpect a cut; do not add anything
We are lightThe show is running shortExpect to be asked to stretch
Hard out at the hourThe show must end thenNothing after that is negotiable
Back-timed from the closeWorking backwards from the endYour slot may move earlier

What goes wrong

SymptomLikely causeWhat to do
The show hits the hard out mid-sentenceNobody back-timed, or the numbers were optimisticBack-time from the end at the start, and re-check it during the show
A cut lands before anybody is readyThe count was not heard, or was not givenCounts are said out loud and acknowledged, every time
The show runs dry with four minutes leftNothing held in reserveSomebody always has something in their pocket -- a replay, a look, a question
Every item over-runs a little and the show over-runs a lotOptimistic durations accepted without challengeHonest numbers at the planning stage, and a clock owner who says the truth

Practice it

The rundown you wrote in the last chapter, and a watch.

Practice it
01
Give your six-item show a hard out and back-time it from the end.
Answer
Back-timing starts at the hard out and subtracts the closing sequence first. Everything else moves from there.
02
Work out the latest moment each item can start.
Answer
The latest start of each item is the hard out minus everything that follows it. Anything that starts later than that will not fit.
03
Now make item three run two minutes long, and decide what you would cut.
Answer
Cutting usually happens as late in the show as possible, to the item that costs the audience least. Nobody cuts the reason people are watching.
04
Now make the show four minutes light, and decide what you would add.
Answer
Filling is easier than cutting and should still be planned. Something held in reserve is worth more than something invented on air.
Field checklist
  • I know whether this show has a hard out, and when it is.
  • I know the planned duration of the item I am responsible for.
  • I gave an honest number, not an optimistic one.
  • I can hear counts without stopping what I am doing.
  • I know who owns the clock and what their voice sounds like.
Chapter 10

Graphics, Replay & Audio

Graphics and replay are most of what separates a polished broadcast from a bare multi-camera feed, and both are built long before anybody calls for them.

The elements that turn camera feeds into a finished broadcast: on-screen graphics, replays, and clean sound.

Graphics and replay

The on-screen information: lower thirds carrying names and titles, scores and clocks, logos and idents, transitions, and full-screen elements like a table of results or a list of what is coming. They are layered into the programme through the switcher's keyers -- the same keying taught in Video Switching, driven by somebody else's machine.

Good graphics inform and clear. They appear when the thing they refer to is on screen and they go away again. A graphic that is still up when the subject has changed is worse than no graphic, because it is now wrong rather than merely absent.

Broadcast audio

The third element this chapter's title names, and the one that gets the least attention until it fails. Graphics and replay are things a viewer notices arriving. Audio is the thing they notice only when it is wrong, and then they notice nothing else.

It is layered in the same way and on the same calls -- a package played in, a remote contributor opened up, a microphone brought under a presenter who has just started talking. The next two chapters are about the mix itself and about the numbers it has to hit.

Nothing about graphics is improvised

The names are spelled before the show. The titles are agreed before the show. The scores come off a data feed that somebody configured. The full-screens are built and checked and previewed.

The commonest embarrassment in broadcast is a name misspelled on air, and it is almost always caused by the name arriving verbally, late, during the show. If you are the person who knows a name, write it down and hand it over early. If you are the graphics operator, refuse to take names by ear.

Replay, and marking while it happens

The replay operator records the live feeds continuously -- not on request, continuously -- and on a call plays back a chosen moment, usually slowed. In sport it is the goal and the foul. In other shows it is the reaction, the mistake, the thing worth seeing again.

The hard half is not playback. It is marking: noticing, while the moment is still happening, that this is the moment, and flagging it so it can be found ten seconds later with a director asking for it. An operator who is not marking continuously will not have the moment when it is wanted, and no amount of skill afterwards recovers it.

A replay operator's hands on a jog wheel, with live pictures on the monitors above.

Calling for a replay

A useful call names the moment, not just the machine. 'Replay the goal' is workable. 'Replay' is not, because there have been four things worth replaying in the last minute and the operator has to guess.

The other half of the call is the way out. A replay has to end somewhere -- back to live, to a graphic, to a wide. Deciding that before you go in is what stops a show getting stuck inside a replay while something happens live that nobody is watching.

Kinds of graphic, and what each needs in advance

GraphicCarriesNeeds, before the show
Lower thirdA name and a titleCorrect spelling, in writing, checked
Score / clockLive numbersA data feed, configured and tested
Ident / logoWhose show this isThe right version of the artwork
Full screenA table, a list, a messageBuilt, previewed and approved
TransitionMovement between segmentsBuilt to the show's timing
Straps and tickersContinuous informationA source for it, and a rule for when it clears
Kinds of graphic, and where each one lives A programme frame with each kind of graphic drawn where it actually appears, and what each one needs supplied before the show. Nothing about graphics is improvised. All of it is built early andfired on a call. the programme frameSCORE / CLOCKIDENTLOWER THIRDa name and a titleTICKER / STRAPA FULL SCREEN replaces all of itLower thirdcorrect spelling, in writing, checkedScore / clocka data feed, configured and testedIdent / logothe right version of the artworkFull screenbuilt, previewed and approvedTicker / strapa source, and a rule for when it clearsA graphic that is still up when the subject has changed is worse than no graphic.It is now wrong, rather than merely absent. Every graphic needs a rule for when it clears.The commonest embarrassment in broadcast is a misspelled name, and it is almost always one that arrived verbally, late,during the show.
A programme frame with each kind of graphic drawn where it actually appears, beside what each one needs supplied before the show.

A replay call that works

PartExampleWhy
WarningStand by replayThe operator gets a hand on it
Which momentThe goal, not the saveThere are several; guessing costs the shot
SpeedHalf speedSlowing is a decision, not a default
CommandReplay goIt rolls
The way outBack to camera oneSo the show does not get stuck inside it

What goes wrong

SymptomLikely causeWhat to do
A name is misspelled on airIt arrived verbally during the showNames in writing, before, checked by somebody who cares
The lower third is still up after the speaker changedNo rule for when graphics clearEvery graphic has a planned life. Somebody calls it out as well as in
Replay does not have the momentThe operator was not marking continuouslyMarking is the job. Playback is the easy half
The show is stuck in a replay while something happens liveNo way out was decided before going inCall the exit as part of the call

Practice it

Any sport broadcast, watched with a pen.

Practice it
01
Write down every graphic that appears in ten minutes and how long each stayed up.
Answer
Most graphics live for a handful of seconds. Anything up much longer is either continuous by design, like a score, or has been forgotten.
02
Write down every replay and how long after the live moment it arrived.
Answer
A well-run replay arrives within seconds. A long gap means the moment was not marked when it happened.
03
For one replay, write the full call you would have made, including the way out.
Answer
Warning, which moment, speed, command, and the way out. If your call has no exit, the show has nowhere to go.
04
Find one graphic that could have been wrong, and say what information would have made it wrong.
Answer
Usually a name, a title or a number. All three are things somebody typed in advance, which is why they are checked in advance.
Field checklist
  • Every name and title is in writing and has been checked.
  • The data feed for scores or clocks has been tested with real data.
  • Every full screen has been previewed.
  • The replay machine is recording every source it needs to, now.
  • Everybody knows what counts as a moment on this show.
  • Every planned graphic has a rule for when it clears.
Chapter 11

Broadcast Audio

The viewer cannot see the room. Everything the picture does not carry has to arrive in the mix, and a broadcast is judged on its sound faster than on its pictures.

A mix for somebody with no visual context

In the room, a muddy mix is survivable because people can see who is talking and fill in the rest. At home there is no room to look at. The mix has to do the work alone: the speaker clear, the atmosphere present enough to feel like a place, the played-in content at a level that makes sense against the voice.

It blends more sources than people expect. Talent microphones, crowd or ambience microphones, audio from packages and playback, effects, music, and the feeds coming back from remote contributors. All of it continuously, all of it live.

Mix-minus, and the fault it prevents

A remote contributor needs to hear the programme -- the presenter, the other guests -- so they can take part. What they must not hear is themselves, delayed by the round trip, coming back into their own ear. A person who hears their own voice a third of a second late cannot speak.

Mix-minus is the feed that solves it: everything except that contributor. One per contributor, each missing a different voice. It is the commonest avoidable fault on any show with a remote guest, and the symptom is unmistakable -- a contributor who suddenly starts stumbling over words they were saying fluently a moment ago.

Consistency is the standard

Broadcast audio is judged on evenness more than on beauty. A viewer who is blasted by one segment and straining to hear the next will change channel, and they will do it before they can tell you why.

This is why loudness is not left to taste. There are published standards, they specify a target and a ceiling, and broadcasters hold output to them. The next chapter is about exactly what those numbers are.

Audio on the chain

Audio runs in parallel with the picture from the sources all the way to transmission, and it fails in parallel too. A picture fault and an audio fault usually have nothing to do with each other and are traced separately.

In an IP plant the audio is carried by its own part of the standard -- ST 2110-30 for PCM audio -- as a separate stream from the video, which makes the parallelism literal rather than merely conceptual. It also means audio can be perfect while video is broken, and the reverse, which surprises people the first time.

What the mix is carrying

SourceGives the viewerGoes wrong as
Talent microphonesThe words, which are the showDropouts, handling noise, a dead battery
Ambience / crowdA sense of a real placeAbsent, so the room sounds dead
Playback and packagesContent played into the showLevelled for the edit, not for the broadcast
Remote contributorsSomebody who is not thereNo mix-minus, and they cannot speak
Effects and musicShape and punctuationLoud enough to bury the voice
Comms feedsNothing, to the viewerAccidentally in the mix, which is a bad day
What the mix is carrying, and the one feed that goes back The sources a broadcast mix blends for a viewer who cannot see the room, and the mix-minus sent to a remote contributor -- everything except themselves. Send somebody their own voice back and the interview is over. Talent microphonesthe words, which are the showAmbience / crowda sense of a real placePlayback and packagescontent played into the showEffects and musicshape and punctuationRemote contributorssomebody who is not thereTHE MIXone clean feedTHE VIEWERwho cannot see the roomMIX-MINUSthe programme, WITHOUT their own voiceone per contributor, each missing a different voiceA person who hears their own voice a third of a second latecannot speak. The symptom is a fluent guest who suddenly starts stumbling.In an IP plant the audio travels as its own stream -- ST 2110-30 -- which makes the parallel chain literal rather thanmerely conceptual.
The sources a broadcast mix blends for a viewer who cannot see the room, and the mix-minus that goes back to a remote contributor -- everything except themselves.

How to do it

  1. Confirm you can hear them before anybody needs them.
  2. Confirm they can hear the programme.
  3. Confirm they are NOT hearing themselves -- ask them to speak and watch for hesitation.
  4. Set their level against the presenter, not on its own.
  5. Tell the director they are good, or exactly what is wrong.
  6. Keep listening. A remote that was fine ten minutes ago is not a remote that is fine now.

What goes wrong

SymptomLikely causeWhat to do
A remote guest stumbles over every sentenceThey are hearing their own voice delayed -- no mix-minusSend them everything except themselves, and check it before air
The room sounds deadNo ambience in the mixCrowd or room microphones, present but under the voice
A played-in package is far louder than the studioIt was levelled for an edit suite, not for this showCheck every piece of played-in content against the programme level before air
Comms audio appears in the programmeA routing mistake, and an embarrassing oneComms and programme are kept apart by design, and checked

Practice it

Headphones, and any broadcast with a remote contributor in it.

Practice it
01
Listen to a show with your eyes closed and write down everything you can hear other than the main voice.
Answer
Most people hear ambience, music and effects and stop. A good mix has more in it than that, all under the voice.
02
Find a remote contributor and judge whether their level sits with the studio or apart from it.
Answer
A remote that sits apart usually sounds thinner and further away. Levelling it against the presenter rather than on its own is what pulls it into the show.
03
Listen for the moment a package or clip is played in, and say whether it matched.
Answer
Played-in content is the commonest place a broadcast jumps in level, because it was mixed somewhere else for something else.
04
Write down what you would need to check before putting a remote guest on air.
Answer
They can hear programme, they cannot hear themselves, and their level sits with the presenter.
Field checklist
  • Every microphone has been heard, not just seen on a meter.
  • Every remote has a mix-minus and it has been tested by making them talk.
  • Played-in content has been checked against programme level.
  • Ambience is present and under the voice.
  • Comms cannot reach the programme.
  • Somebody is listening to the output, not just to the desk.
Chapter 12

Loudness

Loudness is the one part of broadcast audio with published numbers attached, and the numbers exist because the alternative was a viewer with their hand on the volume control all evening.

Why there are rules at all

For years the complaint was the same everywhere: the programme was fine and the advertisements were deafening. Peak meters were the reason. A signal can peak at exactly the same level as another and be far louder to a human ear, because loudness is about the whole of a sound over time and peaks are about single instants.

So the industry adopted a measurement that models hearing rather than voltage, and then agreed targets in it. That is what a loudness standard is: a way of measuring, and a number to aim at.

The numbers worth carrying

EBU R 128 is the European recommendation, titled loudness normalisation and permitted maximum level of audio signals, and it asks for programme loudness of minus twenty-three LUFS with a true peak no higher than minus one dBTP. The American equivalent, ATSC A/85, uses minus twenty-four LKFS and a ceiling of minus two dBTP.

LUFS and LKFS are the same unit with different names. The one-unit difference between the two targets matters far less than the fact that both exist and both are checked. Which one applies to you is a question about the platform you are delivering to, and it is a question you ask before the show rather than after it.

What the meters are showing you

R 128 is supported by two further EBU documents, and knowing what they are stops the meter being mysterious. Tech 3341 defines loudness metering -- how a compliant meter behaves, and the difference between momentary, short-term and integrated readings. Tech 3342 defines loudness range, which describes how much the loudness varies across a programme.

In practice: momentary tells you about now, short-term tells you about the last few seconds and is what you mix against, and integrated tells you what the whole programme came out at, which is the number that is judged. Loudness range tells you whether the show is dynamic or flat.

Mixing to a target without flattening the show

A target is not an instruction to make everything the same level. A drama with quiet dialogue and loud action should have a wide loudness range; a news bulletin should not. What the standard asks is that the programme, taken as a whole, arrives at the target and never exceeds the peak ceiling.

The discipline that follows is simple and unglamorous. Watch the short-term meter while you mix, watch the integrated number as it settles across the show, and check every played-in item against the programme rather than against itself.

The standards, and what each document is for

DocumentWhat it isThe number
EBU R 128Loudness normalisation and permitted maximum level of audio signals-23 LUFS, true peak -1 dBTP
ATSC A/85The American recommended practice for digital television-24 LKFS, true peak -2 dBTP
EBU Tech 3341How a compliant loudness meter behavesMomentary, short-term and integrated
EBU Tech 3342Loudness range -- how much a programme variesA descriptor, not a target
The numbers a broadcast mix has to hit Programme loudness and true peak drawn on one scale, with the European and American targets marked and the meters that measure them. Loudness and peak are two separate requirements, and both have to bemet. 0-6-12-18-23-30-40LUFSEBU R 128-23 LUFS programme loudnessATSC A/85-24 LKFS, the same ideaTRUE PEAK CEILING-1 dBTP (R 128), -2 (A/85)nothing goes up hereMomentaryabout nowyou glance at itShort-termthe last few secondsyou MIX against itIntegratedthe whole programmethis is the number judgedLoudness rangehow much it variesa descriptor, not a targetA target is not an instruction to make everything the same level. The PROGRAMME arrives at the target; moments inside itare allowed to differ.
Programme loudness and true peak on one scale, with the European and American targets marked and the four meter readings that measure them.

What goes wrong

SymptomLikely causeWhat to do
The show is compliant and sounds lifelessMixing everything to the target instead of the programme to the targetThe integrated number is the whole show. Individual moments are allowed to differ
Every played-in package jumps in levelEach was levelled for itself somewhere elseCheck played-in content against the programme before air, every time
The integrated reading drifts over a long showNobody watched it after the first ten minutesIt is a running number. Look at it through the show, not at the start
A delivery is rejected for true peakMixed to the loudness target with no regard for the ceilingThey are two separate requirements and both have to be met

Practice it

Any loudness meter -- most editing software has one -- and two pieces of audio.

Practice it
01
Measure the integrated loudness of two things you would expect to be similar, such as two news clips.
Answer
Two clips that sound similar often measure several LU apart, which is exactly why the measurement exists.
02
Watch the momentary and short-term readings on the same clip and note how differently they move.
Answer
Momentary jumps constantly; short-term moves in seconds; integrated barely moves once a programme is under way. You mix against short-term.
03
Find something with a wide loudness range and something with a narrow one, and say which is which from the meter.
Answer
Drama and sport tend to be wide, news and talk narrow. Loudness range is the descriptor for this and it is not a pass or fail.
04
Write down which standard applies to a show you might actually work on, and how you would find out.
Answer
You ask the broadcaster or the platform, and the answer is in a delivery specification. Guessing between -23 and -24 is the smallest of the risks here; delivering at -16, a level some streaming and podcast platforms use, is not.
Field checklist
  • I know which standard applies to this output.
  • I mixed against short-term and watched integrated settle.
  • The integrated number is at the target.
  • The true peak never exceeded the ceiling.
  • Every played-in item was checked against the programme.
  • I know that loudness and peak are two separate requirements.
Chapter 13

Where Broadcast Happens & Putting It Together

A studio, a truck at a stadium, and a control room a continent away are the same broadcast in three different packages. The roles and the chain do not change. The logistics change completely.

From a fixed studio to a truck at a stadium to control done a continent away -- and the live show that results.

Studio, OB, and REMI

Broadcasts are produced in different settings. A studio is a controlled, fixed indoor space -- the home of news and many shows -- with cameras, lighting, and a built-in control room. An outside broadcast (OB) brings the production to an event, with the control room housed in trucks parked at the venue -- the model for sports and live events at stadiums and arenas. REMI (remote integration, sometimes called at-home production) captures the event on site but does the production back at a central control room connected over a network, saving the cost of sending a full crew and truck to every event.

Each setting is the same broadcast fundamentals in a different package. The roles, the chain, the director calling the show -- all the same. What changes is logistics: a studio is stable and repeatable; an OB is a massive coordinated load-in of trucks and cabling; REMI shifts the control room far from the event and leans heavily on networking. Knowing which model a job uses tells you how it will be staffed and run.

The live broadcast, end to end

Put it all together. Sources are captured (in studio, at an OB, or for REMI), the control room team assembles the show in real time following the rundown, the director calls shots and the TD cuts them, graphics and replay are layered in, audio is mixed clean and consistent, and the finished programme goes through master control to transmission or stream -- to an audience that experiences a single seamless show. Every skill in this book converges here.

What makes broadcast demanding is that it is all live, continuous, and watched, with a standard of polish that leaves no room for visible mistakes. That is also what makes it rewarding: a well-run broadcast is a whole crew performing together in real time, and being a dependable, skilled member of that crew -- in any role -- is a career-defining capability. This book is the map; the specialist books and real control-room time build the craft.

Glossary

Where the broadcast is assembled in real time
DirectorThe creative and organisational leader who calls the show
Graphics operatorBuilds and triggers on-screen graphics
Master controlWhere the programme is finished, levelled, and checked
Mix-minusA feed to a contributor of everything except their own voice
OB (outside broadcast)Production from trucks at the event venue
ProgrammeThe finished live feed going to air
Replay operatorCaptures and plays back key moments
REMICapture on site, production back at a central control room
RundownThe planned sequence and timing of the show
TDTechnical director -- operates the switcher
TransmissionThe path carrying the programme to the audience

Practical sign-off

Broadcast is learned in a control room. The learner maps the signal chain, identifies the roles, follows a director's calls in a role, works with graphics or replay, and contributes to a small live broadcast. A mentor signs off when the learner can reliably hold a role on a small broadcast.

  • Mapped a broadcast signal chain and identified the roles
  • Followed a director's ready-then-take calls in a role
  • Triggered a graphic or replay on cue
  • Held a role through a small live broadcast

The studio

A controlled, fixed, indoor space with cameras, lighting and a control room built into the building. The home of news, and of most shows that happen every day at the same time. The advantage is repeatability: the same room, the same rig, the same positions, week after week, so the crew can get very good at one thing.

It is also where almost everybody should learn the shape of broadcast, because nothing about the venue is fighting you while you learn.

Outside broadcast

An OB takes the production to the event. The control room lives in a truck parked outside, cameras and cable are run into the venue, and the whole thing is built and struck around somebody else's event. This is the model for sport and for large live events.

What changes is scale and logistics rather than craft. An OB is a coordinated load-in of vehicles, power, cable and people on a schedule set by the venue, and a large part of the skill of working on one is being where you said you would be with the thing you said you would have.

An outside broadcast truck at a stadium with its side expanded, rear doors open onto the racks, and cable running out under it into the venue.

REMI, and moving the control room away

REMI -- remote integration, sometimes called at-home production -- captures the event on site and does the production back at a central facility, with the signals travelling over a network. A small crew goes to the venue; the gallery stays where it always is.

It is spreading because it is cheaper and because the people are already there. It leans entirely on the network being good enough, which is why the next chapter exists: a REMI show is an IP plant whether anybody in the gallery thinks about it that way or not.

Which one you are on, and what it tells you

Knowing the model tells you how the job will be staffed and run before you arrive. A studio means a fixed rig and a familiar room. An OB means a load-in, a truck and a day that starts much earlier than the show. A REMI means a small site crew, a long day for them, and a gallery full of people who will never see the venue.

It also tells you where the risk is. In a studio, very little. On an OB, the load-in and the weather. On a REMI, the connection.

Three packages, one broadcast

StudioOutside broadcastREMI
Where the gallery isIn the buildingIn a truck at the venueAt a central facility, far away
Where the crew isAll togetherAll together, on siteSplit -- small crew on site
What is hardVery little; it repeatsThe load-in, the venue, the weatherThe connection
What it suitsNews, daily showsSport, large live eventsRepeatable events at many venues
Day lengthShow hoursLong -- build, show, strikeLong on site, normal in the gallery
The chainThe sameThe sameThe same, over a network
Studio, outside broadcast, REMI Where the gallery sits relative to the event in each of the three models, what is hard about each, and the part of the job that does not change. Same chain, same seats, same calls. What changes is logistics. STUDIOgallery and event in one building- fixed, indoor, repeatable- news and daily shows- nothing about the venue fights youhard part: very littleOUTSIDE BROADCASTgallery in a truck at the venue- the production goes to the event- sport and large live events- built and struck around somebody else'sshowhard part: the load-in, access, weatherREMIgallery stays home, event is elsewhere- small crew on site- signals travel over a network- cheaper, and spreadinghard part: the connectionThe chain, the seats, the rundown and the calls are identical in all three.Knowing which model a job is tells you how it will be staffed, when you are needed, and where the risk is.Learn the shape in a studio if you can. Nothing about the building is fighting you while you learn the job.
Studio, outside broadcast and REMI side by side -- where the gallery sits relative to the event in each, and what is hard about each.

What goes wrong

SymptomLikely causeWhat to do
An OB crew arrives to find no power or no accessThe venue schedule was assumed rather than confirmedThe load-in is a plan agreed with the venue, in writing, in advance
A REMI show loses the venue mid-programmeOne connection, no fallbackREMI without a second path is a show with a single point of failure
The site crew on a REMI cannot get an answerComms to site was an afterthoughtTalkback to site is as important as the pictures coming back
A studio show breaks the first time it movesThe crew learned the room rather than the jobThe chain and the roles are identical everywhere. Learn those

Practice it

Three shows you can find, one of each kind.

Practice it
01
Identify a broadcast made in a studio, one made as an OB, and one you suspect is REMI.
Answer
Studios look repeatable and have a set. OBs have a venue behind the presenter. REMI is hardest to spot from outside, which is the point of it.
02
For each, write down what is the same about them.
Answer
The chain, the seats, the rundown and the calls. If you wrote down anything else, check whether it is really different or just differently housed.
03
For each, write down what the biggest risk to that show is.
Answer
Studio: almost nothing. OB: the load-in, access and weather. REMI: the connection, and comms to the site crew.
04
Write down which model you would rather learn in, and why.
Answer
Most people should learn in a studio, because nothing about the building is fighting you while you learn the job.
Field checklist
  • I know which of the three this is.
  • I know what time I am needed and what happens before the show.
  • I know where the gallery is and whether I am in it.
  • On an OB, I know the load-in plan and my part in it.
  • On a REMI, I know who is on site and how I talk to them.
  • I know what the single biggest risk to this show is.
Chapter 14

Reference, Timing and the IP Plant

Two sources at the same frame rate can still be impossible to cut between, because a frame rate says how often a frame starts and not when. Reference is the agreement about when.

Genlock, and what it fixes

Genlock distributes one timing reference to every device that makes a picture, so they all start their frames together. A cut between two genlocked sources lands on a frame boundary that both of them share, and the output is clean.

Without it, the boundaries drift against each other and a cut lands part-way through a frame on one of them. The result is a tear, a roll or a black flash at the moment of the cut -- intermittent, because it depends where the drift happens to be, which is what makes it maddening to chase. On older plants the reference is black burst; on HD it is usually tri-level sync.

Why two sources at the same frame rate still will not cut Two cameras running at an identical rate but starting their frames at different moments, and where a cut between them lands. A frame rate says how often a frame starts, not when. CAMERA 1frame 1frame 2frame 3frame 4frame 5CAMERA 2, free runningframe 1frame 2frame 3frame 4frame 5a cut herelands on a frame boundary for camera one and part-way through a frame forcamera twoFREE RUNNING- Frame boundaries drift against each other.- A cut lands part-way through a frame.- The output tears, rolls or flashes black.- It is intermittent, which is what makes it maddening.GENLOCKED TO ONE REFERENCE- Every device starts its frames together.- A cut has a boundary both of them share.- Black burst on older plants, tri-level sync on HD.- In an IP plant the reference is PTP.Anything that will not take your reference -- a remote, a laptop, a feed from another building -- needs a framesynchroniser instead.
Two cameras at an identical frame rate starting their frames at different moments, and where a cut between them lands.

Frame synchronisers, and where they sit

Not everything can be genlocked. A remote contributor, a laptop, a feed arriving from another building -- none of them is going to take your reference. A frame synchroniser sits on that input, buffers the incoming picture and re-clocks it to the house timing.

It is a fix rather than a cure. Synchronising costs a frame or two of delay, which matters when the same person's audio is arriving by another route, and it is why lip sync problems so often start at exactly the input that needed a synchroniser.

Where a frame synchroniser sits, and what it costs An input that cannot take house reference, re-clocked on the way in, with the delay that introduces and the audio problem that follows. It is a fix rather than a cure, and the cure has a price in frames. A SOURCE THATWILL NOT GENLOCKa remote, a laptop,a feed from elsewhereFRAMESYNCHRONISERbuffers, then re-clocksto house timingTHE SWITCHERnow it cuts cleanlyAND IT IS NOWA FRAME OR TWO LATEevery time, by designThe audio for that same source did NOT go through the synchroniser.So the picture is late and the sound is not, and lip sync is out on exactly one source.The fix is to delay that source's audio to match, at the desk.Which is why lip sync problems so often start at exactly the input that needed synchronising.Scaling as well as synchronising costs more delay still, and softens the picture. Scale only what needs scaling.
An input that cannot take house reference, re-clocked on the way in, with the delay that costs and the lip sync problem that follows.

In an IP plant the clock is a protocol

REMI and modern facilities carry video, audio and data as separate streams over an IP network rather than as SDI on coax. SMPTE ST 2110 is the suite that defines how. It matters here because of what replaces genlock: in a 2110 plant, timing comes from Precision Time Protocol, and ST 2110-10 is the part that defines system timing and definitions for the whole suite.

The practical consequence for somebody in a gallery is that PTP is now a thing that can be wrong. When it is, the symptoms are the old genlock symptoms wearing new clothes, and the person who fixes it is an engineer rather than anybody at the desk.

What else is on the wire

Two more parts of 2110 are worth knowing by name. ST 2110-20 carries uncompressed active video, which is the picture itself. ST 2110-40 carries ancillary data -- the things that used to travel in the blanking of an SDI signal, including timecode and captions.

The rest of the suite is engineering: traffic shaping, compressed essence, measurement practice, metadata frameworks. You do not need it. You need to know that a REMI show is an IP plant, that its clock is a protocol, and who to tell when the pictures start doing something inexplicable.

Timing faults, and what they look like

What you seeWhat it isWho fixes it
Tear or roll at the moment of a cutSources not genlockedEngineering, at the reference
Intermittent, baffling picture faultsAn unterminated reference chainTerminate the last device
A source cuts cleanly but sits behindFrame-synchronised, not genlockedAccept it, or genlock the source
Lip sync out on one source onlyThe delay a synchroniser addedDelay that source's audio to match
Everything wrong at once in an IP plantPTPEngineering. Nothing at the desk will help

The parts of ST 2110 a gallery needs to know

PartCarriesWhy you care
OV 2110-0The roadmap for the suiteIt tells you the suite is a suite
ST 2110-10System timing and definitionsThis is where the clock lives
ST 2110-20Uncompressed active videoThe picture
ST 2110-30PCM digital audioThe sound, as its own stream
ST 2110-40Ancillary dataTimecode and captions

What goes wrong

SymptomLikely causeWhat to do
One camera tears on every cut and is fine otherwiseThat camera is not taking referenceCheck its reference input and the chain that feeds it
Reference faults that move around the rigThe reference chain is not terminated at its endTerminate the last device, and make sure it is actually the last
Audio and video drift apart on one sourceA frame synchroniser delayed the picture and nothing delayed the soundDelay the audio to match, at the desk
An IP plant misbehaves in ways that make no sensePTP, almost alwaysReport it as an observation and let engineering work; there is nothing at the desk

Practice it

A facility you can look at, or its documentation.

Practice it
01
Find the reference generator, or find out what provides reference.
Answer
It is usually a small rack unit with BNC outputs and an unexciting front panel. In an IP plant the answer is a PTP grandmaster.
02
Trace the reference to two devices and find where the chain terminates.
Answer
Reference is distributed and the last device in a chain terminates. An unterminated chain is a classic source of intermittent faults.
03
Find one input that is frame-synchronised rather than genlocked, and say why.
Answer
Anything that will not take your reference: remotes, laptops, feeds from other buildings.
04
Find out whether the plant is SDI, IP, or both, and what its clock is.
Answer
Many plants are both, with gateways between. Knowing which side a fault is on halves the search.
Field checklist
  • Every source that can take reference is taking it.
  • The reference chain is terminated at its actual end.
  • I know which inputs are frame-synchronised and expect them to be late.
  • Lip sync has been checked on every synchronised source.
  • In an IP plant, I know that timing is PTP and who owns it.
Chapter 15

When It Goes Wrong

Broadcast plans for failure in a way live events often do not, because the audience is watching and the show cannot stop while somebody thinks.

Redundancy, and what it actually means

Redundancy is having a second one of the things that cannot fail. Two paths out of the building. Two power feeds. A second recorder. A backup of the show file. A spare camera that is already rigged rather than in a case.

It is not a promise that nothing breaks. It is a promise that one thing breaking does not end the broadcast, and the difference is the whole discipline. The question to ask of any part of a chain is simple: if this dies now, what happens? If the answer is 'the show stops', that part needs a second one.

The safety shot

Somewhere there is a wide shot that is always available, always framed, and always acceptable to cut to. On a football broadcast it is the wide of the pitch. In a studio it is the two-shot. It is the shot the director goes to while they work out what to do, and it exists precisely so that they have somewhere to go.

Designing a show you can recover means always having one. A show built entirely from tight shots and specials is a show with nowhere to hide when a source dies.

What to do when your thing fails on air

Say it immediately. Say what you observed, not what you concluded. Say what you are doing about it. Then do that, and keep talking if the situation changes.

What not to do is go quiet and start fixing. A director who does not know a source is gone will cut to it, and the audience will see the fault you were busy hiding. Ten words before you start work is the fastest possible fix, because it lets everybody else stop walking into it.

Recording, and the clean feed

The programme is not the only output worth keeping. A clean feed is the programme without the graphics, taken before the downstream keyer, and somebody will want it -- for a re-edit, for another broadcaster, for a version with different titles. Isolated recordings of individual cameras are the other thing people ask for afterwards.

Both have to be set up before the show, because neither can be recovered later. The question 'is it recording' has a right answer and it is not 'I think so'.

If this dies now, what happens

PartIf it failsThe redundancy
The output pathThe audience sees nothingA second path, tested, not assumed
PowerEverything stops at onceA second feed, and UPS on the core
A cameraOne angle goneThe safety shot, and a spare already rigged
The recorderNo record of the showA second recorder, running
The show fileHours of setup goneA backup, taken today, off the machine
The connection on a REMIThe show endsA second path by a different route
If this dies now, what happens The chain with a second path drawn against each part that cannot be allowed to fail, and the single points of failure that are left. Redundancy is not a promise that nothing breaks. It is a promisethat one thing breaking does not end the broadcast. if this dieswhat happensthe second oneThe output paththe audience sees nothinga second path, testedPowereverything stops at oncea second feed, UPS on the coreA cameraone angle gonethe safety shot, and a spare alreadyriggedThe recorderno record of the showa second recorder, runningThe show filehours of setup gonea backup, today, off the machineThe REMI connectionthe show endsa second path by a different routeAn untested redundancy is a belief, not a redundancy.Ask it of every part of the chain. Where the honest answer is "the show stops", that part needs a second one.
Each part of the chain against what its failure costs and the second one that stops the broadcast ending.

How to do it

  1. Say it now, on the channel the director hears: what you observed, in one sentence.
  2. Say what you are doing: 'checking the cable', 'swapping to the spare'.
  3. Do not touch anything else until the director has acknowledged.
  4. Fix what you can fix, and keep talking if what you find changes the picture.
  5. Say clearly when it is back, and do not say it until it is.
  6. Write it down afterwards, while you still remember what actually happened.

What goes wrong

SymptomLikely causeWhat to do
The director cuts to a dead sourceNobody told them it was deadReport it before you start fixing it, every time
The show stops for thirty seconds while something is foundNo safety shot to sit onThere is always a wide that is always available
The recording is not there afterwardsNobody confirmed it was runningConfirm it, out loud, before the show, and check during it
A backup path has never been triedIt was bought rather than testedAn untested redundancy is a belief, not a redundancy

Practice it

Any show you can see the chain of, real or on paper.

Practice it
01
Walk the chain and, at each part, answer: if this dies now, what happens?
Answer
Most chains have two or three parts where the honest answer is 'the show stops'. Those are the ones worth arguing about.
02
Find every single point of failure in it.
Answer
The output path and power are the usual two. On a REMI, the connection is a third and often the worst.
03
Identify what the safety shot would be for that show.
Answer
Whatever is wide, always framed and always acceptable. If a show does not have one, that is a finding.
04
Write the exact sentence you would say if your seat's source failed on air.
Answer
Observation, then action, in about ten words. Anything longer is costing the director time they do not have.
Field checklist
  • I know what happens if the output path dies.
  • I know what the safety shot is on this show.
  • The recorders are running and somebody has confirmed it out loud.
  • The clean feed exists and is being recorded if anybody wants it.
  • The show file is backed up somewhere that is not the machine.
  • Every redundancy has been tested, not assumed.
Chapter 16

Holding a Seat

Everything in this book converges on one thing: being the person in a seat who can be relied on for the length of a live show. That is the whole qualification, and it is earned rather than claimed.

Tally, and the people who cannot see the gallery

A tally light tells a camera operator that their camera is live, and tells the person in front of it that they are being seen. It is a small red light doing an enormous amount of work, because it is the only channel by which somebody on camera learns they are on.

Which is why tally is treated as a safety system rather than a convenience. A presenter who believes they are off air behaves like somebody who is off air. If tally is wrong on a show, it gets fixed before the show, not during it.

A studio camera with its tally light lit, pointed at a presenter, with a second camera behind it dark.

What a seat actually owes

Be there, early, with the thing your seat needs. Know what is coming next. Acknowledge every call aimed at you. Do what was called rather than what you would have preferred. Say bad news immediately and accurately. Never go quiet.

None of that is skill in the sense of craft. It is reliability, and in a control room reliability is worth more than flair, because flair that arrives late is indistinguishable from a fault.

Learning a seat you have never held

Ask your questions before the show. Nobody minds a question in the pre-show and everybody minds the same question during an item. Find out what your seat is called here, what channel you are on, and what the show expects from you that it might not expect elsewhere.

Then sit and do one job well. The temptation in a first gallery is to watch everything, because everything is interesting. The seats around you are covered. Yours is not.

The sign-off for this book

This book is a map. It cannot make you a director or a technical director, and it does not try. What it can do is let you walk into a control room and be useful in one seat on a small broadcast, which is how everybody who is now good at this started.

The measure is simple and somebody else applies it: you mapped the chain, you identified the seats, you followed a director's ready-then-take calls in a role, you triggered a graphic or a replay on a cue, and you held that seat through a whole live show without being the reason anything went wrong. A mentor signs that off when it is true.

What each seat is signed off on

You canWhich provesEvidence
Draw the chain from source to viewerYou know where you areFrom memory, on paper
Name every seat and what it ownsYou know who to tellOut loud, in an unfamiliar room
Follow ready-then-take in a roleYou can be calledA whole show without a repeat
Trigger a graphic or replay on a cueYou can executeOn time, on the call given
Report a fault correctlyYou will not hide oneObservation, action, ten words
Hold a seat for a whole showYou are reliableSomebody signs it off

How to do it

  1. Arrive early enough to ask your questions before anybody is busy.
  2. Confirm your channel, your seat's name here, and who calls you.
  3. Find the programme monitor, the preview and the off-air monitor.
  4. Read the rundown, your column, and the item after the one you start on.
  5. Acknowledge everything aimed at you, briefly, every time.
  6. Afterwards, write down what surprised you, while you still remember it.

What goes wrong

SymptomLikely causeWhat to do
Tally is wrong and a presenter talks over a live shotTally treated as a convenience rather than a safety systemTest tally before every show, on every camera
A first-timer misses calls while watching the roomTrying to see everything instead of doing one thingThe other seats are covered. Do yours
Questions arrive during the showThey were not asked in the pre-showAsk early. Nobody minds then and everybody minds later
Somebody is good and still not trustedThey improvise on callsExecute the call. Offer the better idea in the break

Practice it

The real one. Find a small broadcast and ask to sit in a seat.

Practice it
01
Before the show, draw the chain for that specific show from memory and have somebody check it.
Answer
Drawing it for a specific show is harder than drawing it in general, because the sources are real and you will find one you did not know about.
02
Name every seat in that room and one thing each owns.
Answer
If you cannot name a seat, that is the question to ask in the pre-show.
03
Hold one seat for a whole show, acknowledging every call aimed at you.
Answer
Most first shows contain one moment where you nearly miss a call. That moment is the lesson; the rest is practice.
04
Afterwards, write down every call you missed or nearly missed, and why.
Answer
Missed calls cluster in two places -- during the item before yours, and just after something went wrong. Both are attention problems rather than skill problems.
05
Ask the director for one thing to do differently next time, and write that down too.
Answer
Directors almost always have an answer to this and are rarely asked. One specific thing to do differently is worth more than a general compliment, and asking for it costs you nothing but the question.
Field checklist
  • I can draw the broadcast chain from memory.
  • I can name every seat and what it owns.
  • I followed ready-then-take through a whole show.
  • I triggered something on a cue, on time.
  • I reported a fault as an observation, immediately.
  • I did not go quiet once.
  • Somebody who was there would put me in that seat again.
Visual glossary

What the gear actually looks like

Every device named in this book, in one place. Recognition is the whole point of Chapter 4 — use this page to attach a picture to each name before you meet it on a dock at six in the morning.

Audio
Dynamic microphone
Dynamic microphone
Condenser microphone
Condenser microphone
Wireless handheld
Wireless handheld
Radio rack
Radio rack
Mixing console
Mixing console
Stage box / snake
Stage box / snake
Power amplifier
Power amplifier
Main loudspeaker
Main loudspeaker
Subwoofer
Subwoofer
Stage monitor wedge
Stage monitor wedge
In-ear monitors
In-ear monitors
DI box
DI box
Video
Camera
Camera
Video switcher
Video switcher
Scaler / processor
Scaler / processor
Projector
Projector
LED wall panel
LED wall panel
Confidence monitor
Confidence monitor
Lighting & control
Conventional fixture
Conventional fixture
Moving-head fixture
Moving-head fixture
Lighting console
Lighting console
Dimmer
Dimmer
Show controller
Show controller
Media server
Media server
Networking & infrastructure
Network switch
Network switch
Patch bay
Patch bay
Equipment rack
Equipment rack
Power distribution
Power distribution
Cable tester
Cable tester
A properly coiled cable
A properly coiled cable
Connectors, close up
XLR
XLR
TRS / TS ¼-inch
TRS / TS ¼-inch
SDI on BNC
SDI on BNC
HDMI
HDMI
Cat5e / Cat6 (RJ45)
Cat5e / Cat6 (RJ45)
Fiber optic
Fiber optic
DMX (5-pin XLR)
DMX (5-pin XLR)
AC power — not signal
AC power — not signal
Reboot AV
Find the source.
Find the destination.
Work along the path between them.
Every device on every show exists to serve that movement. Everything after Broadcast Production 101 goes deeper in one direction.
rebootav.tech