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Reboot AV

Camera Directing

Chapter 01

Introduction

A live show is a hundred decisions a minute, made by one person watching a wall of pictures. Which camera now. Which one next. Is the close-up ready, is the wide clean, is the guitarist about to take a solo, has camera three lost focus. The director makes those decisions and says them out loud, in a rhythm the crew can act on, so the audience sees a show that looks inevitable.

This book teaches that job. It covers telling a story in shots, choosing and cutting between them, calling them so a crew can follow, staying ahead of the show, leading the operators, working from a plan while reacting to what really happens, and keeping calm when it goes wrong. And it covers the screens in the room: IMAG, image magnification, which most live events add, and which serves an audience that can already see the stage.

It draws on published sources: television production texts and university studio courses for the calling and the cutting rules, the international standards on sound and picture timing, equipment makers' guidance on IMAG delay, and practitioners writing about IMAG at conferences, sport, concerts and worship.

Chapter 02

How to Use This Book

Read it in order: the director's job, choosing and calling shots, anticipating and leading, directing the whole show, then IMAG. Camera Basics and Camera Intermediate cover the camera operator's side of every call in this book. Camera Direction — Broadcast and Broadcast Direction build on this book for television shows going to air.

Watch with the sound off

The fastest way to learn cutting is to watch well-directed shows with the sound off and say "cut" every time the picture changes. After a week you will start to feel where the next cut should fall before it comes.

Chapter 03

The Director's Role

The director decides what the audience sees and leads the live picture.

Telling the visual story

Camera
Camera

The director of a live multi-camera show decides which shot the audience sees at every moment — choosing, from all the available cameras, the one that best tells the story of that moment, and calling for it. This is telling the visual story in real time: a wide shot to establish, a close-up for emotion, a cut to the soloist, the right shot at the right time, woven into a coherent, engaging live picture. The director is the creative author of what the audience sees, making moment-to-moment choices that shape the show's visual experience. Choosing the shots that tell the story is the heart of the directing role.

This is a creative role built on understanding both the show (what is happening and what matters) and the visual language (what shot serves each moment — the shot sizes and framing from Camera Basics, now chosen for storytelling). The director watches the show and the available camera shots and selects the best one continuously, crafting the visual narrative. They decide what the audience sees.

Every live show tells its story in three kinds of shot. The wide says where we are and who is there. The close-up says who is speaking and how they feel. The reaction says how it landed. A director who shows only close-ups loses the room; one who shows only wides loses the people. The story is in moving between them at the right moments.

Television production texts name the basic shot sizes the same way most crews do. The Chinese University of Hong Kong's studio course is a clear example: the extreme wide shot establishes the surroundings; the wide shot holds the subject at a third to three quarters of the frame's height; the medium shot cuts around the waist; the medium close-up between the chest and the waist; the close-up just below the shoulders, for expression; and the extreme close-up isolates a detail. Different houses draw the lines slightly differently, so agree the names with your crew before the show.

The wide: where we are, and who is there.
The close-up: who is speaking, and how they feel.
The reaction: how it landed.
Shot sizesA standing figure with the frame lines of the extreme wide, wide, medium, medium close-up, close-up and extreme close-up, as defined by the CUHK studio course.Name the size, and the crew frames itshot sizesHouses draw the lines slightly differently; agree them first.CU: below the shouldersMCU: chest to waistMS: around the waistWS: whole figureEWSThe surroundings: establishing.WSSubject a third to three quarters of the height.MSUpper body, cut around the waist.MCUCut between shoulders and waist.CUHead and shoulders: expression.ECUA detail, isolated.Definitions from CUHK Engineering Media Studio, BMP 101 Basic Camera Shots.
The frame lines of the wide, medium, medium close-up and close-up on a standing figure, with the full set of shot sizes.

Directing and leading the show

The director does not just choose shots — they lead the live picture by directing the camera operators and the switcher. The director tells the operators what shots to get (so the cameras provide the coverage the director needs) and tells the switcher (or operates it, on smaller shows) which shot to take and when (so the chosen shot goes to air). This makes the director the leader of the live video — coordinating the operators and switcher to execute their vision in real time. The director is both the creative chooser and the live leader of the camera crew, directing the whole picture-making operation.

This connects to the live camera operation and switching covered in Camera Operation — Broadcast & Live and Video Switching Fundamentals: the operators provide shots, the switcher takes them, and the director leads it all — calling the operators and the switcher to realise the visual story. The director is the conductor of the live picture, and the operators and switcher are the instruments. Understanding the director as the leader who directs the operators and switcher to tell the visual story completes the role. They lead the live picture-making.

In the gallery the director sits in front of a wall of pictures, one for every camera and source, with the programme and the next shot, the preview, beside them. A technical director, or the director, operates the switcher. Everybody else, the operators, audio, graphics, playback, the floor manager, hears the director on talkback. The director's voice is the show's clock.

The director's seat: a wall of camera pictures, a switcher under one hand, and a headset to every operator.

Practice it

A product launch has three cameras: a wide from the back of the hall, a close-up camera on the presenter, and a handheld in the audience.

Practice it
01
Which camera tells each part of the story?
Answer
The wide says where we are, the close-up says who is speaking and how they feel, and the handheld in the audience shows reactions.
02
The presenter makes a joke and the room laughs. What do you cut to, and in what order?
Answer
Stay on the presenter for the punchline, cut to the audience reaction as the laugh comes, then back to the presenter, or to the wide if the moment needs the room.
Chapter 04

Choosing Shots & Calling Them

See the story, choose the shot, and call it clearly and on time.

Choosing the right shot

Choosing shots is the director's creative craft: continuously selecting, from the available cameras, the shot that best serves each moment. This means understanding the show (what is happening, what is important, what the audience should see and feel) and the visual storytelling (a wide shot to show the scene, a close-up for an important or emotional moment, a cut to follow the action or the speaker). The director reads the moment and chooses the shot that tells it best, then the next, and the next — crafting the visual flow. Good shot choices make a show engaging and clear; poor ones leave the audience confused or disengaged. Choosing the right shots is the director's storytelling skill.

This requires a developed visual sense and deep attention to the show — the director watches everything (the action, the available shots) and makes constant, fast choices about what to show. It is like editing, but live and in real time: composing the sequence of shots as the show happens. The director's eye for the right shot at the right moment — built on understanding shots, framing, and storytelling — is what makes the live picture compelling. Choosing shots well is the creative core of directing, performed continuously and live.

Two cutting rules prevent most mistakes. The first is the jump cut. Cutting from one shot to another that is almost the same size from almost the same angle looks like a mistake, as Ron Whittaker's television production text puts it. His working rule is that a new shot of the same subject needs a change of angle of at least 30 degrees, or a clear change of size, such as from a two-shot to a single.

The size change has its own limit. Whittaker warns that a cut straight from a wide to a tight close-up can be too abrupt, and describes the usual pattern: wide, then medium, then close-ups, with a return to the wide to re-establish the room.

The second rule is the line. Draw a line through two people talking to each other, or along the direction of the action. Keep every camera on one side of it, and the people look towards each other across the cut. Put a camera across the line, and the action reverses: two people suddenly look the same way, and a runner suddenly runs the other way. In live sport, Whittaker notes, a cut across the field is never made while following a play, only for a replay, and then usually with an explanation.

Cutting from this mid shot works best to a clearly different size or angle.
Cutting to almost the same size from almost the same angle: a jump that looks like a mistake.
Cutting to a different size and angle: a deliberate change the viewer accepts.
Both cameras on the same side of the line: the host looks right, the guest looks left, and the cut makes sense.
A camera from the other side of the line: suddenly the host also looks left, and the conversation seems to break.
The line and the 30-degree ruleA top view of a two-person interview with the line drawn between them: cameras on one side keep the conversation, a camera across the line reverses it, and two cameras need at least 30 degrees between them, or a clear change of size, to cut cleanly.Stay on one side; change angle 30°the lineWhittaker: a new shot of the same subject needs 30° or a new size.the lineHOSTGUEST123across the lineCAMERAS 1 AND 2Same side: host looks right, guestlooks left. The cut makes sense.CAMERA 3Across the line: the host now looksthe same way as the guest.In sport, used only for replays(Whittaker).After Whittaker, Television Production, module 52.
A top view of an interview: two cameras on one side of the line keep the conversation, and a camera across it reverses it.

Calling the shots

The director realises their choices by calling the shots — instructing the operators and switcher in real time. Calling follows a clear rhythm (from Broadcast Production 101): a warning (ready camera two, stand by) so the responsible person prepares, then the command (take two, go) that executes the action. This ready-then-take pattern, over comms, lets the director coordinate the operators and switcher precisely without chaos. The director calls the operators (to get shots ready) and the switcher (to take them), in this disciplined rhythm, so the right shot goes to air at the right moment. Clear, well-timed calling is how the director's choices become the live picture.

Good calling is clear, confident, and well-timed: the operators and switcher know exactly what to do and when, because the director communicates precisely. Timing is everything — the take must land on the right moment (a beat, a word, the action), so the director calls it to hit exactly. Calling is the director's live communication craft, turning their shot choices into executed reality through clear commands to the crew. Mastering calling — the rhythm, clarity, and timing — is essential to directing, because choosing the shot is only half; calling it precisely is the other half.

Calls come in two parts, a warning and a command, and the rhythm matters more than the exact words. Whittaker's sample calls run "Ready two with your close-up", then "Take two", and Indiana University's studio course teaches the same pair, "Ready camera two" and "Take camera two", alongside "Audio, ready to mic and cue talent" and "Mic and cue talent". Camera Basics lists the calls an operator hears; this is the director's side of them.

Whittaker gives the reasons for the warning. Crews are listening to talkback and to the programme sound at once, so the standby tells them what is coming. And it protects the director: given in good time, it means the operator is either ready or has time to say they are not. A director who simply shouts "take one" when the operator is not ready shows the audience a picture being focused and zoomed.

Calls also come in a fixed order before the show. Indiana's course has the director check the floor first, "Floor Director, are you ready on the floor?", and wait for the answer, then audio, graphics, prompter, engineering, lighting, record, in the same order every time, with every camera on its opening shot. Then the opening is simple: count down, and go.

Calling the show: standby, then take, in the same rhythm every time.
The rhythm of a callA timeline of a cut: the standby early, the operator framing, the take a moment before the sentence ends, and the cut landing on its last word, compared with a late call that lands after it.Warn early, take just beforecallingRecognising, calling and acting on a cut takes several seconds.speaker's sentence"READY TWO"two frames the shot"TAKE TWO"cut lands on the last wordlate call: cut after the sentenceTHE STANDBYWarns the crew, and protects the director.THE TAKEA moment before it is needed, not after.After Whittaker, module 59, and Indiana University C228. Timeline illustrative.
A timeline of a cut: the standby early and the take a moment before the sentence ends, against a late call.

Practice it

You are directing a two-person interview with cameras one and two on the same side of the set, and camera three on the far side.

Practice it
01
You are on a mid shot on camera one. What makes a cut to camera two acceptable?
Answer
A change of angle of at least 30 degrees, or a clear change of size, such as a close-up instead of another mid shot.
02
Why should camera three not be used for the conversation?
Answer
It is across the line: cutting to it would make the host and guest appear to look the same way, and the conversation would seem to break.
03
Write the calls for cutting from camera one to camera two.
Answer
"Ready two with your close-up." Then, at the end of the sentence, "Take two."
Chapter 05

Anticipation & Leading the Crew

Stay ahead of the show, and lead the operators to deliver.

Anticipating the show

Great directing depends on anticipation — staying ahead of the show, knowing what is coming and preparing for it. The director anticipates the action (where it will go next), the show's structure (what segment or moment is coming), and the shots that will be needed, so they can have operators ready and call the right shot at the right moment rather than scrambling. Anticipation comes from knowing the show (the rundown, the music, the plan, from Broadcast Production 101 and Production Coordination) and reading the live action. The director who anticipates is always ready with the right shot; the one who only reacts is always behind. Anticipation is what makes directing smooth and the picture always right.

This means the director is constantly thinking ahead: getting the next shot ready on a camera while the current one is live, preparing for the moment that is coming, so the show flows seamlessly. It is the same one-step-ahead discipline as switching and the other live roles, at the directing level. Anticipating the show — knowing what is coming and preparing the shots for it — is essential to directing a smooth, well-told live picture. The director leads the show forward, always ready for what is next.

Every cut has a delay built in. Whittaker adds it up: recognising that a cut is needed, saying it, and the crew acting on it takes several seconds. A director who waits until a person stops talking before calling the next shot is always late. The cure is to give the standby early and the take a moment before it is needed, so the cut lands on the end of the sentence. Watch the preview and the other cameras, not only the programme: they show who is about to speak, react or move.

Anticipation is mostly knowledge. The running order says what comes next, the rehearsal says who moves where, and the music says when the solo arrives. A director who knows the song calls the guitarist before the solo, not during it.

The director who anticipated the solo: the close-up is already there as it starts.
The director who reacted late: the camera is still searching as the solo starts.

Leading the camera operators

The director leads the camera operators — directing them to provide the coverage and shots needed. This means telling operators what shots to get (camera one, stay wide; camera three, find me a close-up of the guitarist), assigning them roles or coverage, and guiding them so the cameras give the director the shots to choose from. The director and operators work as a team over comms: the director directs, the operators deliver, and together they make the live picture. Good direction of the operators — clear about what is needed, anticipating, and trusting the operators — gets the director the shots they need to tell the story.

This is leadership of the camera crew, applying the leadership and communication skills every live role needs: the director guides the operators clearly, anticipates their needs, and leads them to deliver the coverage for the show. The operators (see Camera Operation — Broadcast & Live) provide the shots; the director leads them to provide the right ones. A good director-operator relationship, with clear direction and skilled operation, produces a great live picture. Leading the camera operators to deliver the shots the director needs is a key part of directing the show.

Operators do their best work when they know their role and trust the director's calls. Give every camera a clear job on its camera card, brief the operators before the show, and keep calls short and consistent. Camera Intermediate covers the operator's side: offering shots, protecting a camera's role, and settling quickly after being taken off air. The director's side is to use those offers, to say thank you after the show, and to tell an operator privately, not on the open channel, when something needs to change.

At the camera end: the operator hears the call and already has the shot framed.

Practice it

A guitarist's solo starts eight bars after the second chorus. Camera four has the guitarist.

Practice it
01
When do you give the standby and the take?
Answer
The standby during the second chorus, so camera four frames the guitarist's hands; the take just before the solo begins.
02
How does Whittaker's point about reaction time explain this?
Answer
Recognising, calling and acting on a cut takes several seconds, so a call made when the solo starts arrives late, with the camera still searching.
Chapter 06

Directing the Live Show

Plan it, then react to the live show in real time.

Working from a plan and reacting live

Directing combines preparation and live reaction. The director works from a plan — the rundown or run of show (see Broadcast Coordination and Production Coordination), the music or script, knowledge of the show — so they know its structure and can prepare. But a live show is unpredictable, so the director also reacts in real time to what actually happens (an unexpected moment, a change, the live action), choosing and calling shots on the fly to capture it. Directing is this blend: following the plan for structure while reacting live to tell the story of what is actually happening. The best directors are prepared and adaptable, leading the planned show while capturing the live reality.

This is the same plan-plus-react craft as the other live roles (switching, camera operation, coordination), at the directing level: prepare thoroughly (know the show, plan the coverage) so the live reaction is informed and smooth. A director who knows the show can react to surprises within a clear framework; one with no plan flounders. Combining the plan with live reaction — directing the structured show while capturing the unpredictable live moments — is the core of directing a live show. The director leads the planned show and adapts to the live reality.

The rundown, or running order, is the plan: every segment, its length, its sources and its cues. The camera cards give each operator their shots. The plan exists so that the director's attention is free for what the plan cannot predict. The London South Bank University studio handbook describes the gallery's production assistant keeping the timings while the director directs, and the danger at the end of a show that over-runs: falling off air before it wraps up.

Working from a plan: the rundown and camera cards on the director's desk.

Composure and leading live

Directing a live show is high-pressure, fast, and continuous — the director makes constant choices and calls in real time, leading the crew, with the show going to air. This demands composure: staying calm and clear under pressure, making decisions confidently and fast, and leading the crew steadily even when things are hectic or go wrong. The director sets the tone for the whole video crew — a calm, clear director keeps the operators and switcher coordinated and confident; a panicked or unclear one creates chaos. Composure and clear leadership under live pressure are essential to directing. The director leads the live picture calmly and decisively.

When things go wrong (a camera fails, an unexpected moment, a missed shot), the director handles it calmly — adapting, calling around the problem, keeping the picture going — rather than panicking. The director's composure and decisive leadership keep the show's picture coherent through whatever happens. Combining the plan, live reaction, clear calling, operator leadership, and composure is directing a live show. The director leads the live picture-making with clarity and calm, telling the visual story in real time through the crew. This is the demanding, rewarding craft of live directing.

Things fail during shows: a camera goes black, a presenter walks off their mark, a playback fails. The director's job in that moment is to stay calm, cut to something usable, and tell the crew plainly what is happening. A calm voice on talkback keeps a crew working; a panicked one spreads the panic to every headset.

Composure: when a camera fails on air, the calm voice keeps the show going.

Practice it

Camera two goes black on air during a keynote's close-up.

Practice it
01
What do you do in the next three seconds?
Answer
Cut to another usable shot, usually the wide, which is the safety shot.
02
What do you say on talkback?
Answer
A short, calm statement: that camera two is down, which shots you are now using, and who is finding out why.
Chapter 07

IMAG and the Room

Show the room what it cannot see, and keep the picture in step with the sound.

IMAG, image magnification, puts the cameras on big screens in the room. Its audience can already see the stage, which changes almost every decision a director makes.

IMAG: directing for the room

IMAG's audience is the in-room audience: the people physically at the event. The room already has the wide shot, because it is sitting in it. IMAG is there to show what people cannot see from their seats: the faces, the expressions, the hands. As Festival Insights' guide to concert IMAG puts it, its primary purpose is for people who cannot see the stage, and Live Design's interview with the concert director Dirk Sanders puts the job in one line: connect the fan to the performance onstage.

IMAG supports the live performance; it does not replace it. Directors call this serving the room. It means every shot on the screens is a clean shot: steady, sharp and well framed, because every wobble and every soft focus is enormous; a simpler story than a broadcast, because the room supplies the context; and coordination with the lighting and the rest of the show, so the screens add to the moment rather than pulling the eye away from it.

IMAG also shows people to the room they are sitting in. A close-up of a surprised audience member is seen by everyone, including that person. Show the people who are part of the show, and do not linger on the audience unless the event wants it. Where an event is recorded or streamed, organisers usually tell attendees in advance: the University of York's guidance for filmed events asks for notices that filming is happening, why, and how to opt out, and some events give those who opt out a coloured lanyard so operators can keep them out of shot. That is the organiser's call, not legal advice, but the director should know whether it has been made.

IMAG done right: the screens show the faces the audience cannot see from their seats.
IMAG that repeats the room: a wide on the screens shows the audience what they already see.
Putting the audience on the big screen: everyone sees it, including the person on it. Show people who are part of the show.

Delay and the room

The room hears the speaker's voice directly and sees their lips on the screen, so any delay in the video shows as late lips. Every box in the chain adds some. Vizrt's switcher guide puts a switcher's share at roughly 1 to 2.5 frames, warns that a projector's own scaling is often a large part of the rest, and notes that image stabilisation adds at least a field. 4Wall, a production supplier, puts typical IMAG video at 1 to 5 frames behind the live sound.

How much is too much? The international standard for broadcast sound and picture timing, ITU-R BT.1359, gives detectability thresholds of about 45 milliseconds with sound early and 125 with sound late. Those figures are for broadcast, not for a room, but they show which way the margin runs: the eye forgives late sound more than early sound. Vizrt's experience is that only a large delay is objectionable, except to the front rows, where a few frames are disconcerting.

The fixes are in the system. Keep processing out of the IMAG path, use projectors' low-latency modes and avoid their scalers, lock the cameras to a common reference, and, as 4Wall recommends, measure the video delay and delay the sound in the room to match, checking again whenever the video chain changes.

Where IMAG delay comes fromThe IMAG chain from camera to screen with the delay each stage can add, and the broadcast lip-sync thresholds for comparison.Keep the IMAG path shortIMAG delayThe room compares the screen with the live voice.SWITCHERAbout 1 to 2.5 frames (Vizrt).PROJECTOR SCALINGOften a large part of the rest; use low-latency modes (Vizrt).STABILISATIONAt least a field (Vizrt).WHOLE CHAINTypically 1 to 5 frames behind the live sound (4Wall).DETECTABLE (BROADCAST)ITU-R BT.1359: about 45 ms with sound early, 125 ms withsound late.Late sound is forgiven more.THE FIXRemove processing; lock the cameras; measure the delay anddelay the room's sound to match (4Wall).Vizrt Viz Vectar Plus guide; 4Wall help centre; ITU-R BT.1359-1. Broadcast thresholds, not IMAG rules.
Where IMAG delay comes from, stage by stage, and the broadcast lip-sync thresholds for comparison.

IMAG at a corporate event

Main Loudspeaker
Main Loudspeaker

At a conference the screens usually carry slides and the speaker together, typically slides in the centre and the speaker's close-up on the side screens, held for long stretches. Speakers often have firm views. The author and speaker Dan Heath's AV rider, for example, asks for at least one screen showing his slides at all times, because his slides move too fast to cut back and forth between them and his face. Read every speaker's rider before the show.

Corporate IMAG flatters and steadies. Medium close-ups at a consistent size, few cuts, and no surprises. The audience is there for the message; the screens should make the speaker easy to follow and leave them looking good.

Corporate IMAG: steady, flattering close-ups of the speaker beside the slides, held for long stretches.

IMAG at a sporting event

In a stadium or arena, IMAG means the video boards: live action, replays, the crowd, sponsors and entertainment between plays. The board keeps the crowd in the game, and in some sports it is also subject to the league's rules.

Replays show it best. MLB.com reports that baseball banned showing a possibly wrong umpire's call on stadium boards from 1976, after a disputed call was replayed repeatedly to a booing crowd, and only allowed it again in 2014 with video review. League and venue rules differ and change; know them before the first game.

Sports IMAG: the arena's video board shows replays and the crowd, and keeps the fans in the game.

IMAG at a concert

Concert IMAG cuts to the music. Festival Insights' guide describes the line cut that tells the story of the music by showing each instrument as it is introduced, cutting at the pace of the song and magnifying the soloists and key moments. It also warns that heavy effects can obscure the IMAG, while simple colour treatments and mild effects work well.

The value is easiest to see when it is missing. Dirk Sanders told Live Design that on one tour, when IMAG was withheld for long stretches, the feedback from fans far from the stage changed markedly. Know the setlist, the arrangements and the artist's wishes; many artists specify exactly how they want to appear.

Concert IMAG: close, musical cutting on the beat, often styled with the show's look.

IMAG at worship and award shows

Worship IMAG is restraint. The director Phil Cooke writes that screens should support what is happening in the service, not pull people away from it; that at the most intimate moments the screens can show nothing; that operators running across the stage or a jib hanging over the pastor's shoulder distract; that nobody should appear on screen the same size or smaller than they do in person; and that nobody should cut out of boredom. Every shot should have a purpose.

Award shows put winners on the big screen at the moment they hear their name, and that reaction is often the best shot of the night. It depends on planning. The London South Bank University studio handbook notes that at the major awards nominees are briefed in advance and seated by the producer for easy access to the stage, so cameras know where to be. Get the seating plan and the running order of categories, and put a camera on each nominee's table before their category opens.

Worship IMAG: gentle, unhurried shots of the worship leader and the band, never showing off.
Awards IMAG: the winner's reaction at the table, live on the big screens.

Feeding IMAG and a stream at once

Most events now feed the room and a stream from the same cameras, and the two want different cuts. The room wants close-ups; a viewer at home needs a wide to understand the room. Cooke advises two different feeds where possible, noting that the stream can use wides and audience shots, and that his blank-screen rule applies only to the screens in the room.

One switcher can make both. Blackmagic's ATEM manual describes its auxiliary outputs as working like router outputs: any input, the programme or a clean feed can be sent to each, and changes are always clean switches. So the main programme can feed the stream while an aux output, cut separately, feeds IMAG, or the other way round. TV Technology described exactly this on one show: a second director cutting a separate programme on an aux bus with cuts only. Video Intermediate covers keeping the delay of the IMAG path short while the stream path adds its own.

One show, two outputs: the IMAG screens in the room and the stream on a laptop, cut differently.
One switcher, two cutsCameras into one switcher: the programme output feeding the stream and an auxiliary output, cut separately, feeding the IMAG screens.The room and the stream want different cutsIMAG and streamATEM aux outputs route any source with a clean switch.CAMERA 1CAMERA 2CAMERA 3CAMERA 4SWITCHERPROGRAMME → STREAMwides, story, audienceAUX → IMAG SCREENSclose-ups for the roomTHE STREAMNeeds wides and audience shots to explain the room (Cooke).THE ROOMNeeds the faces it cannot see.Blackmagic ATEM Constellation manual, Using Outputs; TV Technology (2012); Cooke, ChurchLeaders (2023).
Cameras into one switcher, with the programme feeding the stream and an auxiliary output cut separately for the IMAG screens.

Practice it

A worship service feeds two side screens in the room and an online stream from four cameras and one switcher.

Practice it
01
During a quiet prayer, what goes on the room's screens?
Answer
Possibly nothing, or a still, calm wide; Cooke's guidance is that a blank screen is acceptable at the most intimate moments.
02
What does the stream show at the same moment?
Answer
A calm shot that helps the viewer at home understand the moment, such as a wide of the room.
03
How do you cut the two separately on one switcher?
Answer
Send the programme to the stream and cut the room's feed on an auxiliary output, or the other way round.
04
The pastor's lips look late on the screens. What do you check?
Answer
The video delay through switcher, scalers and screens; remove processing where possible, and delay the room's sound to match.
Field checklist
  • You show the room what it cannot see, not a copy of what it can.
  • You keep IMAG shots clean, steady and purposeful.
  • You know the event's rules on showing the audience.
  • You keep the IMAG path short and match the sound to the picture's delay.
  • You know how conferences, sport, concerts, worship and awards differ.
  • You cut IMAG and the stream separately when you can.
Chapter 08

Mastering Camera Direction

Master the craft, and you tell the visual story of any live show.

The complete director

Pulling it together, the camera director chooses the shots that tell the visual story, calls them clearly and on time, anticipates the show, leads the camera operators, works from a plan while reacting live, and directs with composure — telling the visual story of a live show in real time through the crew. The complete director combines creative shot-choosing, clear calling, anticipation, crew leadership, and live composure. This combination makes a great director and a compelling live picture, and it is a creative leadership role at the heart of multi-camera production. Camera direction mastered is leading the live visual storytelling.

It builds on Camera Operation — Broadcast & Live, Video Switching Fundamentals and Broadcast Production 101 (the cameras, the switcher, the crew the director leads), plus the leadership, communication and coordination skills every live role draws on. The director is the creative and leadership heart of the live picture, and a great one tells a compelling visual story from a multi-camera show. Mastering camera direction — choosing, calling, anticipating, and leading — is a significant, creative, in-demand role.

Developing as a director

Directing is developed through doing it and through developing your visual storytelling sense — directing real shows, watching well-directed productions and studying their shot choices and pacing, and building your eye for the right shot and your skill at calling. The best directors have a strong visual sense, deep show knowledge, clear calling, and calm leadership, built over many shows. It is a craft of judgement and leadership that grows with experience. Deliberately developing your storytelling eye and your directing craft is the path to mastery, alongside gaining real directing experience.

From here, growing as a director means directing more and bigger shows, developing your visual storytelling and leadership, and specialising (broadcast direction, covered in Camera Direction — Broadcast and Broadcast Direction, or IMAG direction, covered in this book's IMAG chapter). Directing is a prominent, creative, leadership role in live production, and a great director is highly valued. The skills this book brings together — choosing, calling, anticipating, leading, composure — are the foundation; mastery comes from directing many shows and developing your storytelling craft. Keep directing, keep developing your eye, and you grow as a director of the live picture.

Chapter 09

Glossary

AnticipationStaying ahead of the show, preparing shots before needed
CallingInstructing operators and switcher in real time
CoverageThe shots the cameras provide for the director to choose
DirectorThe one who chooses and calls the shots; leads the picture
Ready / takeThe warning-then-command rhythm of calling
RundownThe planned sequence the director works from
Shot choiceSelecting the camera that best tells the moment
Visual storyThe narrative told through the sequence of shots
IMAGImage magnification — live screens showing the performers big
In-room audienceThe people physically at the event (IMAG's audience)
MagnificationShowing performers large so the room can see them
Clean shotA steady, sharp, well-framed shot (vital at large scale)
Serving the roomDirecting to enhance the in-room experience
Live performanceThe show IMAG supports and magnifies
Jump cutA cut between two nearly identical shots, which looks like a mistake
30-degree ruleA new shot of the same subject needs at least a 30-degree change of angle, or a clear change of size
The lineThe axis between people or along the action; crossing it reverses the action on screen
StandbyThe warning before a command, so the crew is ready
The control room where the director works
Aux outputA switcher output that can carry a separate cut, such as IMAG beside the programme
Clean feedThe programme without its graphics keyed on top
Lip syncThe match between a speaker's lips and their voice
Chapter 10

Where to Go Next

Camera Direction — Broadcast builds on this book for fast action, replay and graphics, and Broadcast Direction for running a whole television show to air. Camera Basics and Camera Intermediate cover the operator's side of every call. Video Intermediate covers the signal and its delay, and Display & Confidence Monitoring the screens facing the stage.

The first ninety days

Four things. Watch a well-directed show every week with the sound off, calling the cuts aloud. Direct anything you can, even two webcams in a meeting. Learn one show's music or running order so well that you call the shots before they happen. And on your next IMAG job, sit in the back row for five minutes and watch the screens as the audience does.

Visual glossary

What the gear actually looks like

Every device named in this book, in one place. Recognition is the whole point of Chapter 4 — use this page to attach a picture to each name before you meet it on a dock at six in the morning.

Audio
Dynamic microphone
Dynamic microphone
Condenser microphone
Condenser microphone
Wireless handheld
Wireless handheld
Radio rack
Radio rack
Mixing console
Mixing console
Stage box / snake
Stage box / snake
Power amplifier
Power amplifier
Main loudspeaker
Main loudspeaker
Subwoofer
Subwoofer
Stage monitor wedge
Stage monitor wedge
In-ear monitors
In-ear monitors
DI box
DI box
Video
Camera
Camera
Video switcher
Video switcher
Scaler / processor
Scaler / processor
Projector
Projector
LED wall panel
LED wall panel
Confidence monitor
Confidence monitor
Lighting & control
Conventional fixture
Conventional fixture
Moving-head fixture
Moving-head fixture
Lighting console
Lighting console
Dimmer
Dimmer
Show controller
Show controller
Media server
Media server
Networking & infrastructure
Network switch
Network switch
Patch bay
Patch bay
Equipment rack
Equipment rack
Power distribution
Power distribution
Cable tester
Cable tester
A properly coiled cable
A properly coiled cable
Connectors, close up
XLR
XLR
TRS / TS ¼-inch
TRS / TS ¼-inch
SDI on BNC
SDI on BNC
HDMI
HDMI
Cat5e / Cat6 (RJ45)
Cat5e / Cat6 (RJ45)
Fiber optic
Fiber optic
DMX (5-pin XLR)
DMX (5-pin XLR)
AC power — not signal
AC power — not signal
Reboot AV
Find the source.
Find the destination.
Work along the path between them.
Every device on every show exists to serve that movement. Everything after Camera Directing goes deeper in one direction.
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