← Course hubReboot AVIntroduction to 24 Frame Playback — designed edition
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Introduction to 24 Frame Playback

Chapter 01

Introduction

Somewhere in almost every film and television production there is a screen in shot. A phone in a hand, a bank of monitors behind a newsreader, a television in the corner of a living room, an LED wall standing in for a street. Somebody has to put the right picture on it, at the right moment, in a way the camera can photograph.

That somebody is a playback operator, and this is an introduction to their craft. It is called twenty-four frame playback because motion pictures run at twenty-four frames a second, and everything on those screens has to agree with that rate — or the camera will see something nobody in the room can.

What this book covers

  • What 24 frame playback is, and why a camera sees a screen differently from an eye.
  • Shutter, shutter angle, rolling and global sensors, refresh and scan rate.
  • Frame rates on a set, genlock, timecode, and which of them a fault belongs to.
  • The playback rig: machines, distribution, practical screens, phones and LED walls.
  • Screens as a light source, and matching brightness and colour to the shot.
  • Content made for a camera: specifications, playback codecs, versioning and clearance.
  • The language of the floor — roll, speed, action, cut — and where playback fits in it.
  • Cueing to the take, resetting in seconds, and continuity across takes shot weeks apart.
  • LED volumes and in-camera visual effects, and the playback operator's part in them.
  • Banding, flicker and moiré, the camera test that finds them, and the prep that prevents them.

Who this is for

Video technicians moving into film and television, playback operators from live events who now have a camera pointed at their screens, and anybody hired onto a set to make the screens work. It assumes LED Video Basics for what a wall is made of and Media Servers 101 for how content is played, and it pairs with Film Set Fundamentals for how a set runs.

Chapter 02

How to Use This Book

Read it once through, then take one chapter at a time to a real camera. The order follows the job: what the work is, what the camera does, what the rig is made of, what plays on it, how the floor calls it, and what goes wrong.

Get a camera and a screen

Nearly everything here can be proved with any camera that lets you set a frame rate and a shutter, pointed at any screen. Film the screen at several shutter settings and watch the bands appear and disappear. Ten minutes of that teaches what a paragraph cannot.

A note on the words

Playback, video playback and 24 frame playback all name this job; in some countries the operator is a video playback operator and in others a playback supervisor. A practical is a screen or lamp that appears in shot and actually works. This book uses the words most widely understood and names the alternatives where they matter.

A note on safety

A film set is a working industrial environment with rigging overhead, cable underfoot and mains power run into dressed rooms. Nothing here qualifies you to do electrical work, to rig, or to work at height. It teaches you to recognise the hazards, work within your training, keep your own cable runs safe, and stop work that is unsafe.

Where this book sits

This book assumes LED Video Basics for what a wall is made of and Media Servers 101 for how content is played. It does not assume you have ever been on a film set.

What pairs with this

  • Film Set Fundamentals — how the set around you actually runs
  • Camera Basics — the department whose monitor judges your work

Where it leads

These are not steps in an order. Take whichever one fits.

  • Virtual Production Fundamentals — the LED volume, where this work becomes the whole background
  • Playback Operator Systems — the live-event side of playback, for an audience rather than a camera
  • Media Servers 101 — the machine that plays the content, in depth
Chapter 03

What 24 Frame Playback Is

The job has a narrow definition and a wide surface. Narrow: put the right moving image on the screens that appear in shot. Wide: everything that has to be true for a camera to photograph a screen without the result looking broken.

Playback that has to live inside the camera's frame, at the camera's rate.

Playback that appears in the frame

Camera
Camera

Twenty-four frame playback is the job of putting moving images on screens that a film or television camera is pointed at: the phone in an actor's hand, the bank of monitors behind a newsroom set, the television playing in the corner of a living room, the enormous LED wall that stands in for a city street. The work is called twenty-four frame because motion pictures are shot at twenty-four frames a second, and everything on those screens has to agree with that rate or the camera will see something the eye in the room never sees.

It is a specialism inside video, and it sits between two worlds. On one side is the content: the graphics, the fake news broadcast, the phone interface, the drone footage on a laptop. On the other is the camera department, who are lighting and exposing a shot in which your screen is one of the objects. A playback operator serves both, and is judged entirely by what appears on the monitor the director is watching.

It is also one of the few AV jobs where getting it wrong is expensive in a very visible way. A screen that bands, flickers or rolls in the footage cannot be fixed in the edit without money, and the shot may have to be taken again with a hundred people standing there. That is why productions hire somebody whose only job is this.

Three kinds of work sit under the name. Practical playback feeds the screens dressed into a set — phones, tablets, laptops, televisions, monitor walls — so that what the actor holds and what the camera sees are real. Background playback fills windows and doorways with a moving view. In-camera visual effects puts an entire environment on an LED volume and shoots the actors against it.

All three have the same requirement: the image must be photographable. Everything else — the content, the cueing, the resets — is service around that one technical fact.

Why the camera changes everything

A screen in a room is judged by an eye. An eye blends what it sees over time and forgives a great deal, which is why a display can flicker thousands of times a second and look perfectly steady. A camera does not blend: it opens a shutter for a slice of each frame and records whatever the screen happened to be doing during that slice.

So the same monitor that looks flawless to everybody on the floor can appear in the footage with dark bars rolling through it, with a pulsing brightness, or with a shimmering pattern across its surface. None of those are faults in the screen. They are the result of the screen's own timing disagreeing with the camera's, and they are the whole reason this course exists.

There is one more consequence worth naming early. Because the screen is inside the frame, it is no longer yours alone. Its brightness belongs partly to the director of photography, its content partly to the art department and the clearance people, its timing partly to the camera department, and its position partly to the director.

That is not interference; it is the shape of the job. A playback operator who understands whose decision each thing is spends their day usefully, and one who does not spends it being overruled.

What this job is not

It is not live-event playback. There is no audience in the room, no cue stack running a show, and the measure is not whether the room saw it but whether the lens did. The skills overlap — content discipline, frame-accurate starts, reliability — and the judgement is completely different.

It is not video assist either. Video assist records and replays what the camera shot, for the director. Playback sends pictures the other way, into the shot. The two sit near each other on a set and are often confused by people outside the department.

Why productions pay for it separately

Because a screen that is wrong cannot be fixed cheaply. A banded monitor in a take either goes to a visual effects house to be replaced, at a cost per shot, or the scene is shot again with the whole unit standing there. Both are more expensive than the operator who would have prevented it.

It is also work with a long tail: a production that shoots screens will shoot them for weeks, and may come back for pick-ups months later needing exactly the same settings. That makes it a good job to be good at.

The other meaning of playback

On a set, the word playback is used for two entirely different jobs. This book is one of them. The other is music playback: playing a pre-recorded track out loud so that performers can dance, mime or play to it, which belongs to the sound department and is operated by them.

On a musical number both jobs may be happening at once: sound plays the track to the floor, and you play whatever is on the screens in the scene. Know which one somebody means before you answer, and never claim the other one's work. Asking "music playback or screens?" once, on day one, saves a genuinely embarrassing misunderstanding.

Everything that follows comes from that one fact. The frame rates have to agree, the shutter has to be chosen with the screen in mind, the screens have to be timed to the camera rather than running free, and every decision has to be judged on the camera's monitor rather than by standing in the room and looking at the wall.

The kinds of playback on a set

Same requirement underneath, very different rigs.

KindWhat it feedsThe hard part
PracticalPhones, tablets, televisions, monitor walls in the setMany small screens, hidden cabling, odd formats
BackgroundWindows, doorways, views beyond a setScale, brightness and matching the daylight
In-camera visual effectsAn LED volume the actors play againstGenlock, colour, tracking and enormous consequence
Where this varies
  • All three are judged the same way: on the camera's monitor, not in the room.

On the job

A drama has a scene in an open-plan office: fourteen monitors, two laptops and a phone, all in shot, all showing different things. The playback operator's day is fourteen feeds, one clearance conversation, one camera test, and forty resets. Nobody in the edit will ever think about any of it, which is the point.

What goes wrong

SymptomLikely causeWhat to do
A screen has to be replaced in post on every shotIt banded or flickered because nothing was tested on cameraTen minutes of camera test before the day; it is cheaper than one replaced shot
The operator is overruled all dayMaking decisions that belong to camera, lighting or the art departmentKnow whose decision each thing is, and offer options rather than preferences
Live-event habits do not fitJudging the work in the room rather than on the monitorLook at the camera's picture; it is the only opinion that matters

Practice it

Watch any drama with screens in it, with the sound off.

Practice it
01
Count the screens that appear in shot in one scene.
Answer
Most modern scenes have more than people notice.
02
Say which of the three kinds each one is.
Answer
Practical dominates; background and volumes are the expensive ones.
03
Look for banding or flicker on any of them.
Answer
In finished work you will rarely see it, which tells you somebody did this job.
04
Say what would have had to be true for each screen to be photographed cleanly.
Answer
Rate agreed, refresh configured, genlocked, and tested on camera.
Field checklist
  • You know which of the three kinds of playback the production needs.
  • You know who owns brightness, content and timing decisions.
  • You know the camera's rate and shutter, or you know to ask.
  • You know where the camera's monitor is.
Chapter 04

How a Camera Sees a Screen

Everything difficult about this job comes from one mismatch: a screen shows its picture as a sequence of very fast events, and a camera samples the world in slices. When the two are out of step, the footage records the difference.

What a shutter actually does

A camera exposes each frame for part of the time that frame lasts. The fraction is described as a shutter angle: at twenty-four frames a second with a 180-degree shutter, each frame is exposed for about a fiftieth of a second, and the rest of the time the sensor is not collecting light.

So the camera is not watching the screen continuously. It takes a brief look, twenty-four times a second, and whatever the screen was doing during that look is what ends up in the frame.

Why a camera sees what an eye cannot An eye blends the screen's very fast behaviour into a steady image. A camera opens its shutter for a slice of each frame and records whatever the screen happened to be doing in that slice. THE SCREEN IS FINE. THE TIMING IS NOT THE SCREENrefreshes, and scans within each refreshfar faster than an eye can followAN EYEblends it all togetherinto one steady picturesees nothing wrong— and is rightA CAMERAopens a shutter for a sliceof each framerecords that slice only— bands, flicker, rollopenclosedopenclosedopenclosedopenclosedopenclosedopencloseda 180-degree shutter at 24 frames: exposed about a fiftieth of a second, twenty-four times a secondSo the camera is not watching the screen. It takes a brief look, twenty-four times a second,and whatever the screen was doing during that look is what ends up in the frame.None of this is visible in the room. It exists only in the recording.Which is why the camera's monitor is the only place this work can be judged.
FIG 4.1 A screen refreshing and scanning, an eye blending it into a steady picture, and a camera catching one slice of it.

What a screen is doing while nobody is watching

A display does not hold a steady picture. It refreshes, redrawing itself many times a second at its refresh rate, and within each refresh it may light its pixels in a sequence rather than all at once — its scan. LED walls in particular light their pixels in rapid, interleaved passes, far faster than an eye can follow.

An eye integrates all of that into a steady image. A camera catching one slice of it may catch a moment when the top of the screen has been lit and the bottom has not, and that is a dark band across the picture.

Rolling shutter and global shutter

Most digital cinema sensors have a rolling shutter: they read the image line by line from top to bottom rather than all at once. Combined with a screen that is itself refreshing in passes, that produces bands that move through the frame, and skew on fast movement.

A global shutter reads the whole sensor at one instant and removes that class of artefact, which is why global-shutter cameras are prized for shooting screens. Most sets do not have one, so the rest of this book assumes you are solving the problem the other way: by configuring the screens.

The three artefacts, and where each comes from

Banding — dark bars, usually rolling — is the screen's refresh and scan against the camera's shutter. Flicker — the whole screen pulsing — is usually a frame-rate mismatch or a display refreshing too slowly. Moiré — a shimmering interference pattern — is the screen's pixel grid against the sensor's grid, and has nothing to do with timing at all.

Knowing which of the three you are looking at tells you which department solves it. The first two are numbers and settings. The third is a physical problem of distance, angle, lens and focus.

Three artefacts, three different cures Name what you are looking at first: bars, pulsing or shimmer. The cure follows from the name, and it is rarely in the playback machine. NAME IT, THEN CURE IT WHERE IT LIVES BANDINGdark bars, usually rollingCOMES FROMrefresh and scan against shutterCURED ATdisplay refresh configuration;camera shutterFLICKERthe whole screen pulsingCOMES FROMframe rate mismatch, or refreshtoo lowCURED ATmatch rates end to end; raiserefreshMOIREa fine shimmering patternCOMES FROMpixel grid against sensor gridCURED ATcamera distance, angle, lens,focusChanging the content is almost never the cure — and it is almost always the first thing suggested.Bands that drift through a take are a fourth thing: no genlock, with everything free-running.All four are found on the camera's monitor, in ten minutes, before the day starts.Two questions settle it: is the whole screen pulsing, or are there bars?
FIG 4.2 Banding, flicker and moiré — what each comes from, and where each one is actually cured.

Why you cannot judge any of this by eye

Nothing in this chapter is visible in the room. The screen looks fine, and it is fine — to a person. The fault exists only in the recording, which is why the camera's monitor is the only place this work can be judged and why the camera test is not optional.

Get into the habit early: when somebody says the screen looks good, ask whether they are looking at the screen or at the monitor. They are different questions with different answers.

The artefacts, and where each is cured

Name the artefact first; the cure follows from it.

What you see on the monitorCauseWhere it is cured
Dark bars rolling through the screenRefresh and scan against shutterDisplay refresh configuration, camera shutter
The whole screen pulsingFrame rate mismatch, or refresh too lowMatch rates end to end; raise refresh
A shimmering pattern on the surfacePixel grid against sensor gridCamera distance, angle, lens, focus
Part of the screen bright, part darkScan caught mid-passRefresh configuration; genlock
Bands that come and go through a takeScreens free-running against the cameraGenlock the system to the camera reference
Where this varies
  • None of these are faults in the screen, and none of them are visible in the room.

How to do it

  1. Put the real camera on the real screen with the real content.
  2. Set the camera to the show's frame rate and intended shutter.
  3. Watch the camera's monitor, not the screen.
  4. Sweep the shutter through its range and note where banding appears and disappears.
  5. Move the camera closer and further, and watch for moiré.
  6. Try the moves the shot will actually make, including the widest and tightest framing.
  7. Write down the combination that was clean: rate, shutter, refresh, distance.
  8. Show the result to the camera department before the day starts.

What goes wrong

SymptomLikely causeWhat to do
Everybody agrees the screens look perfect, and the rushes bandJudged in the room instead of on the monitorJudge on the monitor, always, before anything is shot
The shutter is changed for the shot and banding appearsThe screens were configured for a different shutterAgree shutter in advance; re-test if it changes
A shot is clean wide and shimmers tightMoiré appearing at a particular distance and framingTest the framings the shot will use, and solve it physically

Practice it

With any camera that lets you set frame rate and shutter.

Practice it
01
Film a screen at 24 frames and step through several shutter angles.
Answer
Banding usually appears and disappears at specific shutter values.
02
Note which settings band and which do not.
Answer
That list is the beginning of a genuinely useful reference.
03
Film the same screen from two metres and from twenty centimetres.
Answer
Close framing is where moiré lives.
04
Say which of the three artefacts you produced in each case.
Answer
Timing artefacts change with shutter; moiré changes with distance.
Field checklist
  • Frame rate and shutter are agreed and written down.
  • Display refresh is configured for that rate.
  • You have looked at the camera's monitor with the real content.
  • You have tested the framings the shot will use.
  • You can name any artefact you saw and say where it is cured.
Chapter 05

Frame Rates, Shutter and Sync

Three numbers and one reference decide whether this works: the camera's frame rate, its shutter, the screens' refresh, and a genlock signal that keeps them all in step. Agree them early, write them down, and change none of them quietly.

The numbers that must agree before anything is shot.

Frame rates on a set

Film and most drama television are shot at twenty-four frames a second. Other rates exist and are used deliberately: twenty-five in some territories, thirty and sixty for broadcast and sport, and much higher rates when a shot is to be slowed down. Whatever the camera is set to, the content on your screens is made and played at that same rate, and the screens themselves are configured for it.

A rate mismatch does not look like a glitch. It looks like judder: a regular unevenness in motion that an audience feels rather than sees, and that a director will ask about without being able to name. It happens because frames have to be invented or discarded somewhere between the content and the camera, and there is no setting downstream that repairs it.

So the rate is agreed once, early, with the camera department, and it is written down. Content is rendered at it, the playback machine runs at it, the processing and the screens are configured for it, and nothing in the chain is left to convert on your behalf.

The rates you will meet: 24 for film and most drama; 23.976 where the production is finishing to a broadcast standard, which is the same rate slowed by a fraction of a per cent; 25 in territories on that standard; 30 and 60 for broadcast and some commercials; and much higher rates for shots that will be slowed down.

The difference between 24 and 23.976 matters enormously and is invisible until it is not. Content made at one and played on a set shooting the other will drift, and a long take will end visibly out of step. Ask which one, every time, and write the answer on the paperwork.

Six numbers, and whose they are Every one of these belongs to somebody. Knowing whose tells you who to ask, and stops you changing something that was not yours. WRITE ALL SIX ON ONE PAGE AND CARRY IT Frame rateproduction and cameracontent is made and played at itShutter anglecamerait decides whether screens bandDisplay refresh and scanyou, with the processingthe other half of the banding equationGenlock referencecamera or video departmentwithout it, bands drift through takesTimecodesound or video departmentit makes takes repeatableScreen brightnessthe DoP, with youthe screen is exposed for the actorsAsk for the frame rate exactly: 24 and 23.976 are different, and a long take will show it.
FIG 5.1 The six numbers this job runs on, who owns each one, and why you need to know it.

Genlock, timecode and what they each do

Two different things are called sync and they do different jobs. Genlock is a shared timing reference that tells every device when to draw a frame, so that cameras and screens are in step. Timecode is a running clock that says what moment it is, so that a piece of content can be started at exactly the right point of a take.

On a set that is shooting screens, the playback system is genlocked to the same reference as the cameras. Without it the screens and the cameras drift apart, and the result is a rolling band in the footage that comes and goes through a take. Timecode, where it is used, lets content be started, cued back and repeated identically for every take.

In practice: a reference generator produces a sync signal, usually tri-level on a modern set, and it is distributed to the cameras and to the playback system. Everything then draws its frames in step, and the rolling band that comes and goes through a take disappears.

Timecode is separate and is about repeatability: starting content at the same point of a take, every take, so that a sequence intercut from six takes matches. A production may use both, one, or neither, and knowing which is part of the advance.

Genlock and timecode do different jobs One keeps every device drawing frames in step. The other says what moment it is, so a take can be repeated identically. A set that shoots screens usually needs both. BANDS DRIFTING = GENLOCK · WRONG MOMENT = TIMECODE GENLOCKa shared timing referencecameraplaybackscreensREFERENCEgeneratoreverything drawsits framesin stepwithout it: bands drift through a takeTIMECODEa running clocktake 1content starts at the same frametake 2content starts at the same frametake 3content starts at the same framewithout it: takes cannot be intercut cleanlyA fault that drifts through a take is a genlock question.A picture in the wrong place at the wrong moment is a timecode or cueing question.Knowing which of the two is missing is most of the diagnosis.A production may use both, one or neither. Find out during the advance, not on the day.
FIG 5.2 Genlock keeping every device in step, and timecode making every take start at the same frame.

Shutter, and who owns it

Shutter belongs to the camera department. They choose it for how motion should look, and only then for your screens. A 180-degree shutter is the usual starting point, and other angles are chosen deliberately for effect.

Your part is to say early what shutter your screens are configured for, and to be told when it changes. A shot that changes shutter for creative reasons may need the screens reconfigured, and that is a conversation, not a complaint.

What to agree before the day

  • The frame rate, exactly — 24 or 23.976, not 'twenty-four-ish'.
  • The shutter angle the screens should be configured for.
  • Whether the system is genlocked, and who provides the reference.
  • Whether timecode is used, and who generates it.
  • What the screens' refresh and scan are set to, and who set them.
  • Who to ask on the day when any of the above changes.

When the numbers change mid-shoot

They will. A director wants a shot at a higher rate for slow motion; a scene moves to a different camera; a second unit arrives with different settings. Each of those is a new test, and the honest answer is a few minutes with the monitor rather than an assurance.

Keep a written record of what worked at each combination. After a week you will have a small table that answers most questions in seconds, and that table is worth more than any amount of theory.

Two cameras, two shutters

Multi-camera work introduces a problem with no clean answer: two cameras on the same screen, at different shutter angles or different frame rates, may want two different display configurations. You cannot give a single screen both.

So it becomes a decision rather than a setting, and it is not yours alone. Find a configuration that is clean on both if one exists — often a higher refresh helps everybody — and where it does not, take it to the camera department with the options: which camera is the master, or can one shutter move.

Test it properly: both cameras, the real screen, both monitors, before anybody commits. And write down what was agreed, because the second unit will arrive next week with a third camera and the same question.

Understanding which of the two is missing is most of the diagnosis when something looks wrong. A picture that tears or bands is a genlock question. A picture that is in the wrong place at the wrong moment is a timecode or cueing question.

The numbers, and who owns each

Every one of these is somebody's decision. Know whose.

NumberOwned byYou need to know it because
Frame rateProduction and cameraContent is made and played at it
Shutter angleCameraIt decides whether screens band
Display refresh and scanYou, with the display's processingIt is the other half of the banding equation
Genlock referenceCamera or the video departmentWithout it, bands drift through takes
TimecodeSound or the video departmentIt makes takes repeatable
Screen brightnessDirector of photography, with youThe screen is exposed for the actors
Where this varies
  • Write all six on one page and keep it with you. Half the questions on a set are one of these.

On the job

A production shooting at 23.976 hires content made at 24. Nothing looks wrong for the first twenty seconds of a long take, and by the end of it the picture on the monitor is visibly stuttering. The fix is a re-render; the prevention was one question asked three weeks earlier.

What goes wrong

SymptomLikely causeWhat to do
A long take drifts out of step24 against 23.976 somewhere in the chainConfirm the exact rate and make everything match it
Bands appear and disappear through a takeNo genlock; screens and cameras free-runningGenlock the playback system to the same reference as the cameras
Screens were fine yesterday and band todayThe shutter changed for a creative reasonAsk about shutter every day; re-test when it changes
Two takes cannot be intercut because the content was at different pointsNo timecode and no disciplined resetReset to an exact frame every take, and use timecode where it is available

Practice it

For any production you can ask about.

Practice it
01
Find out the exact frame rate, including whether it is 23.976.
Answer
People often say 24 and mean 23.976; ask specifically.
02
Find out the shutter angle.
Answer
180 degrees is the usual answer and not the only one.
03
Find out whether there is a genlock reference and who provides it.
Answer
On smaller productions the answer is often nobody, which is the finding.
04
Write the six numbers from the table on one page.
Answer
That page is the most useful thing in your bag.
Field checklist
  • The exact frame rate is known and written down.
  • The shutter angle is known, and you are told when it changes.
  • Displays are configured for that rate and shutter.
  • Genlock is distributed, or its absence is a known risk.
  • Timecode use is agreed.
  • One page carries all of it.
Chapter 06

The Playback System on a Set

The rig is small and exacting. Few channels, every one of them inside a shot, and most of them feeding a screen that was dressed into a room by somebody who does not want to see a cable.

What the rig is made of, and who you work with all day.

The rig, end to end

A twenty-four frame playback rig is a small, careful video system. At its heart is a playback machine, usually a media server or a dedicated playback computer, holding the content. From it, signals travel through processing and distribution to the screens: practical televisions and monitors dressed into the set, phone and tablet screens fed by small devices, and on larger productions an LED wall driven through its own processing.

Around that sit the things that make it survivable: a genlock reference distributed to the system and to the cameras, a means of triggering playback on the assistant director's cue, a backup for anything that would stop the shoot, and a monitor for the operator so that what is being sent can be seen without looking at the set.

The rig is small by touring standards and unusually exacting. There are few channels, but every one of them is inside the frame of a shot that costs money by the minute.

In practice a modest rig is: a playback machine with several outputs, a small distribution layer, extenders to reach screens across a set, the screens themselves, a genlock feed, a trigger the operator can reach, and a monitor showing what is being sent.

A large one is the same shape with more of everything, plus a backup machine mirroring the main one and, where a volume is involved, the wall's own processing and a much larger conversation about colour.

A playback rig on a set Few channels, every one inside a shot, most of them feeding a screen dressed into a room by somebody who does not want to see a cable. SMALL, EXACTING, AND SPARED TWICE PLAYBACKholds the contentDISTRIBUTIONsplits and routesEXTENDERSacross the setpractical TVmonitor wallphone / tabletINSHOTeveryoneofthemGENLOCK REFERENCEto the playback system and to the camerasTRIGGERreachable, and a second wayOPERATOR MONITORshows what is being sentSpare machine · spare extender pair · spare cable · spare power supply · spare adaptorsEvery one of those has stopped a shoot somewhere.Rig and label before the set is dressed. Afterwards, nothing can be reached.
FIG 6.1 A playback rig on a set: machine, distribution, extenders, the screens in shot, genlock, a trigger and an operator monitor.

Who you work with

The assistant director runs the floor and calls the moments; playback starts and stops on their word. The camera department decides frame rate, shutter and exposure, and their monitor is where your work is judged. The director of photography will have opinions about how bright your screens are and what colour they read as. The gaffer cares because a large screen is also a light source.

Behind them are the people who made the content: the art department and graphics team who designed what appears, and often a visual effects supervisor who cares whether a screen can be replaced later. The script supervisor tracks what played on which take. The sound department needs to know whether your content has audio and where it goes.

Two more relationships matter daily. The DIT or data wrangler sees footage first and will tell you about banding before anybody else does — make friends there. The sound department needs to know whether your content has audio, whether it plays out loud, and whether anything in your rig buzzes.

And the script supervisor records what played on which take. Give them clear, consistent names for your content, because those names end up in the notes the editor reads in four months.

Getting signal across a set

Sets are built to be photographed, not cabled. Runs go under floors, behind flats, through the ceiling, taped along skirting and hidden under set dressing, and they must survive a camera dolly running over them and a crew walking on them all day.

Long runs use extenders over network cable or fiber rather than long video cable. Label both ends of everything, because the day you are looking for the feed to monitor nine is the day the room is full of people and the lights are out.

Feeding small screens and phones

Phones and tablets are the awkward part. Sometimes the device is real and playing a file locally; sometimes it is a dummy screen fed from a tiny player hidden in the prop; sometimes the screen is replaced later by visual effects and you are supplying a tracking reference instead.

Which of those it is belongs to a conversation between the art department, visual effects and you, and it is worth having before the prop is built. A phone with a cable coming out of it is a different prop from one without.

Power, and what it must survive

Screens dressed into a room need power in that room, from the same supply discipline as everything else on set, and they must not hum, buzz or interfere with sound. A cheap power supply behind a practical monitor can put a buzz into a boom microphone, and the sound department will find it before you do.

Keep spare supplies, spare adaptors and spare extenders within reach. A failed power brick on a dressed monitor is a two-minute fix if you have the spare and a stopped set if you do not.

A playback operator is therefore a service role in the middle of a lot of other people's decisions. The technical work is half of it; the other half is being easy to work with, quick to reset, and honest about what is possible in the time available.

A modest practical playback rig

Scale it up, and the shape stays the same.

PartDoesSpare needed
Playback machineHolds and plays the contentA second machine, mirrored
DistributionSplits and routes to the screensOne spare of each type
ExtendersReach screens across the setAt least one spare pair
Practical screensAppear in shotSpare panel or monitor where possible
Genlock feedKeeps everything in step with the camerasSpare cable, known good
TriggerStarts content on the callA second way to start it
Operator monitorShows what is being sentNot optional
Where this varies
  • Everything in this list has stopped a shoot somewhere. Spares are cheap next to a stopped unit.

How to do it

  1. Walk the set with the art department and agree where each screen sits.
  2. Agree with them how cable will be hidden and where power comes from.
  3. Run and label everything before the set is dressed, not after.
  4. Feed every screen and confirm it lights, from the operator's position.
  5. Set brightness roughly, then properly once lighting is in.
  6. Genlock the system and confirm it at each screen.
  7. Run the camera test with the real camera and the real content.
  8. Leave spare cable, adaptors and a spare supply within reach of the set.

What goes wrong

SymptomLikely causeWhat to do
A monitor cannot be reached once the set is dressedCabled after dressing, or no service loop leftRig before dressing, leave slack, and agree access with the art department
Sound reports a buzz on the boom near a practicalA cheap power supply or an earth loop behind the screenChange the supply, isolate, and test with sound before the take
A phone prop has to be rebuilt the morning of the shootNobody agreed whether it plays, is fed, or is replaced laterSettle it with art department and visual effects before the prop is made
The operator cannot see what is being sentNo monitor at the playback positionAlways have one; it is how you catch faults before the camera does

Practice it

Plan the rig for a small office set with six screens.

Practice it
01
List the parts you would take, including spares.
Answer
Machine, distribution, extenders, cable, genlock, spares.
02
Say how each screen gets signal and power.
Answer
Extenders for anything beyond a few metres.
03
Say where your operating position would be and why.
Answer
Near enough to reset fast, far enough to be out of shot.
04
Name the two conversations you would have before the set is dressed.
Answer
Art department about cable and power; camera about rate and shutter.
Field checklist
  • Every screen is fed, labelled and reachable.
  • Power is sound and sound department has heard nothing bad.
  • Genlock reaches everything.
  • A monitor at the operating position shows what is being sent.
  • Spares for machine, extender, cable and supply are within reach.
  • The camera test has been run and its settings written down.
Chapter 07

The Kit You Will Meet

You will not choose most of the screens you are judged on. They arrive with the art department, the props house, the set decorator or the location, and they range from a brand-new LED wall to a television made before you were born. Knowing how each kind behaves in front of a camera is the working knowledge of this job.

Modern panels: televisions, monitors and computer displays

The easiest case, and still not simple. A modern LED-backlit panel is bright, has a refresh you can sometimes change, and dims by switching its backlight very fast — which is exactly what a camera catches. Professional monitors usually expose refresh and dimming settings; domestic televisions usually do not.

Computer displays add their own habit: they sleep, they show a screensaver, and the machine driving them may change resolution when something is plugged in. Every one of those has appeared in a take somewhere.

The screens you will be judged on You rarely choose them. They arrive with the art department, the props house or the location, and each kind behaves differently in front of a camera. ASK WHAT THE SCREENS ARE, DURING PREP Professional monitorrefresh and settings exposedcost, and it looks professionalConsumer televisionlooks right in a domestic setauto-brightness, motion smoothing, menus, sleepComputer displaycheap, everywheresleep, screensaver, resolution changesLED panelbright, refresh configurable for cameraneeds processing and a budget lineProjectorlarge soft imagescolour-wheel rainbow, dimness, geometryCRT / period setthe only honest period answerroll bar, fixed refresh, composite or aerial onlyPhone or tabletperfect in the handauto-lock, notifications, battery, tiny cablesA hired LED panel is often the better answer for a screen that must be perfect — if it is budgeted early.
FIG 7.1 The screens you will be judged on, what each is good at, and what each one costs you.

Consumer sets as props

A domestic television is designed to do things a film set never wants. It adjusts its own brightness to the room, applies motion smoothing, wakes into a menu, shows a source banner when a signal appears, sleeps after a period of inactivity, and puts up a logo on power-up.

So the first job with any consumer set is to turn all of that off: automatic brightness, energy saving, motion processing, sleep timers, source banners and any smart features that might decide to update themselves. Do it at prep, write down which menus you used, and check it again after the set has been power-cycled by somebody else.

Period and CRT televisions

Period work means tube televisions and monitors, and they are a different problem entirely. A CRT draws its picture as a beam sweeping down the screen at the rate of the signal it is given, so a camera shooting it at a different rate photographs a roll bar — a dark band sweeping through the tube.

The cure is agreement rather than configuration: the CRT's refresh cannot be changed, so the camera's frame rate and shutter have to suit it, or the camera is genlocked to the same reference as the signal feeding it. On many period shows this is settled once with the camera department and then applies for the whole shoot.

Then there is the signal itself. Period sets take composite, sometimes only an aerial input, occasionally the regional connector of their era — so a modern playback machine reaches them through a chain of converters, sometimes ending in a modulator that makes a fake broadcast channel for the set to tune to.

Projectors in shot

Projector
Projector

A projector appears when a set needs a big soft image: a cinema, a lecture theatre, a rear-projected window. It fails on camera in its own ways. Many projectors build colour by spinning a wheel, which a camera can catch as coloured banding across the image — the rainbow artefact — and which no amount of playback configuration removes.

Projected images are also dim compared with panels, which constrains the lighting, and they are geometry: throw distance, keystone, focus and anything walking through the beam. Where a shot allows it, a panel is usually the easier answer; where it does not, test the projector on camera early, because the artefact is a property of that projector.

LED walls, in small sizes too

LED Wall Panel
LED Wall Panel

Walls are not only for volumes. A small LED panel is now a common practical: an advertising board, a departure screen, a video wall in a lobby, the face of a lift. They bring the volume's advantages — brightness, configurable refresh, real light on the actors — and the volume's problems at a smaller scale.

The important difference from a television is that an LED panel's refresh and scan can usually be configured, through its processor, specifically for camera. That makes a hired LED panel a better answer than a domestic television for a screen that must be perfect, and it is worth asking for one early enough for it to be budgeted.

Phones, tablets and the smallest screens

Three approaches, and the choice is made with the art department and visual effects. The device is real, playing a file locally, which looks perfect and cannot be changed without picking it up. It is fed, with a tiny cable hidden in the prop, which can be changed from your position but constrains how it is held. Or it is a dummy carrying markers or colour, to be replaced later.

Real devices bring their own habits: auto-brightness, notifications, auto-lock, incoming calls and a battery that dies at hour four. Put them in aeroplane mode with every automatic behaviour off, on a charger between takes, and have a second one already prepared.

Formats, connectors and converters

Converter
Converter

A set will hand you every connector of the last thirty years. Your machine probably speaks HDMI or DisplayPort; a professional monitor may want SDI; a period television wants composite or an aerial feed; a hired panel may want something else again. Between them sit converters: small boxes that turn one format into another, and that need power, and that fail.

Keep the chain as short as you can, carry a converter for every direction you might need, and remember that each one adds a little delay. On a long chain feeding a screen that must match another screen, that delay is suddenly visible.

From your machine to somebody else's screen A set hands you every connector of the last thirty years. Most of a playback rig is small boxes turning one format into another, and each one needs power and can fail. KEEP THE CHAIN SHORT · CARRY EVERY DIRECTION PLAYBACKHDMI or DisplayPort outCONVERTERSand scalerseach needs powerSDIprofessional monitorsHDMImodern panels and LEDCompositeperiod televisionsAerial / RFthe oldest sets, tuned to a channelEDIDthe display sayswhat it accepts;the source picksa modewhen it fails:a black screena wrong resolutiona picture that vanishesfix the mode;do not negotiateEvery converter adds a little delay. On a long chain feeding a screen that must match another screen,that delay is suddenly visible.When a screen goes black for no reason, suspect the handshake before the cable.
FIG 7.2 The converter chain from a playback machine to every kind of input a set will hand you, and what EDID does when it fails.

EDID, handshakes and the screen that shows nothing

Between a source and a display there is a negotiation: the display says what it can accept, the source chooses a mode. When that negotiation fails you get a black screen, a wrong resolution, or a picture that vanishes when something else in the chain is switched.

The practical answers are to fix the output mode rather than letting it negotiate, to use a device that holds a steady description of the display, and to power things up in a known order. When a screen goes black for no reason, this is the first thing to suspect, before the cable.

The software

Playback runs on anything from a dedicated media server to a laptop with a professional playback application. What matters is not the brand but the capabilities: frame-accurate cueing, instant reset to a known frame, multiple outputs, a preview separate from the output, playlists you can trigger by key, and behaviour you can predict when a file ends.

A general-purpose video player is not enough. It will not reset reliably, will show its own interface at the wrong moment, and has opinions about full-screen that a camera will photograph. Learn one proper playback application well, and know how to make it start on a frame.

What each kind of screen does to you

You rarely choose them. Know what each one costs before it arrives.

ScreenGoodWatch for
Professional monitorRefresh and settings exposedCost, and it looks like a professional monitor
Consumer televisionLooks right in a domestic setAuto-brightness, motion smoothing, menus, sleep
Computer displayCheap, everywhereSleep, screensaver, resolution changes
LED panelBright, refresh configurable for cameraNeeds processing and a budget line
ProjectorLarge soft imagesColour-wheel rainbow, dimness, geometry, beam traffic
CRT / period setThe only honest period answerRoll bar, fixed refresh, composite or aerial only
Phone or tabletPerfect in the handAuto-lock, notifications, battery, tiny cables
Where this varies
  • Ask what the screens are during prep. The answer changes the rig, the converters and the test.

How to do it

  1. Find out what it is, and what inputs it actually has.
  2. Power it up and go through every menu: brightness, motion, energy saving, sleep, banners.
  3. Turn off everything automatic and write down which settings you changed.
  4. Work out the converter chain from your machine to its input.
  5. Fix the output mode rather than letting it negotiate.
  6. Play content and check it on the camera's monitor.
  7. Power-cycle it and confirm it comes back the same.
  8. Note it on the kit list, with its settings, for the rest of the shoot.

What goes wrong

SymptomLikely causeWhat to do
A television gets brighter and darker on its own between takesAutomatic brightness responding to the set lightingTurn it off in the menu; check again after any power cycle
A period set shows a black bar rolling through the pictureThe CRT's fixed refresh against the camera's rateAgree rate and shutter with camera, or genlock the feed; the set cannot be configured
A projected image has coloured bands only on cameraThe projector's colour wheelTest early; change projector, or use a panel if the shot allows
A screen goes black when another device is switched onA failed handshake, or a mode renegotiated down the chainFix output modes, hold the display description steady, power up in a known order
A phone prop locks itself mid-takeAuto-lock and notifications left onAeroplane mode, auto-lock off, charged between takes, second device ready

Practice it

Find three different screens you can borrow.

Practice it
01
Go through every menu on a consumer television and list what you would disable.
Answer
Expect six or more settings, in three different menus.
02
Work out the converter chain from a laptop to a composite input.
Answer
Usually two converters and a power supply for each.
03
Film a projector on any camera and look for colour banding.
Answer
Colour-wheel projectors show it readily; laser ones often do not.
04
Set a phone up so that it cannot lock, dim or interrupt itself.
Answer
Aeroplane mode, auto-lock never, brightness fixed, notifications off.
Field checklist
  • You know what kind it is and what input it takes.
  • Every automatic behaviour has been turned off and recorded.
  • The converter chain is as short as it can be and has spares.
  • Output modes are fixed rather than negotiated.
  • Period sets have an agreed rate and shutter, or a genlocked feed.
  • Each one has been checked on the camera's monitor, not by eye.
Chapter 08

Screens in the Room -- Practicals, Walls and Light

A screen in shot is three things at once: a picture the camera photographs, an object in the set, and a lamp. The third one surprises people, and it is the one the lighting department cares about most.

Screens as a light source

A television in a dark room lights the actor sitting in front of it, in the colour of whatever is playing. A wall of monitors lights a whole office. An LED volume lights everything in it, which is exactly why volumes are used: the background and the key light are the same object.

That makes your brightness and your content part of the lighting design. The gaffer and the director of photography will have views, and the right response is to offer control: a brightness you can set precisely, content whose overall level you can adjust, and the ability to hold a level steady across takes.

A screen in shot is three things at once A picture the camera photographs, an object in the set, and a lamp lighting the actors. Each one belongs partly to somebody else. CHANGE ONE AND YOU HAVE CHANGED THE OTHER TWO A PICTUREjudged on the camera's monitorcontentframe raterefreshgenlockAN OBJECTjudged by the director and art departmentwhich screenwhere it sitsat what anglereflectionsA LAMPjudged by the gaffer and the DoPbrightnesscolourhow steadyhow much spillThe camera is exposed for the actors, not for your screen.Screens on a set run dimmer than they would anywhere else, set on the monitor with the shot lit.Write the number down: tomorrow's scene in the same room will want the same one.Turn off every automatic brightness behaviour on every screen, on day one.
FIG 8.1 A screen in shot as a picture, as an object in the set and as a lamp — and who judges each.

Brightness, and what the camera is exposed for

The camera is exposed for the actors, not for your screen. A monitor set to a comfortable brightness for a room will usually be too bright in that exposure and will read as a white rectangle with no detail.

So screens on a set run dimmer than they would anywhere else, and the level is set on the monitor with the shot lit, not by eye in an empty room. Write down what you set, because tomorrow's scene in the same room will want the same number.

Colour, and matching the rest of the light

A screen has a colour temperature like any other source, and it lands in a shot lit to a particular one. A screen that is markedly cooler or warmer than the key light reads as wrong even when nobody can say why.

Where the display allows it, set colour temperature and gamma deliberately, with the camera department, and record what you set. On a volume this becomes a much larger conversation about colour management, and it is not a conversation to have for the first time on the day.

Reflections, angles and glare

Screens are shiny. A monitor that reads perfectly on axis becomes a mirror of the lighting rig at forty degrees, and a phone held at arm's length reflects the ceiling. Angles are chosen by the camera and the director, and your part is to know which of your screens will misbehave and to say so early.

Matte screen treatments, polarisers, small changes of angle and moving a lamp all help, and all belong to a conversation with camera and lighting rather than to you alone.

Where a screen can physically be

Depth of field decides how much of a screen is sharp; distance and pitch decide whether it moirés; angle decides whether it reflects; and the set decides where a cable can reach. Those four constraints between them usually settle where a screen ends up.

Be in that conversation early. A screen moved two feet during rigging is nothing; the same move once the set is dressed and lit is an hour of everybody's time.

A screen in shot is three things

Each one belongs partly to somebody else.

AsJudged byYou control
A pictureThe camera's monitorContent, rate, refresh, genlock
An objectThe director and the art departmentWhich screen, where, at what angle
A lampThe gaffer and the DoPBrightness, colour, and how steady it stays
Where this varies
  • Change any one of the three and you have changed the other two. Say so before you change it.

On the job

A scene plays out in a dark control room lit almost entirely by monitors. The DoP asks for the screens two stops down and slightly warmer; the operator makes the change, writes the numbers down, and the same numbers light the same room for the next nine days.

What goes wrong

SymptomLikely causeWhat to do
The screen is a white rectangle with no detailSet to room brightness, in an exposure for the actorsSet brightness on the monitor with the shot lit, and record the value
The room looks wrong and nobody can say whyScreen colour temperature fighting the key lightSet colour deliberately with the camera department
The lighting rig is reflected in a monitorAngle and a glossy screenChange the angle, treat the screen, or move the offending lamp — with camera and lighting
Brightness drifts between takesAutomatic brightness or a display that adjusts itselfTurn off every automatic behaviour on every screen, on day one

Practice it

With one monitor, one camera and one lamp.

Practice it
01
Light a subject and expose for them, then look at the screen on the monitor.
Answer
It will be far too bright at first, every time.
02
Bring the screen down until it holds detail, and note the setting.
Answer
That number is what you write down.
03
Change the screen's colour temperature and watch it fight the lamp.
Answer
The wrongness is obvious once seen and hard to name before.
04
Move the camera off axis until the screen reflects something.
Answer
Every glossy screen has an angle where it becomes a mirror.
Field checklist
  • Brightness was set on the monitor with the shot lit, and recorded.
  • Colour temperature and gamma were set deliberately.
  • Every automatic brightness behaviour is disabled.
  • Reflection angles are known and agreed.
  • The gaffer knows how much light your screens are contributing.
Chapter 09

Rear Projection, Process Trailers and Driving Shots

A large share of playback work is cars. Actors sit in a vehicle that is not moving, and the world moves behind them — on a projection screen, on an LED wall, or on a trailer being towed down a real road. It is its own craft, with its own vocabulary and its own ways of going wrong.

Why driving shots are shot this way

Photographing two actors talking in a moving car on a real road is slow, loud, dangerous and almost impossible to light or record cleanly. So the car is brought into a studio and the movement is supplied behind it, which gives control of light, sound, performance and safety.

The playback operator's job is that movement: the plate playing behind and around the vehicle, at the right speed, in the right direction, matching the turns the actor is pretending to make.

Ways to shoot a driving scene The actors sit still and the world moves — projected, on a wall, or genuinely, on a trailer. Which one the production chose decides your whole day. ASK EARLY: A WALL DAY IS NOT A TRAILER DAY REAR / FRONT PROJECTIONa projected plate behind the carplates · alignment · brightnessLED WALLa wall playing a plate, which also lights the carplates · genlock · colour · scalePROCESS TRAILERa real road, towedthe car's own screens onlyPOOR MAN'S PROCESSlights, shake and darknesslittle or nothingA PLATE is footage shot from a moving vehicle: forward, rear and both sides, so every angle has a match.Its speed, its turns, its light and its direction all have to match the scene — or the car changes roads between cuts.Label plates by direction and keep matching sets together. Turnarounds are minutes, not hours.
FIG 9.1 Projection, an LED wall, a process trailer and poor man's process — and what each one asks of playback.

Rear projection and front projection

Rear projection puts a projector behind a translucent screen, with the car in front of it, so the projector is out of the camera's way. Front projection throws from the camera's side onto a highly reflective screen. Both are older than any of us and both still work.

Their limits are brightness and depth. A projected plate is dimmer than a real exterior, which constrains how the scene can be lit, and the screen has to be far enough back to be soft rather than sharp, which needs floor space the stage may not have.

LED walls for car work

Most new car work uses LED walls instead: brighter, no projector throw distance, wrappable around the vehicle, and — crucially — the wall lights the actors in the colour of the world they are supposedly driving through. Streetlights, tunnels and sunset all become lighting rather than something the gaffer has to fake.

Everything in the rest of this book applies with more force. The wall is large in frame, so banding is enormous; it lights the actors, so colour and brightness are exposure decisions; and it must be genlocked to the cameras without exception.

Process trailers and poor man's process

A process trailer is a low-loader towing the picture car down a real road with the camera, lights and sometimes the crew rigged to it. Nothing is played back — the world really is moving — and the playback operator's work there is usually the car's own screens: the satnav, the dashboard, a phone.

Poor man's process fakes movement in a studio with lights swept past the car, a little shake, and often a soft plate or simply darkness beyond the windows. Knowing which of the three a production has chosen tells you what you will be asked to supply.

Plates, and choosing the right one

A plate is footage shot from a moving vehicle for exactly this purpose: usually several cameras at once covering front, rear and both sides, so that whichever way the scene looks, there is a matching view.

Choosing and cueing plates is judgement work. The plate's speed has to match the scene's, its turns have to match the actor's steering, its light has to match the studio's, and its direction of travel has to be consistent between angles or the car appears to change roads between cuts.

Running a car day

Expect long setups and fast turnarounds: the car is repositioned, the cameras move to the reverse, and the plate has to change to the matching view within minutes. Label plates by direction — forward, rear, near side, off side — and keep the matching set together.

And expect continuity questions: which plate, from which point, on which take. The script supervisor will ask, and the editor will care, because a sunset that jumps between angles is the kind of error an audience feels without being able to name.

Ways to shoot a driving scene

Which one the production chose decides your whole day.

MethodMovement comes fromYour work
Rear or front projectionA projected plate behind the carPlates, projector alignment, brightness
LED wallA wall playing a plate, which also lights the carPlates, genlock, colour, brightness, scale
Process trailerA real road, towedThe car's own screens only
Poor man's processLights, shake and darknessLittle or nothing; sometimes a soft plate
Where this varies
  • Ask early. The difference between a wall day and a trailer day is the difference between a full rig and a bag of small parts.

How to do it

  1. Get the scene's route, time of day and direction of travel from the script.
  2. Collect the matching set of plates: forward, rear and both sides.
  3. Check every plate's frame rate and encode it for playback.
  4. Label by direction, time of day and speed, so a swap takes seconds.
  5. Agree with the DoP which plate matches the lighting being built.
  6. Check the plate's speed against the scene's supposed speed.
  7. Test on camera: a large plate bands as readily as any other screen.
  8. Keep a note of which plate played on which take, for continuity.

What goes wrong

SymptomLikely causeWhat to do
The car appears to change roads between anglesPlates from different takes or directions cut togetherKeep matching sets together and label by direction
The plate is obviously faster than the car is supposed to be goingPlate speed never checked against the sceneAgree the speed with the director; plates can often be re-timed
The wall behind the car bands in every shotLarge screen, no genlock, or refresh not configuredGenlock to the cameras and configure refresh; the wall is the largest object in frame
The lighting does not match the platePlate chosen after the scene was lit, or not shown to the DoPChoose plates with the DoP before lighting is finished

Practice it

Watch a dialogue scene in a moving car in any film.

Practice it
01
Decide which of the three methods was used.
Answer
Wall work has a distinctive quality of light on the faces.
02
Watch the light on the actors' faces and say what it is coming from.
Answer
On a wall day, the background itself.
03
Look for a moment where the background does not match the steering.
Answer
Once you look for it, it is everywhere in older films.
04
Say what plates would have been needed to shoot that scene.
Answer
Forward, rear, both sides, matching time of day and speed.
Field checklist
  • You know which of the three methods is being used.
  • Matching plates exist for every angle the scene will shoot.
  • Plates are encoded, labelled by direction and timed to the scene.
  • Any wall is genlocked and refresh-configured, and has been tested on camera.
  • The DoP has seen the plate that matches the lighting.
  • Continuity notes name the plate on each take.
Chapter 10

Interactive Light and Effects Content

Sooner or later the gaffer asks whether you can do the television flicker, or the police lights outside the window, or the firelight on the wall. Playback is often the cheapest source of moving light on a set, and content made to light a room is a real part of the job.

Screens as programmable light

A screen is a lamp whose colour and brightness change on a schedule you control, which makes it useful for anything that flickers, pulses or shifts. A television off-screen but throwing light into a room, a phone lighting a face, a monitor bank colouring an office: all of them are lighting, supplied by playback.

The content is made for the effect rather than for the frame: often abstract — shifting luminance and colour with no image at all — because what matters is the light it throws, not what is on it.

The effects people actually ask for

  • Television flicker: the changing light of an unseen screen, from a soft glow to hard cuts.
  • Emergency lights: blue and red sweeps across a room from outside.
  • Firelight: warm, irregular, slow, with no visible repeat.
  • Lightning: single or double flashes, with a dark interval to be cut on.
  • Passing traffic or streetlights for a static car interior.
  • Screens in a spaceship, control room or hospital, pulsing to a rhythm.

What makes an effect look real

Irregularity and restraint. Real firelight does not loop in four seconds; real television light changes as the unseen programme cuts, sometimes barely and sometimes hard. Effects made too regular read as fake, and effects made too busy read as a lighting rig showing off.

Make loops long, avoid an obvious repeat, and give the DoP a level and a speed control rather than a single fixed clip. Being able to make it a third slower on request is worth more than getting it perfect first time.

Who owns an effect

The same effect can come from your screen or from the gaffer's lamps driven by a lighting desk, and lighting desks are very good at this. The rule of thumb: if the source is visible in shot, it is usually yours; if the source is off-screen and only the light matters, it is usually lighting's.

Settle it in conversation rather than by doing it. Two departments both supplying the same flicker, slightly out of step, is worse than either one alone — and it is a conversation that takes thirty seconds.

Who owns an effect The same flicker can come from your screen or from the gaffer's lamps. Decide before either department builds it — two flickers out of step is the worst outcome. IN FRAME = USUALLY YOURS · OFF SCREEN = USUALLY LIGHTING Television light, TV in shotPLAYBACKthe source is in frameTelevision light, TV off-screenLIGHTINGonly the light mattersPolice and emergency lightsLIGHTINGusually from outside the setFirelightLIGHTINGoften a real or rigged sourceLightningLIGHTINGneeds output a screen cannot reachScreens pulsing in a control roomPLAYBACKthey are in frame and are contentA phone lighting a facePLAYBACKthe phone is in the shotEffects made too regular read as fake. Long, irregular content, with a level and a speed the DoP can change.
FIG 10.1 Seven effects a set will ask for, and whether they usually belong to playback or to lighting.

Being driven by the lighting desk

Mixing Console
Mixing Console

Where an effect belongs to lighting but plays on your screen, the lighting console can often drive the playback machine directly, choosing clips and setting levels as if your screens were fixtures. That puts the effect under the board operator's hand, where the rest of the lighting already is.

It also makes your clip list an interface: renaming or reordering it breaks their cues. Tell them before you change anything, exactly as you would with any shared numbering.

Safety, and the one effect to be careful with

Rapid flashing can trigger seizures, and productions have obligations about it. Strobing, lightning and fast flicker are agreed with the production, kept within sensible limits, and warned about on the call sheet and at the door.

If you are asked for something that feels too fast, say so and ask for it in writing. It is the same instinct as the rest of this trade: the person who raised it is never the one who regrets it.

Effects, and who usually owns them

Decide before either department builds it.

EffectUsuallyBecause
Television light, TV in shotPlaybackThe source is in frame
Television light, TV off-screenLightingOnly the light matters
Police and emergency lightsLightingUsually from outside the set
FirelightLightingOften a real or rigged source
LightningLightingNeeds output a screen cannot reach
Screens pulsing in a control roomPlaybackThey are in frame and are content
A phone lighting a facePlaybackThe phone is in the shot
Where this varies
  • Where both could do it, one does. Two departments supplying the same flicker out of step is the worst outcome.

On the job

A scene needs the blue wash of an ambulance outside a window. Lighting can do it with two lamps on a chase, which is brighter, easier to aim and does not need a screen in the room. The playback operator says so, and spends the hour on the eleven screens that are actually in the shot.

What goes wrong

SymptomLikely causeWhat to do
The flicker looks fakeToo regular, or looping visiblyLong, irregular content; no obvious repeat; give the DoP a speed control
Two flickers are fightingLighting and playback both supplying the same effectAgree the owner before either builds it
An effect cannot be adjusted when askedDelivered as one fixed clipBuild level and speed control, or several versions, before the day
A strobing effect is requested with no discussionNobody has considered the obligations around flashingRaise it, agree limits, and have the warning put on the call sheet

Practice it

Make one effect and judge it honestly.

Practice it
01
Build sixty seconds of television flicker with no visible repeat.
Answer
Sixty seconds is short; two minutes is better.
02
Light a face with it and film the result.
Answer
The face is the test, not the screen.
03
Ask somebody to say when the loop restarts.
Answer
If they can tell, it is too regular.
04
Make a version a third slower, on request, in under a minute.
Answer
That speed is what you will be asked for.
Field checklist
  • The owner of each effect is agreed with lighting.
  • Content is long, irregular and does not visibly repeat.
  • Level and speed can be changed on request.
  • Anything strobing has been agreed and warned about.
  • Where lighting drives your machine, the clip list is fixed and shared.
Chapter 11

Content, Cues and the Take

The content is somebody else's work, arriving late and changing often, and it has to be legal, correct for the camera, and startable at an exact frame in under two seconds.

What plays, when it plays, and how it plays again identically.

Content built for the camera

Content for playback is made to a specification like any other screen content, with one addition: it is made for a camera. That means the right frame rate, the right pixel size for the screen it fills, and a brightness and contrast that will sit correctly in an exposure set for the actors rather than for the screen.

It also means legal and practical care. Anything that appears on a screen in shot has to be cleared for use: logos, real interfaces, real broadcasts and real websites are usually recreated rather than used. The art department and the production's clearance people decide what is allowed, and playback plays what has been approved.

Content arrives late, changes often, and is frequently re-rendered between takes. The discipline that keeps this survivable is the discipline of any playback library: one naming convention, one current folder, versions archived away from it, and every file played through before it is trusted.

The specification is the familiar one with camera constraints added: the exact frame rate, the real pixel size of the screen, a playback codec so it starts instantly at any frame, and a brightness and contrast that will sit inside the shot's exposure.

Add duration and handles. Content for a take usually needs to start before action and run past cut, so it is delivered longer than the action and with a defined point that must land on a particular beat.

What a content specification must say The familiar specification, with the camera's constraints added. Send it before anybody starts making anything. EIGHT LINES THAT PREVENT A MIDNIGHT RE-RENDER Exact frame rate, including 23.976a mismatch drifts through a long takePixel size of the actual screenscaling costs detail the lens will seePlayback codecit must start instantly at any frameBrightness and contrast guidanceit will be exposed for the actorsDuration and handlesit must run before action and past cutLoop or one-shotthe take may be longer than anybody plannedClearance statusonly approved content goes on screenNaming conventionnames get read aloud over a radioAnything in frame is publication: real logos, interfaces and broadcasts are recreated, not used.
FIG 11.1 The eight things a content specification for camera must state, and why each one is there.

Running to the take

A take has a shape, and playback fits inside it. The assistant director calls the roll, the camera and sound report speed, the director calls action, and somewhere in that sequence your content is started, either on a word or on a cue from the operator's own count. When the take is cut, everything is reset to the top so the next take begins identically.

Resetting fast is the skill the floor notices. A playback operator who can get back to frame one, ready, in a few seconds keeps the set moving, while one who has to find the file again holds up a hundred people. That is why cue lists, hotkeys and rehearsed sequences matter more here than in almost any other playback work.

Content is cued either on a call — playback is a standard element of the roll sequence on a set that uses it — or on the operator's own count against action. Either way the start has to be repeatable to the frame.

Then reset. The measure is seconds: back to the top, held, ready, before the camera has reloaded and the actors are back on their marks. That is the skill the floor sees, and it is entirely a matter of preparation.

Clearance: what may appear on a screen

Anything in frame is publication. Real logos, real interfaces, real broadcasts, real websites and real music on a screen all raise rights questions, which is why productions recreate them: a fictional social network, an invented news channel, a generic phone interface.

The decision belongs to the production's clearance people and the art department. Your part is to play only what has been approved, to keep the approved version identifiable, and to raise it immediately when somebody hands you something that looks like the real thing.

Versioning content that changes hourly

One naming convention, one current folder, everything superseded moved to an archive in the same action. Names should carry the scene, the screen and the version, so that a name read out over a radio is unambiguous.

Play every arriving file through before it is trusted, even at speed, even when the person who made it is standing next to you. The re-render that fixed the colour is the one that arrived at the wrong frame rate.

Working with art department and visual effects

The art department designs what appears and often supplies it. Visual effects may prefer a screen to show a tracking pattern or a flat colour so the content can be replaced cleanly later — and if that is the plan, it changes what you play entirely.

Ask, per screen, whether it is playing final content or a reference. The answer changes the file, the brightness, and whether a banded screen matters at all.

Continuity matters too. The script supervisor will ask what was playing on the screens in the previous take, and the answer has to be exact, because the shot may be intercut with one recorded three weeks later.

What a content specification for camera must state

Send it before anybody starts making anything.

ItemBecause
Exact frame rate, including 23.976A mismatch drifts through a long take
Pixel size of the actual screenScaling costs detail the lens will see
Playback codecIt must start instantly at any frame
Brightness and contrast guidanceIt will be exposed for the actors
Duration and handlesIt must run before action and past cut
Loop or one-shotThe take may be longer than anybody planned
Clearance statusOnly approved content goes on screen
Naming conventionNames get read aloud over a radio
Where this varies
  • Content that arrives without a specification is content somebody will re-render at midnight.

How to do it

  1. Check the name against the convention and against the scene.
  2. Check frame rate, resolution and codec before anything else.
  3. Copy to the playback machine and to the backup.
  4. Play it through, end to end, watching for black frames and wrong lengths.
  5. Check it on the screen it will actually appear on.
  6. Move the previous version to the archive folder in the same action.
  7. Tell the script supervisor the new version's name.
  8. Note the time you did it, in case a take is queried later.

What goes wrong

SymptomLikely causeWhat to do
An uncleared logo appears in a shotContent played before clearance confirmed itPlay only approved content; raise anything that looks real
The wrong version plays on a takeTwo versions in the same folderOne current folder, everything else archived, names carrying versions
Content runs out before the director calls cutDelivered at the length of the action rather than with handlesSpecify handles, or loop
The editor cannot tell which take had which versionThe script supervisor was not toldTell them the name every time it changes; it ends up in the notes

Practice it

Take one scene with a screen in it.

Practice it
01
Write the content specification you would send.
Answer
Eight lines, and it prevents a midnight re-render.
02
Say which parts of it exist only because of the camera.
Answer
Exact rate, real pixel size, brightness guidance, handles.
03
Say what you would do if the content arrived showing a real social network.
Answer
Stop and ask clearance before it is photographed.
04
Write the naming convention you would use for eight screens over twelve scenes.
Answer
Scene, screen, version — readable aloud over a radio.
Field checklist
  • Every file matches the exact frame rate and the screen's pixel size.
  • Every file is in a playback codec and starts instantly.
  • Everything playing has been cleared.
  • One current folder; everything else archived.
  • Every file has been played end to end on the real screen.
  • The script supervisor knows the names.
Chapter 12

The Language of the Floor

A take has a fixed sequence of words, the same on almost every set in the world. Knowing exactly where playback sits in it is the difference between an operator the floor trusts and one they have to manage.

The sequence of a take

The assistant director calls for quiet and for the roll. Sound reports speed, camera reports speed, the slate is marked. Where playback is part of the sequence it is called then — playback rolling — and the director calls action. At the end the director calls cut, and the AD releases the floor.

Your content usually starts before action, because the actors need it running when the scene begins. That means listening for the call, not for action, and knowing the pace of the AD you are working with.

Where playback sits in a take The calls are the same on almost every set in the world. Learn this set's version on day one, and never improvise it. ROLL ON THE CALL · RESET ON CUT Quiet please / lock it upFirst ADstand by, content at the topRoll soundFirst ADwaitSpeedSoundwaitRoll camera / speedCameraroll playback, if that is the conventionPlayback rollingYousay it clearly if the set expects itMarker / slateSecond ACcontent already runningActionDirectorcontent at the agreed pointCutDirectorreset to the top IMMEDIATELY and holdReset on cut without being asked. The answer to 'are you ready?' should always already be yes.
FIG 12.1 The calls of a take from lock-up to cut, and what playback does at each one.

Where playback is called

Some sets call playback explicitly; some expect you to roll on the camera call; some want you to start on a count from action. Ask the first AD on day one which it is, and then do it identically every time.

If you miss a call, say so immediately and clearly — "playback, going again" — rather than trying to catch up quietly. A take restarted costs a minute; a take ruined by content starting late costs everybody.

Resetting between takes

As soon as cut is called, go back to the top and hold. Not when asked: immediately, every time, so that the answer to "are you ready?" is always yes. Build your playback so that resetting is one press, and rehearse it until it is automatic.

On a long lens or an intricate shot the camera may take two minutes to be ready and you may take four seconds. That gap is where a playback operator earns their reputation.

Continuity, and the script supervisor

The script supervisor logs what happened on every take, and your content is part of that: which version, at what point, on which screens. Scenes are shot out of order and intercut, so a screen showing minute two in one angle and minute five in the reverse is a continuity error that reaches the edit.

Give them consistent names and tell them when anything changes. It takes ten seconds and it is the difference between a clean edit and a query three months later that nobody can answer.

Being easy to work with

Stand where you can see and be seen, keep your position tidy and out of the shot, answer in short sentences, and never debate a creative decision on the floor. Raise problems to the AD quietly and early rather than loudly and late.

The floor is a place of constant small pressures. The person who stays calm, resets fast and says a clear yes or no is the one who is asked back — far more reliably than the person who is technically cleverer.

Where playback sits in a take

Ask on day one which version of this the set uses.

CallWhoYou
Quiet please / lock it upFirst ADStand by, content at the top
Roll soundFirst ADWait
SpeedSoundWait
Roll camera / speedCameraRoll playback if that is the convention
Playback rollingYouSay it clearly if the set expects it
Marker / slateSecond ACContent already running
ActionDirectorContent at the agreed point
CutDirectorReset to the top immediately and hold
Where this varies
  • Different sets vary the order slightly. Learn this set's version on day one and never improvise it.

How to do it

  1. Content at the top, held, before the AD calls for quiet.
  2. Confirm the right version for this scene and this screen.
  3. Roll on the call the set uses, and announce it if that is the convention.
  4. Watch your monitor through the take, not the actors.
  5. On cut, reset to the top immediately and hold.
  6. Note anything that changed for the script supervisor.
  7. If anything went wrong, say so at once and clearly.
  8. Stay ready; the next take usually comes faster than you expect.

What goes wrong

SymptomLikely causeWhat to do
Content starts after actionWaiting for the wrong callAsk the first AD which call playback rolls on, and use it every time
The floor has to ask whether playback is readyNot resetting immediately on cutReset on cut, every time, without being asked
A continuity query in the edit cannot be answeredThe script supervisor was never told which version playedTell them the name whenever it changes
A quiet mistake becomes a ruined takeTrying to fix it silently instead of calling itSay it immediately; a restart is cheap and a ruined take is not

Practice it

Rehearse the sequence, out loud, without a camera.

Practice it
01
Say the calls of a take in order, from quiet to cut.
Answer
If you cannot say them, you will hesitate on the day.
02
Say where your content starts and why.
Answer
Before action, nearly always.
03
Time yourself resetting a clip to frame one and holding.
Answer
Four seconds is good; ten is noticed.
04
Write the sentence you would say if you missed a call.
Answer
"Playback — I missed that, going again from the top."
Field checklist
  • You know which call playback rolls on.
  • You reset on cut without being asked.
  • Your position is tidy, visible and out of shot.
  • The script supervisor has your content names.
  • You can say clearly and immediately when something has gone wrong.
Chapter 13

Screens Meant for Replacement

Not every screen in shot is playing content. Some carry a marker pattern, a flat colour or nothing at all, because what appears on them will be put there months later by somebody else. Knowing which is which changes your whole day.

Why a screen would be replaced

Content may not exist yet, may be changing after the shoot, may need to be legally cleared later, or may be too complex to play live. In all of those cases the production shoots something the visual effects team can replace cleanly, rather than the final picture.

That is a creative and budgetary decision, not yours, and it is made per screen rather than per scene. The same set can contain screens you play and screens you do not.

What a replaceable screen shows

Usually one of three things: tracking markers — small crosses or dots in a known pattern so the replacement can be matched to the screen's movement; a flat colour, often green, when the whole screen will be cut out; or a plain neutral image at the right brightness, so the light on the actors is right even though the picture will change.

Which one depends on whether the camera moves, whether anything passes in front of the screen, and how the replacement will be done. The visual effects supervisor decides; you supply it accurately.

Screens that will be replaced Not every screen in shot is playing content. Some carry markers, a flat colour or nothing, because what appears on them will be put there months later. RECORD WHICH WAS WHICH, EVERY DAY TRACKING MARKERSthe camera or the screen movespattern, size and contrast as specifiedFLAT GREEN OR BLUEthe screen is cut out entirelyevenness, spill onto actors, chosen shadePLAIN NEUTRAL IMAGEonly the light on the actors mattersbrightness matching the intended contentNOTHING AT ALLthe screen is off in the storyit is still a dark object in the frameFINAL CONTENTit exists, is cleared and is fixedeverything else in this bookThe visual effects supervisor chooses; you supply it accurately, and keep the list of what each screen showed.
FIG 13.1 What a screen shows when it will be replaced later, when each is used, and what to watch for.

What visual effects actually need from you

  • A screen that is evenly lit, in focus enough to track, and not blown out.
  • Markers in a pattern they specified, at the size they specified.
  • A record of which screens were markers and which were live content.
  • A clean frame of the screen with nothing in front of it, where possible.
  • The screen's real dimensions, and sometimes a photograph of it.
  • No moiré, because a shimmering pattern makes tracking harder, not easier.

Green screens on a set, briefly

Where a screen is to be cut out entirely, it may be shot as a green or blue field. Evenness matters more than brightness, spill onto the actors matters a great deal, and the shade is chosen by the visual effects team rather than by whatever the display does by default.

A screen showing green is still a lamp: it throws green light onto anybody near it, which the lighting department will have views about. Say what you are about to do before you turn it on.

Keeping the record

By the end of a shoot nobody remembers which of forty screens were live and which were markers. Keep the list: scene, screen, what it showed, and anything unusual. It costs a line a day and saves a long email thread in post-production.

Share it with the script supervisor and the visual effects team as you go, rather than assembling it from memory at the end.

What a screen shows when it will be replaced

The visual effects supervisor chooses; you supply it accurately.

ShowsUsed whenWatch for
Tracking markersThe camera or the screen movesPattern, size and contrast as specified
Flat green or blueThe screen is cut out entirelyEvenness, spill onto actors, chosen shade
Plain neutral imageOnly the light on the actors mattersBrightness matching the intended content
Nothing at allThe screen is off in the storyIt is still a dark object in the frame
Final contentIt exists, is cleared and is fixedEverything else in this book
Where this varies
  • Record which screens were which, every day. Nobody remembers by the end.

On the job

An office set has fourteen screens. Eleven play cleared content, two carry tracking markers because a character will be shown a video that does not exist yet, and one is off because the story says so. The operator keeps a list, and in post nobody has to guess.

What goes wrong

SymptomLikely causeWhat to do
Visual effects cannot track a screenNo markers, or markers too small or too low in contrastAsk for the pattern and size in advance and supply exactly that
Green spill on an actor's faceA green screen close to a performer, turned on without discussionWarn lighting, lower the level, and discuss distance and shade
Post cannot tell which screens were liveNo record kept during the shootOne line a day: scene, screen, what it showed
A replaced screen still shimmers in the plateMoiré, which makes tracking harderSolve it physically as you would on any other screen

Practice it

Take a scene with several screens in it.

Practice it
01
Decide which screens you would play and which you would mark.
Answer
Anything not yet written, not yet cleared or still changing is a candidate.
02
Say why for each one.
Answer
Content existence, clearance and camera movement decide it.
03
Write the record line you would keep for each screen.
Answer
Scene, screen, what it showed, anything unusual.
04
Say what you would ask the visual effects supervisor before the day.
Answer
Marker pattern and size, shade of green, and whether they want a clean frame.
Field checklist
  • Every screen is known to be live content, markers, colour or off.
  • Marker pattern and size were specified by visual effects.
  • Green fields are even, and spill has been discussed with lighting.
  • A clean frame has been shot where it was possible.
  • The daily record names every screen and what it showed.
Chapter 14

Volumes and Virtual Production

The largest version of this job puts the whole environment on an LED wall and shoots the actors inside it. Everything in this book still applies — and the consequences of getting the numbers wrong are multiplied by the size of the wall.

What a volume is

A volume is a stage surrounded, partly or wholly, by LED walls showing a background. The camera photographs actors against it, and the wall simultaneously lights them in the colour of that background. The result is captured in camera rather than replaced later.

For a playback operator it is the same craft at a different scale: content at the camera's rate, walls configured for the camera, genlock across everything, and a colour conversation that is now a permanent part of the job rather than an afterthought.

What is different inside a volume

Three things. The wall is the lighting, so brightness and colour are central rather than peripheral. The content often responds to the camera's position through tracking, so a perspective is rendered live for the lens rather than played as a flat clip. And the scale means moiré, banding and colour errors are enormous when they happen.

There is usually a specialist team: a volume operator, a brain-bar of real-time engine people, a colour scientist and the wall's own technicians. The playback operator's part is often the content that is not live-rendered — the screens inside the set, the practicals, the plates on other surfaces.

Genlock, everywhere, without exception

In a volume, genlock is not an improvement; it is the thing that makes the shot possible. Cameras, walls, render nodes and any playback machine all follow one reference, and a device that is not locked will produce tearing or banding on the largest object in the frame.

Ask early who owns the reference and how it reaches you. On a volume there is always an answer, and it is always somebody's named responsibility.

When a volume is not the right answer

Volumes are expensive, need long prep and suit particular shots: driving, windows, skies, environments with controlled camera moves. A scene with wide handheld coverage of a detailed real location is usually better shot on location or with traditional replacement.

Knowing this makes you useful in a conversation that is often driven by enthusiasm. The honest answer — that this shot would be quicker and better another way — is worth saying once, politely, to the right person.

What to learn next if this interests you

  • How LED processing is configured for camera: refresh, scan, and calibration.
  • Colour management from content through wall to camera.
  • Camera tracking and what the frustum is.
  • Real-time engines, at least well enough to talk to the people running them.
  • How a volume day is scheduled, which is unlike any other kind of shoot day.

The same rules, at volume scale

Nothing new in principle; everything larger in consequence.

RuleOn a practical screenOn a volume
Match the frame rateA stuttering televisionA stuttering world
Configure refresh for cameraBands on one monitorBands across the whole frame
Genlock everythingBands drifting through a takeThe shot is impossible
Set brightness for the exposureA blown-out screenActors lit wrongly by the background
Watch for moiréShimmer on a small screenShimmer across the environment
Record what workedUseful tomorrowEssential for the whole schedule
Where this varies
  • A volume makes every habit in this book mandatory rather than advisable.

On the job

A car interior is shot inside a volume with a moving road on the walls. The playback operator's own work is small — a satnav screen and a phone — but both must be genlocked to the same reference as the wall and the camera, or two tiny screens will band in a shot where everything else is perfect.

What goes wrong

SymptomLikely causeWhat to do
Practical screens band inside an otherwise perfect volume shotThe practicals were not on the volume's genlock referencePut every device that appears in frame on the same reference
The background lights the actors in the wrong colourColour management between content, wall and camera was never settledIt belongs to the colour and camera teams; bring your content into that conversation early
A volume is booked for a shot that does not need oneEnthusiasm outrunning the shot listSay once, politely, what the shot actually needs

Practice it

Whether or not you have access to a volume.

Practice it
01
Watch a behind-the-scenes piece on a volume production and count the departments involved.
Answer
Usually six or more, which is the real difference.
02
Say which of them would own genlock.
Answer
The volume team, with the camera department.
03
Say what your part would be if you were the playback operator on that set.
Answer
Practicals, plates and anything not live-rendered.
04
Name one shot from it that would have been easier shot conventionally.
Answer
Wide handheld coverage of a real place, nearly always.
Field checklist
  • Every device you own is on the volume's genlock reference.
  • Your content matches the wall's rate and colour treatment.
  • You know who owns the reference, the colour and the wall.
  • Your practicals have been tested on camera inside the volume.
  • Everything that worked is written down for the rest of the schedule.
Chapter 15

Prep, the Kit and the Test Day

The day is won before anybody is on a set. A playback rig is assembled and tested at a rental house or in a workshop, against the actual cameras where possible, and everything that will be needed in a hurry is packed where a hand can find it in the dark.

What prep is for

Prep answers three questions: does the rig work, does it work with these cameras and these screens, and can one person operate it under pressure. None of those can be answered on a set, because a set has a hundred people waiting.

It is also when relationships start. The camera prep, where the camera crew check their kit, is the best possible time to do the camera test — the cameras are out of their cases and nobody is shooting.

The prep day The day is won before anybody is on a set. Two days of this saves a week of trouble, and the camera test belongs at camera prep, where the cameras are already out of their cases. RUN IT FOR AS LONG AS THE DAY WILL RUN 1Build the rig as it will be builtdoes it work at all2Load the contentdoes it play, from this drive, at this rate3Run it for hoursdoes it survive heat and time4Camera test at camera prepdoes it photograph cleanly5Test the resetcan one person do it in seconds6Pack for the floorcan a hand find things in the dark7Write the six numberscan you answer anything in ten secondsWhat always breaks: a power supply, an extender pair, a trodden cable, a phone lead, and a machine that updated itself.
FIG 15.1 The prep day in order, and what each step answers.

The kit list

  • The playback machine, and a second one that can take over.
  • Distribution and extenders for every screen, plus one spare pair.
  • Cable in the lengths the set needs, plus short ones for the cart.
  • Adaptors for every connector the production might hand you.
  • A monitor for the operating position.
  • Genlock cable and a way of proving a reference is arriving.
  • Power distribution, spare supplies, and tape, tools and labels.

Testing before the set

Build the rig as it will be built, put the content on it, and run it for as long as the day will run. Machines that fail in hour three do not fail in minute three, and prep is the only time you will ever have three uninterrupted hours.

Then do the camera test properly: real cameras from the production, the screens that will be used, at the rate and shutter agreed. Write down the configuration that was clean and photograph the monitor so the result is not an argument later.

Packing for the floor

Pack so that the things you will need in a hurry are on top and in the same place every day: spare cable, adaptors, a torch, tape, a spare supply, and whatever small device feeds the phone prop. Everything else can live deeper in the case.

Label the cart and the cases, and keep the operating position tidy from the first day. A cart somebody can find something on is part of being easy to work with.

What always breaks

In this work it is usually: a power supply on a dressed screen, an extender pair, a bent connector on a cable somebody trod on, a phone prop's tiny lead, or a machine that chose today to update itself.

Carry spares for the first four and disable updates for the fifth. None of them is interesting, and each of them has stopped a unit somewhere this month.

The paperwork you leave prep with

A kit list, a wiring note for the rig, the content specification you have sent, and the page of six numbers: rate, shutter, refresh, genlock source, timecode and brightness.

That page is the one you will actually use. Keep it in your pocket, not on a laptop, because the moment somebody asks is the moment the laptop is showing something else.

The prep day, in order

Two days of this saves a week of trouble.

StepAnswers
Build the rig as it will be builtDoes it work at all
Load the contentDoes it play, from this drive, at this rate
Run it for hoursDoes it survive heat and time
Camera test with production camerasDoes it photograph cleanly
Test the resetCan one person do it in seconds
Pack for the floorCan a hand find things in the dark
Write the six numbersCan you answer any question in ten seconds
Where this varies
  • Do the camera test at camera prep. The cameras are out of their cases and nobody is waiting.

How to do it

  1. Collect the machine, distribution, extenders, cable and spares.
  2. Build the rig on a bench exactly as it will be on the cart.
  3. Load the content and play the longest clip end to end.
  4. Leave it running while you do everything else.
  5. Take the rig to camera prep and test with the production's cameras.
  6. Sweep shutter, test framings, and write down what was clean.
  7. Rehearse the reset until it is under five seconds.
  8. Pack, label, and write the six numbers on one page.

What goes wrong

SymptomLikely causeWhat to do
The rig fails in hour three of the first dayIt was never run for three hoursRun it for the length of a shoot day during prep
An adaptor is missing on the floorThe production handed over a connector nobody anticipatedCarry adaptors for everything, and ask what the screens actually have
The camera test never happensIt was left for the first shoot day, where there is no timeDo it at camera prep; that is what camera prep is for
Nobody can find anything on the cartPacked differently every daySame place every day, labelled, with the hurry items on top

Practice it

Write your own prep for a six-screen job.

Practice it
01
Write the kit list, including spares.
Answer
If the list has no spares on it, it is not finished.
02
Say how long you would run the rig before trusting it.
Answer
As long as the shoot day; three hours minimum.
03
Say when and where you would do the camera test.
Answer
At camera prep, with the production's cameras.
04
Write the six-numbers page you would carry.
Answer
Rate, shutter, refresh, genlock, timecode, brightness.
Field checklist
  • The rig has been built as it will be used and run for hours.
  • The camera test is done with the production's cameras, and recorded.
  • The reset is rehearsed and fast.
  • Spares exist for the five things that always break.
  • Everything is packed, labelled, and in the same place every day.
  • The six numbers are on one page, in your pocket.
Chapter 16

What Goes Wrong on Camera

Three faults, one test, and a small amount of arithmetic. Everything in this chapter is preventable in the ten minutes before the day starts, and expensive in every minute after it.

The faults that only the lens can see, and how to prevent them.

Banding, flicker and moire

Three faults account for most of the trouble. Banding, where dark bars roll through the screen in the footage, comes from the screen's refresh and the camera's shutter disagreeing. Flicker, where the whole screen pulses, comes from a frame rate mismatch or a display refreshing too slowly for the camera. Moire, a shimmering interference pattern, comes from the screen's pixel grid interfering with the camera's sensor grid.

The first two are solved with numbers: agree the camera's rate and shutter, configure the screens for it, and genlock the system to the cameras. The third is solved physically, by moving the camera, changing the lens, changing the distance, or softening focus slightly, because no setting in the playback machine will remove it.

All three are found the same way: by looking at the camera's monitor before anything is shot, with the real camera, the real screens and the real content, and by testing the moves the shot will actually make.

Work in this order. Is the whole screen pulsing, or are there bars? Bars mean refresh against shutter; pulsing means rates. Is the pattern fine and shimmering rather than dark? That is moiré, and it is physical.

Then act in the order of what is cheapest to change: the display's refresh configuration, then the camera's shutter if the camera department can give it, then the camera's position for moiré. Changing content is almost never the answer to any of the three.

FIG 16.1 Moiré on a camera monitor, where the screen's pixel grid interferes with the camera's sensor.

Reliability and the day

A playback failure stops a shoot, and a stopped shoot is the most expensive thing on a production. So the rig is built to fail gracefully: a backup for anything critical, spare cables and adaptors within reach, content on more than one machine, and a known state to return to when something goes wrong.

The routine before the day starts is short and fixed: every screen live, every clip played end to end, the genlock confirmed, the trigger proved, the backup warmed, and the settings that worked written down so they can be reproduced tomorrow and on the pick-up shoot in three months.

The failures that stop a shoot are ordinary: a power supply, an extender, a cable trodden on, a machine that chose this morning to update itself. So the rig carries spares for each, the machine has updates disabled, and anything critical exists twice.

And the operator carries the settings: rate, shutter, refresh, brightness, colour, genlock source. Written down, not remembered, because the pick-up shoot is in four months and will want the same numbers.

The camera test, in ten minutes

Real camera, real screens, real content, on the monitor. Set the show's rate and shutter. Look. Sweep the shutter if you can. Move the camera through the framings the shot will use. Note what is clean.

Do it at the start of every new location, after any change of camera, and whenever the shutter changes. It is the single highest-value habit in this job, and the only one that reliably prevents an expensive day.

The camera test, in ten minutes The highest-value habit in this job, and the only one that reliably prevents an expensive day. Real camera, real screens, real content, on the monitor. TEN MINUTES NOW OR A REPLACED SHOT LATER 1Real camera on real screenswith the content that will play2Set the show's rate and shutterexactly, including 23.9763Watch the MONITORnever the screen in the room4Sweep the shutternote where banding appears and goes5Move closer and furtherwatch for moire at each distance6Try the shot's real framingswidest and tightest7Write down what was cleanrate, shutter, refresh, distance8Show the camera departmentbefore the day startsRun it again at every new location, after any camera change, and whenever the shutter changes.When somebody says the screen looks good, ask whether they are looking at the screen or the monitor.
FIG 16.2 The eight steps of the camera test, which is the habit that prevents an expensive day.

Faults that are not what they look like

  • A screen that is fine alone and bands next to another: two displays with different refresh settings.
  • Banding that appears only at the end of a long take: no genlock, drifting slowly.
  • A dark screen in the footage and a bright one in the room: automatic brightness on the display.
  • Content that judders only on pans: a frame rate mismatch, revealed by movement.
  • A screen that flickers only at a particular focal length: moiré, not timing.

What to do when it happens anyway

Say it immediately. "Playback — that take has banding on the upstage monitor." The shot may be fine for other reasons, or the DIT may already have seen it, but the decision belongs to the director and the DoP and they can only make it if they know.

Then fix it between setups rather than during them, change one thing at a time, and re-test on the monitor before saying it is solved.

The measure of the job is that nobody thinks about it. When the screens simply work, the production talks about the scene, and the playback operator is asked back.

Diagnose in this order

Two questions settle nearly every on-camera fault.

QuestionIf yesThen
Is the whole screen pulsing?Rate mismatch or refresh too lowMatch rates end to end; raise refresh
Are there bars or bands?Refresh and scan against shutterReconfigure display refresh; consider shutter
Do the bands drift through a take?No genlockPut everything on one reference
Is it a fine shimmer?MoireChange distance, angle, lens or focus
Is it only on one screen of several?That display's settingsMatch its refresh to the others
Does it appear only on movement?Frame rate mismatchCheck the content's rate, exactly
Where this varies
  • Changing the content is almost never the cure, and it is almost always the first thing somebody suggests.

How to do it

  1. Say it immediately, naming the screen.
  2. Do not change anything during the setup unless asked.
  3. Between setups, look at the monitor and classify the artefact.
  4. Change one thing: usually the display's refresh configuration.
  5. Re-test on the monitor before declaring it fixed.
  6. If it needs a shutter change, ask camera rather than assuming.
  7. Write down what it was and what fixed it.
  8. Check the other screens for the same problem before it appears.

What goes wrong

SymptomLikely causeWhat to do
Three settings are changed and the fault movesChanging more than one thing at a timeOne change, one look at the monitor, put back what did not help
A fault is noticed in the rushes rather than on the dayNobody watched the monitorWatch your screens on the camera's monitor through takes, not just at setup
The same fault reappears at the next locationThe fix was not written downRecord what worked, per camera, per screen type
The production discovers banding in the editIt was seen and not mentionedSay it at the time; the decision is not yours to make silently

Practice it

With a camera, a screen and ten minutes.

Practice it
01
Produce banding deliberately and photograph it.
Answer
Easy to produce, which is the point.
02
Cure it by changing the display's refresh.
Answer
This is the cure ninety per cent of the time.
03
Produce moiré deliberately and try to cure it with a setting.
Answer
You cannot; that is the lesson.
04
Write the sentence you would say on a floor when a screen bands.
Answer
"Playback — banding on the upstage monitor on that take."
Field checklist
  • Camera test done on the real camera with the real content.
  • Every screen checked on the monitor, not by eye.
  • Refresh configured and matched across identical screens.
  • Genlock confirmed at every device in frame.
  • Spares within reach, updates disabled, backup warm.
  • Every setting that worked written down.
Chapter 17

Getting Hired and Where This Leads

It is a small department on most productions — often one person — and it is hired on trust. Nearly everybody in it arrived from somewhere else in video, which means the route in is more open than it looks.

Who gets hired

Productions hire playback operators through the same channels as the rest of the camera and video departments: recommendation, previous credits, and the rental houses who supply the kit. A first job usually comes from being known to somebody already doing it.

What gets somebody recommended is not technical brilliance. It is that the screens worked, the resets were fast, nothing stopped the unit, and the person was easy to have on a floor for twelve hours.

What to learn first

  • The camera test, until you can do it in five minutes without notes.
  • One playback platform properly, to the point of frame-accurate cueing.
  • Enough about LED processing to configure refresh for a camera.
  • The language of the floor, so you never hesitate on a call.
  • Content specifications and clearance, so you stop problems before they arrive.
  • How to build a small rig that can be moved, powered and hidden.

Building a reel and a reputation

Keep a private record of every production, what the rig was, what the numbers were, and what went wrong. It is not a showreel — most of this work is invisible — but it is exactly what somebody hiring wants to hear you talk about.

And keep the settings. An operator who can say "that camera at that rate with those panels wanted this refresh" is a person who has clearly done it before, and that is what a conversation with a producer turns on.

Where it leads

From playback, the routes are: video supervisor on larger productions; virtual production and volume work, which pays well and is growing; the screens side of commercials and music video; and the same skills applied to live broadcast, where screens in shot are a permanent feature.

It also sits next to video assist, DIT and the wider camera department. People move between all of them, and the common thread is reliability under a clock somebody else is watching.

The habits that make the difference

Turn up early. Test on the monitor. Write the numbers down. Reset before being asked. Say problems out loud at the time. Keep spares. Leave the set tidy.

None of that is technique, and all of it is why somebody is asked back. The technical part of this job can be learned in a month; the rest is what makes a career out of it.

Where playback work leads

All of it built on the same reliability.

RoleWhat it adds
Playback operatorThe screens in shot, on a unit
Video supervisorThe whole video picture of a production
Volume / virtual production operatorThe largest screens, and the lighting they create
Video assistThe other direction: what the camera shot, replayed
DITThe footage, its colour and its safety
Commercials and music video screensFaster, smaller, more of them
Where this varies
  • Every one of these is hired on whether the last job went smoothly, not on what you know.

Practice it

Do one of these this month.

Practice it
01
Run a camera test on any screen you can reach, and write the numbers down.
Answer
That page is the start of your own reference.
02
Build a two-screen rig that can be powered, hidden and reset in one press.
Answer
Small and reliable beats large and clever.
03
Learn the calls of a take until you can say them in order.
Answer
Hesitation on a call is what gets noticed.
04
Find out which rental houses near you supply playback kit.
Answer
They are where most first jobs come from.
05
Ask one person already doing the job what they wish they had known.
Answer
The answer is usually about the floor, not the technology.
Field checklist
  • You can run a camera test without notes.
  • You can cue and reset frame-accurately, fast.
  • You know the calls of a take.
  • You keep written settings from every job.
  • You carry spares and turn up early.
  • Somebody who has worked with you would recommend you.
Chapter 18

Glossary

BandingDark bars, usually rolling, caused by a screen's refresh disagreeing with the camera's shutter.
ClearancePermission for something to appear on screen in shot, decided by the production.
ContinuityKeeping what appears on screen consistent across takes shot at different times.
FlickerThe whole screen pulsing in the footage, usually a frame rate mismatch.
FrustumThe area of an LED volume rendered in correct perspective for the tracked camera.
GenlockA shared timing reference that keeps cameras and screens drawing frames in step.
Global shutterA sensor that reads the whole image at one instant.
HandlesExtra content before and after the action, so playback covers the whole take.
In-camera visual effectsCapturing the final background in camera, usually on an LED volume.
MoireA shimmering interference pattern between a screen's pixel grid and the camera's sensor.
PracticalA screen or lamp that appears in shot and actually works.
Refresh rateHow often a display redraws itself.
Rolling shutterA sensor that reads the image line by line rather than all at once.
Scan rateHow a display lights its pixels within each refresh.
Script supervisorThe person who records what happened on every take, including what played on screens.
Shutter angleHow much of each frame's duration the camera is exposing for.
TimecodeA running clock used to start content at the same point on every take.
Video assistRecording and replaying what the camera shot, for the director; not playback.
VolumeA stage surrounded by LED walls showing a background that also lights the actors.
24 frame playbackPutting moving images on screens that appear in shot, at the camera's rate.
Visual glossary

What the gear actually looks like

Every device named in this book, in one place. Recognition is the whole point of Chapter 4 — use this page to attach a picture to each name before you meet it on a dock at six in the morning.

Audio
Dynamic microphone
Dynamic microphone
Condenser microphone
Condenser microphone
Wireless handheld
Wireless handheld
Radio rack
Radio rack
Mixing console
Mixing console
Stage box / snake
Stage box / snake
Power amplifier
Power amplifier
Main loudspeaker
Main loudspeaker
Subwoofer
Subwoofer
Stage monitor wedge
Stage monitor wedge
In-ear monitors
In-ear monitors
DI box
DI box
Video
Camera
Camera
Video switcher
Video switcher
Scaler / processor
Scaler / processor
Projector
Projector
LED wall panel
LED wall panel
Confidence monitor
Confidence monitor
Lighting & control
Conventional fixture
Conventional fixture
Moving-head fixture
Moving-head fixture
Lighting console
Lighting console
Dimmer
Dimmer
Show controller
Show controller
Media server
Media server
Networking & infrastructure
Network switch
Network switch
Patch bay
Patch bay
Equipment rack
Equipment rack
Power distribution
Power distribution
Cable tester
Cable tester
A properly coiled cable
A properly coiled cable
Connectors, close up
XLR
XLR
TRS / TS ¼-inch
TRS / TS ¼-inch
SDI on BNC
SDI on BNC
HDMI
HDMI
Cat5e / Cat6 (RJ45)
Cat5e / Cat6 (RJ45)
Fiber optic
Fiber optic
DMX (5-pin XLR)
DMX (5-pin XLR)
AC power — not signal
AC power — not signal
Reboot AV
Find the source.
Find the destination.
Work along the path between them.
Every device on every show exists to serve that movement. Everything after Introduction to 24 Frame Playback goes deeper in one direction.
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